Kabam, why can AI parry?
EthIsAnnoyed
Member Posts: 5 ★
I understand autoblock parries being part of some champs defensive kit, but I'm so tired of dashing in when I think I have a punish and 9/10 do but was just a millisecond late on the input or something so instead I get parried and instantly die. It's lazy, it's annoying, please remove this.
2
Comments
I understand your lack of enthusiasm for being parry stunned and wanting Kabam to change the rules of the game so that you're immune to certain effects, but we don't in general do that around these here parts. The laws of physics work the same on both sides of the screen.
Second, and more importantly, it sets the precedent that when people can't counter an effect in the game, we should change the game to remove that effect under the guise of making it more "fun." Who gets to decide which ones are the annoying ones that should go, and which ones are the annoying ones that are fair challenges? You? Me?
You called the game "boring" if you could only attack when the defender is stunned. But that's not the only time you can attack. You can intercept, you can punish combo chains. And I still punish specials all the time. Maybe that's no longer 100% identical to how the game was before, but it is still fairly reliable in most instances. Boring is when the only "challenges" that exist in the game are the ones you can beat. If you can't lose, winning is meaningless. Failure is what defines success.
A game that can't annoy you is pointless to beat. Sure, we don't want that annoyance to come from bugs or unintended interactions, but we fix bugs, we don't remove challenges that are just annoying because they punish us when we fail them.
Also, it is impossible to be "a few milliseconds" late on a parry. The game works on 30 frame per second engines. No Parry window is only one frame wide: they are generally several frames wide (i.e. on the order of four or five frames). Generally more than a tenth of a second.
By the way, I was talking about vulnerability frames, i.e. the AI standing still for a few hundred more ms after a special. Not blocking, not parry window.
But removing parry from Ai i don’t agree.
My thought towards this issue is closer to ‘why bother’.