Ok Kabam, we need a new method of account customisation and i have just the thing
berserkerbarrage
Member Posts: 12 ★
I was watching a Brian Grant video the other day and he had brought up a rather worthy complaint that there was little to no account variation within the game apart from some titles, pfp and champions. This makes it extremely hard for summoners to both express and for them to demonstrate their true appreciation for certain characters beyond striving for the big rank 5. So here is my solution (and perhaps this has been said before but seeing as it has never been implemented I shall perpetuate the concept): CHAMPION SKINS.
Now here me out, I wish for this to be a truly inclusive project and not one that is completely paid, although the option to have certain rare skins be paid with units is not horrible. Lets break this down!
1. How would you receive skins:
Well as I said there could be some paid ones in the item store and a rarity system for certain skins in the game, one thing i hope for this system is the riddance of ‘shadow champions’ (meaning champions that literally play exactly the same but look different and take up space in the crystal pool e.g., Cap OG and Cap WWII, Iron Man OG and Iron Man Superior etc.) these can be converted into shards and a new item I am about to reveal for those who already own these champs.
The second way to get skins would be through a crafting system (which shouldn’t be too hard to create). I wish to be more inclusive in this sense by making it so that its not such a disappointment when you get a character of a lower rarity in a cav crystal or smth as, the way to craft these skins, is by getting a brand new item called "Fabrics" (ow whatever you guys come up with)
2. How will ‘fabrics’ work?
Ok so all the old shadow champs will now become ‘Rare’ skins, new skins will scale up to ‘Epic’ and then ‘Legendary’ (as is customary with most game’s system),(unless you (Kabam) wish to be a bit more Whitty and make the system -
[Amazing —> Spectacular —> Marvellous]
Or something
Rare skins will be worth [200] fabrics, comparable to 50-75 units
Epic skins will be around [500] fabrics
Arounds 100-150 units
Legendary [750] fabrics or 250 units flat (still very achievable)
Every time you gain any champ from a crystal, ranging from 3-7* awakened you will gain fabrics respective to their awakened level:
3*: [up to 50 sigs = 15 fabrics] [>50 = 25]
5*: [up to 50 sigs = 35 fabrics] [>50<100 = 40] [up to <200 sigs = 50]
And so on and so forth for each rarity champ up to 7*
This will improve both spending on such crystals which higher level players would not even so much as to bat an eye as well as the little 4*s you gift us in the mail… because God knows we truly wouldn’t us em otherwise :,)
Ok so in the comments I will post my ideas for the first wave of skins,
It truly is a wonder how you (Kabam) havent implemented this system yet seeing as to how many random champs we have that just do the same thing with the same animations and also how many other marvel games take advantage of all their heroes and their rogues galleries having so many different interpretations and skins!
Please respond with any skins you’d hope to see and try to get this up so Kabam will see it!! Thanks!!
Now here me out, I wish for this to be a truly inclusive project and not one that is completely paid, although the option to have certain rare skins be paid with units is not horrible. Lets break this down!
1. How would you receive skins:
Well as I said there could be some paid ones in the item store and a rarity system for certain skins in the game, one thing i hope for this system is the riddance of ‘shadow champions’ (meaning champions that literally play exactly the same but look different and take up space in the crystal pool e.g., Cap OG and Cap WWII, Iron Man OG and Iron Man Superior etc.) these can be converted into shards and a new item I am about to reveal for those who already own these champs.
The second way to get skins would be through a crafting system (which shouldn’t be too hard to create). I wish to be more inclusive in this sense by making it so that its not such a disappointment when you get a character of a lower rarity in a cav crystal or smth as, the way to craft these skins, is by getting a brand new item called "Fabrics" (ow whatever you guys come up with)
2. How will ‘fabrics’ work?
Ok so all the old shadow champs will now become ‘Rare’ skins, new skins will scale up to ‘Epic’ and then ‘Legendary’ (as is customary with most game’s system),(unless you (Kabam) wish to be a bit more Whitty and make the system -
[Amazing —> Spectacular —> Marvellous]
Or something
Rare skins will be worth [200] fabrics, comparable to 50-75 units
Epic skins will be around [500] fabrics
Arounds 100-150 units
Legendary [750] fabrics or 250 units flat (still very achievable)
Every time you gain any champ from a crystal, ranging from 3-7* awakened you will gain fabrics respective to their awakened level:
3*: [up to 50 sigs = 15 fabrics] [>50 = 25]
5*: [up to 50 sigs = 35 fabrics] [>50<100 = 40] [up to <200 sigs = 50]
And so on and so forth for each rarity champ up to 7*
This will improve both spending on such crystals which higher level players would not even so much as to bat an eye as well as the little 4*s you gift us in the mail… because God knows we truly wouldn’t us em otherwise :,)
Ok so in the comments I will post my ideas for the first wave of skins,
It truly is a wonder how you (Kabam) havent implemented this system yet seeing as to how many random champs we have that just do the same thing with the same animations and also how many other marvel games take advantage of all their heroes and their rogues galleries having so many different interpretations and skins!
Please respond with any skins you’d hope to see and try to get this up so Kabam will see it!! Thanks!!
2
Comments
This would be a Legendary 🟠
This one would be a Rare 🔵
This one would be Epic 🟣
Legendary 🟠
Rare 🔵 [Skin Set\Bundle deal]
Epic 🟣
Customizing my character is not really what I want
Ew
No thanks.
Not the game for them.
There is no way they can provide for such level of customisation
This already exists lol
Usually games have a premium currency only accessible via money which is made available to f2ps in meagre, insignificant amounts, as we don’t have that, the only option is to directly ask money for skins, which, I dunno, there’s probably bigger issues with selling cosmetics directly instead of a currency.
Let me use an example. You already had Dr. Doom in the game. Why would you bother making Infamous Iron Man a champion when you could just slap a skin on Dr. Doom and call it a day? No need to design a new kit, nothing. DDHK could be a skin for DD classic, Cap WWII for Cap classic, etc. Champion skins are not the way to go because it could potentially take away from potentially interesting characters and variants in the roster.