This should end
raviXsharma
Member Posts: 572 ★★★
This month's EQ 3.1 (mutant advantage map), there is a path in thronebreaker difficulty where you need to use relics.
How is it my fault if i don't have a mutant relic? I had been playing so patiently but the fight actually got annoying than it was fun.
The number of energizing buffs are insane. Nodes are not fun, kabam. It can be frustrating to play these nodes when crystal opening is not in my control. I do not really have a choice but to go through this annoyance for exploring the quest. Either give some way out before implementing these kind of things, maybe mutant relic crystal. Or just don't force these nodes.
How is it my fault if i don't have a mutant relic? I had been playing so patiently but the fight actually got annoying than it was fun.
The number of energizing buffs are insane. Nodes are not fun, kabam. It can be frustrating to play these nodes when crystal opening is not in my control. I do not really have a choice but to go through this annoyance for exploring the quest. Either give some way out before implementing these kind of things, maybe mutant relic crystal. Or just don't force these nodes.
56
Comments
https://youtu.be/st1uhsvM9tc
Get over it. You don't need to use the relics.
I am also a bit annoyed that I have so many relics in every class except for Cosmic (1). Will there be dual class relic crystals to help us RNG poor summoners? Or have generic relics to equip on any champs?
It's the inverse of the changes to AQ nodes where the class penalties were changed to class benefits on some paths. Relics are not available easily enough even at TB/Paragon levels and I would think lot of players are missing relics for specific classes to be able to adjust to these nodes at present. Given the current challenges with inputs and other parts of the game, it seems too soon to force such nodes without addressing the availability of relics in the game. It's either a clumsy attempt to monetise relics or a poorly thought out content design.
Also 10% energize every 10 seconds is not hard at all to work around. There are nodes where the enemy has permanent 100% energize which would take you 100 seconds (almost 2 minutes) to even get to. When you use bishop on this map, you're literally finishing the fight within 30ish seconds.
The nodes as of yet aren't monetizing relics at all. A 3* r1 relic has just as much advantage in these nodes as a 6* r2 relic. 3* relics are very easy to obtain if you have been doing the side objectives for SQ often. Also with relic unbind costs removed, it is very easy to take your relic off of 1 champion and put it on another to aid you in the quest.
You have several mutants on it that can be easily swatted with Nimrod, Warlock or Omega S without relics.
I did most of the fights with Apocalypse and Stryfe synergy, also without relics.
And as stated by others, the fact that mutants benefits from the global node doesn’t mean you have to bring a full mutant team…
Also,
Resources have been invested into relics.
Relics also drive prestige.
Prestige is monetized at the top.
Community can present their grievances.
But.....relic nodes will keep coming.
7*s are already at the doorstep.
Ascensions are coming.
*Insert Adapt and evolve meme*
Again, the fact that the node can be played around or the fight can be cheesed with the right counter is immaterial to the direction content design, with respect to relics, is taking. The position was unambiguous, that use of relics would be beneficial or additive and non-use of relics will not be penalizing. Just the fact that this is a conversation now implies that this stance has changed, without any notice to effect. I am not bothered by the node specifically, but I am concerned about the change in position around relics.
It's a perfectly ok thing to do, they have invested in creating this feature, not enough people are using it (and maybe not enough people are buying things related to it), so they want to make it seem more important. Doesn't have to be done sneakily though.
These are new nodes people should be able to raise questions/concerns as they came in rather unexpectedly. While I agree that it’s possible to play around the nodes maybe offer up a useful tip or scroll on.
History suggests that before you convince any significant number of people, the next difficulty tier will materialize. That line of thought was unconvincing pretty much every time its been attempted. But maybe you'll be the one to break that cycle.
These fights can definitely be done without relics don't get me wrong, but depending on the node(s) it could be really annoying. So I think it's fair to ask Kabam whether they intend to create more of these nodes and how far they will go with them.
Because while it is possible to play the node, it is more difficult without a relic not because of the benefit of the relic itself but because a core game mechanic was tied to it. To me that sounds clearly punitive.
A different question is then, is this a bad thing? Not necessarily, as that opens up new types of design. But to date the community has been told that not using relics would not have a negative cost, which in this case it does, because it’s tied to a core mechanic. It’s not unfair for the community to ask for communications about changes in direction like this, heck I thought that was one of the purposes of the monthly patch notes… so why wasn’t this more obviously in there?
it was clear this was going to be done by kabam eventually and they gave amble time to do so.
I have just about every 3* relic there is by simply playing the game (not going out of my way to farm for them)
same thing happened with 1* champs and people selling champs, they are simply there to be there and if they are eventually needed to be used you have em available...