**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
I would propose an alternative: <60 seconds of the fight unpaused = 0 points.
Awful 'argument'.
Having said that, just like the “sandbagging method” most times, it means an easy win. If someone is willing to give you a win, why not take it?
But be honest here—you’ve both played for a good while and should know that there are plenty of cases where players use/bend the rules to their advantage. Not all of them are exploits.
If there were literally no downside to pausing (and there clearly is, because you’re looking at a max of ~15K points in a mode that scores up to 4X more), then I’d say it’s blatantly unfair.
For me, that very real downside marks
the line between legitimate play and exploit. You literally cannot get more than maybe 25-30% of the possible points. This isn’t running the Gauntlet over and over to get double and triple rewards—pause is like icing the puck, running out the clock, standing pat at the cards table.
What is pertinent, in my opinion, is why this has become a desirable strategy. That’s the question to dig into, and I think it relates to bad game design, coding errors and bugs and overall fumbling the start of the BG season. Fix that and there’s a lot less reason to pause.
Dr. Zola
It also is because people try to get kills as quick as possible in battlegrounds and without the proper counters, they feel they don’t have a chance and try to “steal” a win.
My personal favorite one was a guy paused at the start when he had Falcon against Thing. I had Man Thing against Prof X. I won easily because he only got 15k points, but he 100% should and probably would’ve won had he done the fight. Thanks for the free W man!