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Would you like a "phase" champ to be playable?

Basicly we have :
Collector
The champion
Grandmaster
Scytalis
Bahamet
Thanos infinity stones
Would you like to be able to play a character with phases? Where they have each % of hp a phase which makes them stronger. Similar to where nick LMD lets you play 30% hp rest of quest where he is strong.
Each phase could have a prefight? If you choose phase 4 you start with the corrosponding hp % say 25% and you can never pick phase 1-3 again UNLESS you heal your champs above the % needed.
For defense I think this could be a nice challenge fighting more "phase" based champs.
Each phase can give them more abilities/more utilities/more damage etc. The duped ability should increase the potency of each phases but the overall phases must be in the kit itself.
Like the idea? Anyone is against it?
Collector
The champion
Grandmaster
Scytalis
Bahamet
Thanos infinity stones
Would you like to be able to play a character with phases? Where they have each % of hp a phase which makes them stronger. Similar to where nick LMD lets you play 30% hp rest of quest where he is strong.
Each phase could have a prefight? If you choose phase 4 you start with the corrosponding hp % say 25% and you can never pick phase 1-3 again UNLESS you heal your champs above the % needed.
For defense I think this could be a nice challenge fighting more "phase" based champs.
Each phase can give them more abilities/more utilities/more damage etc. The duped ability should increase the potency of each phases but the overall phases must be in the kit itself.
Like the idea? Anyone is against it?
2
Comments
Although, I'm unsure of why Maestro hasn't been released yet, since both the earlier bosses of the game have been, ie Thanos and Kang.
We already have "very Basic" Phase Champs.
Last x% of Iron Patriot, hulkbuster or warmachine.
First 15(?) Sec. With Mephisto.
Black Panther civilwar!!
It's Not that extended like Bossfights, but there.
You want more Like bonkers phases?
And so many more, DDHK, Ronin, stormX
One thing I could see however is an option to "pick your AW boss" from that list, and have say the Grand Master as your AW boss... but fights would still need to be doable within the timers... so I'd still expect at least the health pool to go down.
In general, I don't think 'Phase' based abilities are successful, because they are either entirely Defense focused (since the goal on offense is not to get hit) and thus not really 'fun', or they affect the relative value of items.
Health potions become more/less useful. Nick Fury makes health potions essentially worthless. A 20% revive is worth more to a Herc user, compared to with other champions. You could argue that maybe more players will buy and use health/revive potions to get their Phase champion to 45% health for that phase's ability, but I would think that would be unlikely (since the more powerful abilities would logically be at low health).
Bishop kind of has this idea with different abilities based on the power level he finishes the previous fight at. But practically speaking, it is hard to effectively use this (it is really only useful every other fight, and it is hard to play to get the KO when you're at the desired power bar level). In general, it is a little too finicky.