Story mode act 6 difficulty
Charliejiggens
Member Posts: 595 ★★★
The game needs to lower the difficulty for act 6 is so annkying when your using immune champs but they still getting hit with a debuff even though they ade immune to that debuff it makes no senese what so ever for a f2p player its not fair when yout facing max ranked 6* and trying to push for caviler and u keep dying i cant get past the act 6.2 past sentinal my suggestion please lower the difficulty
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Comments
What champion that has an immunity is getting hit with a debuff they are immune to? You’d be the first player to report something like that because it doesn’t happen. Share some more information so we can help you instead of whining that something is too hard.
Instead of finding an excuse out of it's difficulty
It's great to ask for help here on the forums because there's a wealth of info here. Don't jump straight to asking for nerfs.
Though they do say, it's a rite of the passage that everyone unfortunately needs to get through.
People whine because the difficulty skyrockets immediately, not eventually. I get that six stars are a thing, but just maybe try seeing where lowly skilled uncollected and below come from, when they say this
There are far more counters to anything 6.1 and 6.2 have that many of us didn't have back then. There were like 2 counters to The Champion and now pretty much anyone can take that fight.
Players don't have to deal with no retreat in 6.4. They don't have biohazard Crossbones. They don't have gates. The Mordo fight is completely different.
Sure, the nodes are a bit more but players are way better equipped to handle Act 6 these days. The skill issue comes from new players having so much access to higher rarity champions where they steamroll early content and when they get to Act 6, they are under skilled because those high rarity champs carried them easily through. They don't take the time to learn the fundamentals of the game because they're frantically trying to catch up to 9 year old accounts in the game.
Im not saying the difficulty spike isnt still present. But the power level players have access to these days versus the difficulty spike is so close together that it is hard for people who were around in the older days to sympathize where anyone new is coming from.
At this point it's pretty clear that the solution is "git gud"