**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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So, there will be a total of 150 Legends crowned this month. One hundred from the pre-nerf and only 50 from the post-nerf. This is because most players still did their Legends run right away, and there weren't as many as we expected that did a run in earnest after the nerf.
I don't know exactly when they will be going out yet, but hopefully, we'll have more information soon.
Otherwise they would have just said they are increasing the overall # of qualifiers as a whole, but still basing it by top xxx fastest times no matter what time of month it was done.
What they didn’t want to see happen would be that if a huge portion of pre-nerf people would have gotten bumped out of placing by those with faster times post-nerf (even though there were less people who actually attempted the Legends post-nerf).
Sounds like (generalizing) there were about twice as many people who ran “decent” times (aka, below say 7 hours, for example) pre-nerf, than there were of people doing it post nerf with (for example) sub 6 hour times.
(Assuming, again for example, that pre-nerf cutoff time was maybe 5 hrs, versus a cutoff time post-nerf being faster at say 4 hrs.)
**I’d bet their system would show a rather steep drop-off at some point in run times, say after maybe like 7 or 8 hrs, and then with a very low participation for times longer than that until you get to maybe a couple days duration (which is where you might find participation increasing again for people who were in no way attempting a Legend run but wanting to just do it casually but still quickly for the 100% rewards).
So that's what Miike probably meant by “in earnest”, like runs of sub 6 or 7 hr (or 8 hr maybe pre-nerf).
We’ll just need to wait and see. We can guess all we want but Jan was different that previous months. It’ll probably take a month or two to really pinpoint a cutoff for future months.
Personally I’m happy Kabam is measuring pre and post nerf differently. If I get it or not I won’t feel cheated.
https://forums.playcontestofchampions.com/en/discussion/9833/hall-of-legends#latest
imo still set a goal for 3:50, January was an exception b/c of the changes made to the monthly EQ*