It wasn't too bad this month. I feel people get too caught up in using the champs that get boosted through the nodes... I understand people are struggling with 2.2. You aren't required to use spidey/symbiote/sinister 6 champs...
i voted that its hard, for me wasnt really but there are a few lanes that whoever created them has some little problem and wants to make other ppl miserable, the science chapter A.I. is **** and most champs are unusable, especially the apoc and biship, that go unblockable and you have to take it in the face. For ppl with r2s that would mean revives. Again it is nothing undoable you just need ghost ..
Well, it seemed a lot harder to me, but that is probably because this month I'm conducting an experiment. Because so many people have complained that TB (and even to a certain degree Cav before it) is very hard when you only use the tagged/boosted champs in each chapter, that's what I've been doing this month (which is something I haven't done in previous months).
Yeah after going through 1.1 through 2.2 full exploration so far, I would say that's not the best strategy.
Eq was easy but positions and nodes placement were fked up, i don't remember much except we have gotten and apoc and stryfe in the science quest where evade is a must for damage buildup
It wasn't too bad this month. I feel people get too caught up in using the champs that get boosted through the nodes... I understand people are struggling with 2.2. You aren't required to use spidey/symbiote/sinister 6 champs...
tbh… chapter 2.2 and 3.2 are BS.. the unblockable r annoy as ****… it would be better is the timer in 2.2 is like 12 or 15s instead of 6s and the known down protection make it way worst… 3.2 has 6s duration unblockable make it worst… plus the animation of the special needs to ends before the shock end or it still trigger unblockable… it should just prevent unblockable if the special is activated when shock is active while perform special not end of special.. 2.1 is also annoying but there is a trick that make it really easy and fun.. they all should be fun and enjoyable…
It wasn't too bad this month. I feel people get too caught up in using the champs that get boosted through the nodes... I understand people are struggling with 2.2. You aren't required to use spidey/symbiote/sinister 6 champs...
It wasn't too bad this month. I feel people get too caught up in using the champs that get boosted through the nodes... I understand people are struggling with 2.2. You aren't required to use spidey/symbiote/sinister 6 champs...
Well chavez and spot whopping my butt 😡
Oof. I used Torch for Chavez and Blade for Spot
Spidey ham dealt with her but again spot killed me before I can anything bc dex decided not to work 😡
Well, it seemed a lot harder to me, but that is probably because this month I'm conducting an experiment. Because so many people have complained that TB (and even to a certain degree Cav before it) is very hard when you only use the tagged/boosted champs in each chapter, that's what I've been doing this month (which is something I haven't done in previous months).
Yeah after going through 1.1 through 2.2 full exploration so far, I would say that's not the best strategy.
Just a vague hypothesis, but I think there’s a certain dart board at Kabam HQ that they use to decide the tagged champs for EQ.
Still waiting for the lane that requires the use of Corvus but ends with a “boost” node that makes all hits critical against a Crit me with your Best Shot Maw.
I'd guess it's not too bad for most paragon players, I can see people having some trouble with the unblockable node in the second chapter though or elsewhere without good node counters. I'm a chapter away from 100% and haven't been close to needing any items but I have a well developed paragon roster.
As a fresh TB I 100% first 4 maps but 3.2 is certainly a roadblock since I don't have any champs that make use of the node ranked up. Will try after again ranking guardian
I've given up on this months tb. Don't feel like using resources on it. Not a fan of the specific #tagged champions for the boost nodes especially the #guardiansofthegalaxy tag. It's way too specific and honestly none of the guardians are any good imo. Anyway it got me back into completing act 7 just finished 7.3 tonight so it's not all bad.
I've given up on this months tb. Don't feel like using resources on it. Not a fan of the specific #tagged champions for the boost nodes especially the #guardiansofthegalaxy tag. It's way too specific and honestly none of the guardians are any good imo. Anyway it got me back into completing act 7 just finished 7.3 tonight so it's not all bad.
The tag nodes are fine when they are used like this -> Its class + tag, not tag, not class. Win win
I 100% it yesterday, and I wouldn’t say it’s hard like difficult..more like annoying because of the combination (champs + nodes) they placed. Majority of the fights was crazy long and tedious..
The hardest thing for me is - reading to see what the tag is and then easily selecting those champions. This also applies to the side quest blessed objective.
For example, when you enter 2.2, you have to: (1) Preview/enter the fight to see what the tagged nodes are (2) Exit back to team selection screen (3) Scroll down to the Tag filter and click on tag (4) Scroll down (or type on keyboard) to select each applicable tag (5) Finally pick your champion.
For this, you have to do 5 steps before you can actually play, and each step requires at least 1-2 tap inputs.
It is still mind boggling that since Kabam persists in creating tag specific node design, that they haven't made the UI any better in terms of selecting tagged champions. There needs to be a button that you just toggle on team selection that just filters for the node specific champions for that quest.
The hardest thing for me is - reading to see what the tag is and then easily selecting those champions. This also applies to the side quest blessed objective.
For example, when you enter 2.2, you have to: (1) Preview/enter the fight to see what the tagged nodes are (2) Exit back to team selection screen (3) Scroll down to the Tag filter and click on tag (4) Scroll down (or type on keyboard) to select each applicable tag (5) Finally pick your champion.
For this, you have to do 5 steps before you can actually play, and each step requires at least 1-2 tap inputs.
It is still mind boggling that since Kabam persists in creating tag specific node design, that they haven't made the UI any better in terms of selecting tagged champions. There needs to be a button that you just toggle on team selection that just filters for the node specific champions for that quest.
The hardest thing for me is - reading to see what the tag is and then easily selecting those champions. This also applies to the side quest blessed objective.
For example, when you enter 2.2, you have to: (1) Preview/enter the fight to see what the tagged nodes are (2) Exit back to team selection screen (3) Scroll down to the Tag filter and click on tag (4) Scroll down (or type on keyboard) to select each applicable tag (5) Finally pick your champion.
For this, you have to do 5 steps before you can actually play, and each step requires at least 1-2 tap inputs.
It is still mind boggling that since Kabam persists in creating tag specific node design, that they haven't made the UI any better in terms of selecting tagged champions. There needs to be a button that you just toggle on team selection that just filters for the node specific champions for that quest.
I agree this is a bit annoying, but you also have to do this a total of what, two times? For the entire month, a ~2 minute total time spent working through UI seems like a bit of complaining just to complain.
I can live with the nodes and the champions on the paths, though not a big fan of the ones already mentioned by others. What annoys me is the overclocked AI. Chaining multiple combos that are insanely hard to avoid. Surely there are ways to increase the difficulty by means of strategy and fight management instead of just upping the AI speed to beyond human reaction time. Did not have to restart any paths but I did finish a few by the skin of my teeth. To sum up, not that much fun.
I think it’s evident that Kebam needs to think long and hard about how to make EQ more fun. @RichTheMan just posted a video today that he’s no longer doing EQs.
Something needs to change to make EQs fun and not a grind.
It's hard because of the unblockable nodes combined with the AI behavior and input issues.
Exactly!!! Took the words right out of my mouth.
I don't mind the challenge at all. I've gotten through this node before. Just now AI does whatever it wants and control issues are horrible. Especially if you have spider verse champ trying to dex..it's horrible!
Now that I think about it... I want to change my answer to too hard due to 2.2 AI cheating dominance. There are too many ways AI can cheat you, I mean beat you, with how highly skilled the nodes are.
Comments
Yeah after going through 1.1 through 2.2 full exploration so far, I would say that's not the best strategy.
Still waiting for the lane that requires the use of Corvus but ends with a “boost” node that makes all hits critical against a Crit me with your Best Shot Maw.
Dr. Zola
Some very bad selection of enemies and nodes make it useless to bring in champs that benefit from the nodes.
Kabam hates the parry mastery. Unblockable, unstoppable, stun immune, or defenders with non contact everywhere.
I only bothered with completion.
Not complaining but it seemed harder this month.
The unblockable over use was annoying, especially with some champs whose specials I find difficult to dex but it hones the intercept game I guess.
For example, when you enter 2.2, you have to:
(1) Preview/enter the fight to see what the tagged nodes are
(2) Exit back to team selection screen
(3) Scroll down to the Tag filter and click on tag
(4) Scroll down (or type on keyboard) to select each applicable tag
(5) Finally pick your champion.
For this, you have to do 5 steps before you can actually play, and each step requires at least 1-2 tap inputs.
It is still mind boggling that since Kabam persists in creating tag specific node design, that they haven't made the UI any better in terms of selecting tagged champions. There needs to be a button that you just toggle on team selection that just filters for the node specific champions for that quest.
What annoys me is the overclocked AI. Chaining multiple combos that are insanely hard to avoid.
Surely there are ways to increase the difficulty by means of strategy and fight management instead of just upping the AI speed to beyond human reaction time.
Did not have to restart any paths but I did finish a few by the skin of my teeth.
To sum up, not that much fun.
Something needs to change to make EQs fun and not a grind.
I don't mind the challenge at all. I've gotten through this node before. Just now AI does whatever it wants and control issues are horrible. Especially if you have spider verse champ trying to dex..it's horrible!