Spidey buff
Hawtness
Member Posts: 8 ★
Kabam why do this to us
We waited atleast 7 yrs for his buff and when he finally got buffed he's a noodle
U could've made him a little better made it worth the wait
(What do y'all think his buff is good or bad?)
We waited atleast 7 yrs for his buff and when he finally got buffed he's a noodle
U could've made him a little better made it worth the wait
(What do y'all think his buff is good or bad?)
45
Comments
I think the average is 180% so now he is below par, not sure if this was intended. I hope not!
They won't nerf energy and revive refills...
Only thing they do is they will remain dead silence on these topic ..well the person who dislike even may be some employe of them.. I made up my mind I will play this game only till july4
He's so lacking. Give us a reason to use him!
He Taunts. OK. But they barely decrease attack and stacking Taunts doesn't make the ai even more likely to throw specials. That part sucks, but you can stack a staggeringly useful amount of them, right? No, because you can't pause them and the proc chance is only 25%.
How about this: add the unique hook of letting us switch between +70% Special 1 and Special 2 with his Taunt with 4th light or something.
How about this: some Aegon-ish action where there's benefits to the number of debuffs + webbing you've added and the perks add paused and fall off over time if you drop below the threshold.
This is sad. How can the same labs come up with some brilliant designs and then dump something this off? At least Deadpool X-Force has sick animations. Spidey couldn't even get web effects?
In 2 months when Kabam makes content where Decelerate is the most meta debuff in the game for a minute, that won't be a validation of how good this buff was and how we were blind to it.
He has very good utility and even without synergies hits pretty hard when played with the right rotation, albeit needing a bit of crit rng. All in all I think this one lands in a good mid-tier buff, people just expected too much with it being one of the flagship champs in the game.
Fan favourite character, updated visuals or animations, specific and niche utility, average level of damage output and relies heavily on synergies.
Combine decent damage with the utility that a permanent taunt gives, not to mention arguably the strongest utility he has is completely ignoring any form of limber outside of skill champs. And none of that is going into the utility you get when you stack his webbing. What is so god awful here exactly?
Gonna be fun using him against Rintrah
First point, Damage. It is absolutely correct that Spidey, unsynergized, has weak basic combo hits. However, that can be said about champions like CGR and Apoc, champions who nobody knocks as having bad damage. That is because people have taken the time to learn and use proper rotations with them, as they will here.
If Spidey is used optimally, an sp2 crit will hit for approximately 54k, and combo crits will hit for approximately 10k medium and 7k light (numbers based on 6*, r3, no recoil masteries). Those are good numbers, and the only requirement is building to an sp1 and then an sp2. Very easily accessible. Does he hit harder than Herc or CGR? Absolutely not. But he’ll carve through a BG matchup well.
On the note of Battlegrounds, what about your opponent’s willpower healing? Stacking all those debuffs on your opponent is surely going to cause a problem. Too bad there isn’t an easily accessible way for literally every debuff heavy champion in the game to counter that. Oh wait! The Despair mastery that has been here the whole time and synergizes exceptionally well with science champions!
Sorry for being sassy on this one, but Willpower healing on the opponent is a silly complaint. So many high quality champions load up the opponent with debuffs and we don’t hear people complaining about giving defenders willpower healing. And that’s because it’s not really a problem. I’ve run Despair nonstop for years. It’s wildly useful. If you aren’t running it and you’re trying to compete in higher end PVP content, I’d recommend fixing that. Willpower healing isn’t a concern.
Finally, his utility. First off, that taunt is wildly helpful. We always complain about how passive the AI can get, just sitting back with nearly three bars of power and ruining your day. Spidey counters that.
I always hear about how obnoxious the prevalence of unstoppable in high end content is. Spidey counters that with his decelerate. And he counters it across every class, no carve out for skill class defenders.
Finally, his stun durations cannot be decreased. That is absolutely *massive.* Yes, it’s fairly niche, but how many times have we seen a Brute Force/Limber node combination? It’s been a miniboss node in war for what feels like forever. Spidey is the perfect counter for it because his stun duration can’t be shortened. Parry to your heart’s content. Shuts down unstoppable and evade too, so you don’t have those issues making the fight trickier. Plus the enemy will be spamming sp1, giving you plenty of openings to do what you need to do.
In short, Spider-Man (Classic) is not going to be your answer to every problem in the game. He’s not Hercules and he’s not Magneto. But he’s genuinely quite useful and good in his own right. I’ll likely be taking mine up once I have the materials on hand.
Also, the proc chance is a full 100% if you hit them while they're stunned - which is how you're supposed to play him.
The buffs don't have to be among the best in the class, but they have to be at least useful, Spider-Man was a disappointment and the next disappointment will be Iceman.
What up, Karate Mike! Anyway, they won't be stunned for the whole fight and how often will you only hit when they're stunned just for stacking taunts since they fall off. His sig will help, but still. Unless you're getting at that having one or a couple Spidey taunts is basically the same as aggressively maintaining several since the attack reduction is puny (yeah, yeah, Inequity, I know. That would at best be a side benefit for the very few people that have that mastery and got it because they intended to and will still use it with someone better), the special effects don't stack, and he doesn't increase damage via taunt except during the 3 second stun of Special 2. That's a solid point.
If you could pause them with a dex or a MLM, that could have been interesting, but you still don't get much out of them. The constant flips and dashing in and out would have looked cool and real Spidey-like if he didn't have the oldest vanilla initial batch animations of all times.
This line right here shows me you don't actually understand how to use him/how he works. If you lose those taunts, even for armor breaks (which aren't a thing science champs are known for, so makes little sense anyway) you lose out on a ton. When you actually need the highest level of damage you can get, you'll build to just under an SP3, then SP2 into 3 combos which will give you another SP2 that will have an insane number of taunts since all the hits were into a stun. It's also not a 3 second stun, used correctly it will never just be a 3 second stun.
I never said the buff was awesome, I have said multiple times it's a mid-tier buff. You want to put words into my mouth to make yourself think you're right, go ahead.
And damage numbers are poor/unimpressive compared to what? Multiple people have said why his damage is good enough using the same example, he can do BGs in a timeframe expected of a "good enough" champion (sp1 into sp2 with ~a combo into the sp2 stun). I have yet to see someone give an example as to how/why the damage is poor.