EQ 2.2 Mysterio - how a fight shouldn't be designed
Kerneas
Member Posts: 3,841 ★★★★★
I feel like this Mysterio is prime example of what I hate in terms of fight design. I want to use this thread to write down my feedback.
So why is this fight bad in my opinion? It is combination of the following:
- poison (you need immune champ or science)
- if you bring science as a counter, you will have to dex a lot and then deal with counterstrike
- counterstrike makes all hits unblockable so you have to slow down and play careful
- as with every Mysterio, you have to wait after every SP1/SP2 until his gases expire (unless you can bypass the miss on SP2)
- this Mysterio gets a bar of power everytime you get a 1st bar. Which makes him throw SP2s or SP1s super often. Yaay, more waiting time
- you gotta also keep the Falter node in mind, which means a further slowdown in the fight's pace
So in summary:
Is it a hard fight? NO. There are quite a few options and the healthpool isn't too big.
What is so bad? The mindnumbing slowness of the otherwise-okay fight. Having to wait all the time isn't fun, at all. The fight is boring, irritating piece of badly designed content. There is no challenge, there is no fun, there is only waiting to get a window for couple hits before you have to stand there and watch like an idiot again. I sincerely hope we won't be seeing such way of designing fights more often, because this turns a fun, challenging fighting game into a boring chore
So why is this fight bad in my opinion? It is combination of the following:
- poison (you need immune champ or science)
- if you bring science as a counter, you will have to dex a lot and then deal with counterstrike
- counterstrike makes all hits unblockable so you have to slow down and play careful
- as with every Mysterio, you have to wait after every SP1/SP2 until his gases expire (unless you can bypass the miss on SP2)
- this Mysterio gets a bar of power everytime you get a 1st bar. Which makes him throw SP2s or SP1s super often. Yaay, more waiting time
- you gotta also keep the Falter node in mind, which means a further slowdown in the fight's pace
So in summary:
Is it a hard fight? NO. There are quite a few options and the healthpool isn't too big.
What is so bad? The mindnumbing slowness of the otherwise-okay fight. Having to wait all the time isn't fun, at all. The fight is boring, irritating piece of badly designed content. There is no challenge, there is no fun, there is only waiting to get a window for couple hits before you have to stand there and watch like an idiot again. I sincerely hope we won't be seeing such way of designing fights more often, because this turns a fun, challenging fighting game into a boring chore
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Comments
But gonna say it again, I didn’t like it.
First time in a long time I had to re-run the path and bring specific counters.
Make newly launched champs fights instructive and informative.
That's what I liked about this months bosses.
Players are used to old champs, so they know how to work it. Putting harder nodes on it make sense.
While,
The most common practice is putting absurd and completely pointless nodes on New bosses. Idk why. I would want to learn to fight against a new champ... But instead of fighting the new champ and their abilities, we have to work on random BS nodes.
Recently a pointless mindless node was on Future Antman, Size matter + glance. We couldn't even test what champs would have worked on him.
the mysterio fight, i found to be engaging and fun. Not just a smash smash smash fight. It was challengign and needed changes to gameplay.
Had brought r3 Hulkling in team and used him in next runs. He worked great and did the fight relative fast.
But I will agree that the fight wasn’t hard, just not fun and should be slow and annoying without a proper counter.
There have been many dumb fights in this game (ice phoenix I'm looking at you) but this isn't one of them.
Maybe that little bit of annoyance each fight built up within and became fristration.
I ended up parry-heavy chain using mr.fantastic and his pre-fight abilities lol