New champions = Too much stuff
Jefechuta
Member Posts: 1,218 ★★★★★
I am the only one thinking that every new champ feels like having 7 nodes inside his passive? I was playing Incursions and damn, Infamous Iron Man has too much stuff to pay attention to, same with other champs like Hulkling, Galan, etc etc.
They have like 3 to 15 things to pay attention to and if you add that to the nodes it just becomes quite boring.
I think Im not the only one thinking each new champion has more text than the one before him, Im cool with the champs being more complex than before, but being complex is not having 15 passives, buffs, mechanics, etc etc in only one champion.
So please Kabam, stop
They have like 3 to 15 things to pay attention to and if you add that to the nodes it just becomes quite boring.
I think Im not the only one thinking each new champion has more text than the one before him, Im cool with the champs being more complex than before, but being complex is not having 15 passives, buffs, mechanics, etc etc in only one champion.
So please Kabam, stop
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Comments
People often look to the past and remember it fondly but when given the chance to experience that past version again are usually disappointed. Take World of Warcraft and their “Classic” versions of the base game, Burning Crusade, and Wrath of the Lich King. People remember those as some of the glory days of WoW, however on replaying them, the newer features that are missing from the more recent expansions are now requested for implementation due to the convenience and gameplay they offer.
My main issue is that new champs have too much stuff, either for learning to play with it, against it or whatever.
A lot of people just play the same 3 champs vs everythings which just demostrates the fact that you put a lot of stuff to it to just beat him the same way you would the rest of champions with those 3 champs that are Top tier.
I just want new champs that may or may not have new mechanics but they wont have 10 pages of text explaining what they do
New champs are fun and actually require you to think and have a modicum of skill.
This is not a "git gud" post.
Then you get confusion like the difference between stagger (the application of it and when it actually nullifies) vs. nullify vs. neutralize...
Purify vs. shrug off
and don't get me started on its often hard to tell what is active/passive, and that the icons usually suggesting something is a passive aren't consistantly used.
And of course if anything actually ever gets "corrected"... its immediately seen as a nerf... so many times we are stuck with unintended side effects.
And it isn't like there is some rule book or something that explains all these things. Its hard enough to find where it is that poisons lower your healing rate... let alone something as nuanced as why something with true-strike or true-accuracy can be glanced.
If you cant keep up with the complexity or just dont want to, there are plenty of games out there that are much easier.
It is not the difficulty of the game, is not the complexity
Im not saying that I want a bunch of Scarlet Witches with 2 mechanics.
What I am saying is that the champions that are going out recently have more stuff in them than boss fights with a bunch of nodes.
And that is not innovation, if you put 30 ingredients in a salad, thats not a better salad or an innovation, thats just too much stuff.
And the problem is, again, that doesnt matter how much stuff you put in a champion to make it different of what you have when you still gonna play Kitty Pride, Herc, CGR, Doom or Torch vs it, and maybe some other new champs that are good, but still, it is senseless to give a lot more stuff to the new champs if it just makes it more annoying to read, because you are going to play the same way that you play vs all the other stuff because you have the 10 top tier champs that destroy everything.
Its cool to bring new metas, but as I said, more stuff is not equal to better stuff.
And I say this not because its harder or not, Its just annoying to be reading a lot of nodes plus all the stuff that the champions itself have to go to a youtube video and see that some guy is just doing the match with a top tier champion not giving af about all the mechanics that he should be aware off.
I don't think so, for 2 reasons. First, a lot of the more popular characters still don't have buffs and are using simple descriptions. If you come to MCOC excited to play Iron Man and Thor, you're not going to be turned off by essay champ mechanics cuz those champs are still simple. I haven't looked at it, but I would guess that champs expected to be more popular on release (connected with MCU content) have simpler descriptions than more niche champs (Iron Doom, Galan). Second, and more importantly, new players get stronger champs a lot quicker than 3 years ago, so reading the champ description isn't really necessary until you're already somewhat invested in the game. You can ignore champ descriptions entirely until you hit a wall and have to figure out why your current champs aren't working. With the new Act 1-4, that wall doesn't come for a lot of players until they've already been playing the game for a while. You can get pretty far in the game by just swiping and tapping and never reading a champ description. If you're at a point where you want to dive into champ descriptions, you're probably at a point where an essay isn't going to turn you off the game.