AI reaction and inputs are so bad now, my relic can’t even react fast enough.
ADDIS0N
Member Posts: 1,018 ★★★★
https://youtu.be/5xdr7DEX9l0
Two points of interest:
1:06 - Torch completely breaks through my block in the middle of his Sp1.
1:33 - Torch is miraculously able to start blocking AFTER my Hulk relic lands his first hit. I don’t even see the passive stun proc.
Had I not blocked fast enough, I’d have been dead meat.
Info:
This is AQ Map 5, day 5, but this kind of stuff is happening everywhere and in all game modes.
I’m using and iPad Pro 11” and everything is updated.
Second Torch boss, buffet node.
Two points of interest:
1:06 - Torch completely breaks through my block in the middle of his Sp1.
1:33 - Torch is miraculously able to start blocking AFTER my Hulk relic lands his first hit. I don’t even see the passive stun proc.
Had I not blocked fast enough, I’d have been dead meat.
Info:
This is AQ Map 5, day 5, but this kind of stuff is happening everywhere and in all game modes.
I’m using and iPad Pro 11” and everything is updated.
Second Torch boss, buffet node.
Post edited by Kabam Zibiit on
22
Comments
But now I'm missing half my parries, especially after finishing a combo with a medium. The AI recovers super fast and it's like I'm not even blocking.
If I turn them off game is unplayable. With them on, I get hit in the face half the time I try a parry. What a beautiful update....
Someone mentioned in another thread that you can no longer hold block and load another input like we were supposed to. I am wondering if there is a coding issue there. Makes sense. I have noticed this as well. If I make a concerted effort to release block before dashing, then it works ok, but that millisecond or two delay is leading to missed intercepts, blocks, or evades.
It's frustrating, so hopefully it will be addressed sooner than later. I haven't even bothered with EOP. The item use isn't worth it.
Never happened before
So yeah I think some of the AI profiles are out of whack in addition to the random dropped inputs and the constant wifi symbol, which distracts me while fighting esp in AQ where I'ms cared it will disconnect.
Punishing opponent after they throw special was always consistent way of finding the opening, but right now champions tend to recover way faster and they easily find moments to enter block before you land medium dash, if not intercept.
Here with a couple things:
1st - thank you for your reports on these issues.
2nd - as we mentioned on another thread today, please be as specific as possible when reporting issues - saying "game broke" isn't going to get anything resolved.
3rd - as we have also mentioned today, the "input issue" is under a microscope with the game team currently.
Finally - we have identified a bugs with Relics, as identified in this thread, where the Striker uses a wrong attack when hopping in to help. The team has implemented temporary fixes for this issue. We should have it more solidly resolved in the near future.
First, it seems that the "parry window" has changed or sometimes does not open... it s often when the opponent is dashing to us.
Also when we dash back, it seems that the opponent is now able to react faster and punish us too quickly... this is mainly seen when the opponent is on the right wall.
It's clearly something new with the update
Fred