**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I need to lay down.
1. We don’t all get the same rewards either way. There are just shy of 40K BG tokens for making it from Bronze through Diamond. Players who aren’t able to progress that far miss out on some if not most of those tokens. I think we can all agree that BGs aren’t a matter of just showing your deck to another person like a card game of War, but it is a fundamental denial of the way matches work to suggest roster strength isn’t a major part of BGs. The fact that roster strength is highly significant is the main point used to justify segregating competition by size/strength/prestige in the first place. If building my roster gets me more matches against @Worknprogress but staying put gets me more against early Paragons or late TBs, my incentives are very clear.
2. When you say “ranking doesn’t even start until GC” I’m not sure I get your point. For the solo event, rankings aren’t dependent on getting to the GC. The alliance event is a completely different event and based on full alliance points. The ~40K BG tokens you get for advancing to GC are quite possibly some of the most valuable items many players will get from playing BGs, especially since anyone who can’t make the top 5000 receives at best some allotment of 6* shards and 6* stones for solo.
3. As @Worknprogress suggested earlier, I’d say the decision to matchmake based on some version of “prestige” (or whatever it is) is about as bad an idea as requiring more matches to advance (which would serve to demoralize everyone who plays BGs). There is a ton of content available in MCoC and it nearly requires full-time commitment to do it all. If the time:effort ratio doesn’t work in BGs, there are again very clear incentives for players—especially many who have invested a ton in MCoC. I don’t think the game team wants that kind of disincentive active in this mode.
Dr. Zola
I can handle stressful content like once a month but not everyday for sure
2. Such spots don't occur until the GC. Meaning anyone can make it to the GC, provided they win their Matches. That's about as fair as it gets. Blaming lower Accounts for doing better is ignorant to the onus that they're just not winning their own Fights.
3. Not all content is the amalgamation of all other content. The Arena is an example. You can make it easier on yourself by having a wider Roster, but you can also compete with less if you amass enough Points.
Yes some of the match ups suck.. seems like short or weaker rosters have it good..
Truth is that there is a reason why URU 3 has a ranking placement of 999.999 players... U can brute force your way to it...Might take less or longer but its an achievable place; but thats the roof for a lot of players. At GC u will be facing strong rosters and have to play based on a point system ..
1. That’s *true*, but mainly because competition is siloed. Cavs beating Cavs in the Cav divisions don’t directly affect TBs. Within siloes, it’s a zero sum game, which suggests siloing does affect players. Handicapping competition deeper into VT just accentuates that effect.
2. I’d suggest that it’s not ignorant to say it takes a lot to *move* a Paragon account much, and that it only takes a little to be a difference maker in Paragon BG matches. Not the same for lower divisions. The argument that matchplay is the same at every BG division is true in the same sense that, say, high school basketball and the NBA both play with a ball the same size and a court and goal with comparable dimensions.
3. You play all content with the same champs. Champs gained or enhanced via BGs are used in every facet of the game. Pretty amalgamated.
Dr. Zola
2. I'm not too keen on that analogy. We're not being "paid" as NBA, or High School Players. We're earning the same Resource to be used in a separate store, in the VT. There are no Players playing above their pay grade. There is no pay grade. You get the same amount for hitting each Milestone as anyone else, regardless of where you're at, and you're free to use it on whatever Rewards are available to you in the Store. I would argue it's the same for the people among lower levels of progress. Not all lower Players are advancing. Only the most skilled at BGs.
3. Yes, you do. That doesn't mean that I deserve a head start in a competition just because I complete certain Story content. That's like saying, I've done Abyss, I've done all Carinas, I've done all of 8.1, I should get more Points and weaker opponents in the Arena. Not as a given, no.
Decided to fade out BG
All the roles that should be available at this stage already exist
There is no need to play games like this
More and more people don't want to play
More and more people hate BG
BG is only for people with good skills
1. There is a tier system: it’s the silos. That’s where the issue comes in.
2. We all get “paid” the same at each tier we reach, or as you said, “we are earning the same resources.” The issue is that’s the same “payment” per tier for each individual silo, and each silo isn’t close to being the same. Cf. NBA/High school
3. If you’ve done all of the things you mention, then you absolutely earn more arena points because your champs are likely ranked higher than someone who hasn’t. Consider Worknprogress—he’s done more content than I have and he absolutely earns more points running his champs in arena than I do. That’s the nature of progressive games.
Dr. Zola
Nothing's perfect of course, someone will likely see a slower VT to pay for less frustration for other players that would backslide less, but I think it is a reasonable compromise to make the experience for those who will likely remain in VT less punishing without punishing the top competitors that ought to be the drivers of the competitive side of the game mode.
2. The Rewards are paid based on performance in the VT. You go up, you get the next Milestone. Those Milestones are the same for everyone, you just have to earn them. Within BGs. Not in every other aspect of the game.
3. The Arena is time and effort. You could also have 3 R5s, and an infinite number of Units for Refreshes, theoretically.
@DNA3000 in regards to your comment, I think part of the problem is everyone has to slog through VT from the bottom each time and go thorough each rank. Maybe starting people in different tiers in relation to where they finished the season prion could help.
GC is the rank reward points gain...
Wouldnt make sense to make people start where they left, there would be no rewards for climbing up
And the frustration gets even bigger when you check the GC lower standings, and see what accounts made it there.
I’ve reached GC all previous seasons without putting serious effort, only by using spare energy.
This season, after nearly 30 matches I’m still at Gold3.
Limited my play to only daily objectives.
I suggest you do the same, to avoid further frustration 😉
Prestige matchmaking, bugs, modders and the punitive structure of VT, turned a very promising game mode into an annoying experience.
If the rewards weren’t the best in the game, I personally wouldn’t bother at all with BGs.
Let’s hope Kabam takes seriously these concerns, and comes up with solutions (many of them have been suggested in this post’s previous comments) 🤞
I think the betas did it better, or even something like the current war rating system. Basically everyone starts in Gladiator Circuit (with a seeded ELO score based on your prestige or title) and you move up or down based on skill. Your rating stays with you from season to season, and the higher you finish and the stronger competition you match with, the better rewards you get. The current rewards from the Victory Track are essentially a participation reward, and could easily become monthly milestones based on the number of wins you accrue, or could be a points-based system like war where losing in Masters gives a lot more points than winning in Silver. In that kind of scenario, winning ~50% of your matches and holding steady isn't a soul-crushing roadblock and the milestones would make it be not a waste of your time.
Just my two cents.