**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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And guess what, in 2023 story progression is not even a matter of skill. Any player can purchase all the units they want to bully content into submission and become clueless on how to actually play the game. What you’re proposing only adds to the cluelessness of todays player base. Story progression is mostly a matter of time and players that have not invested that time into the game should not get a shortcut to benefits of players that actually put in the work.
You only feel like you’re getting the short end of deals because we live in a day and age of spoiled brats that can’t handle not being able to get whatever they want and kick and scream when other players get better things. Players that don’t put in the work don’t have a right to access rewards they haven’t earned.
The Rewards in BGs may be good for acquiring and Ranking Champs, but it doesn't provide the skills to use those Champs to the full extent. You can't in a Match of a couple minutes.
While it's true that people can place the majority focus in whatever they want, it's not reasonable...and I consider it detrimental...to remove other progress requirements based on that. People don't actually develop their skills in other ways.
At the same time, it is a reality that lot of people don't do it. Till ~18 months ago, completing Act 6 was the requirement to the highest title in the game. In another 6-9 months (?), it will be the requirement for the third highest title in the game. Further endgame gets from Act 6, more we will see players stopping their progression before that. Does anyone do variants now for progression? Till the last one was released they were a good source of resources, I have not seen them being suggested to any new players recently. Just like Acts 1-4 were streamlined, if the game continues to add to story content, the same fate will fall to Act 5 and 6 some time in the future.
However, in the meanwhile, this impacts experience in other parts of the game. With new modes, the devs have a choice to provide options to players to progress their rosters at a reasonable pace without high engagement in story content. Shifting AW rewards to BG led to a dramatic increase in BG participation this season (because everyone could get those milestone rewards). As matchmaking issues are being sorted out, BG can be an alternate path to roster progress for lower accounts. There can be gating to balance economic considerations, those don't have to be story related titles.
there is no understanding of game design and core mechanics.
including but not limited to champion ablities and counters, node design and even core fight mechanics like parries and intercepts.
there is no need to read nodes and learn little tips and tricks like we did back in the day as you can just bum rush all content prior to act 6 with overpowered 5 and 6*.
i have an alt account i just pulled out. used it in gifting event prior for helping my main. just thought to play it now.
it is level 40, i am just starting act 5 now.
it has only 11 4* champs, yet it also has 7 5* champs but here is the kicker, it has 7 6* champs also.
hulk, juggs, she hulk, hulkbuster, valk and odin. so everything is just easy smash smash smash, no if i was a new player i would not be learning how to play. i would just think it was brain dead tap tap swipe game.
until i hit act 6 and then need to actually pay attention and learn and i would be lost AF
Let people buy titles from the summoner market! Day one of installing the game:
$100 to get throne breaker
$300 to get paragon
$500 for 10: R5 champ selectors
$1000 for 30: R5 champ selectors.
$3000 for 30: r2 7* champs.
Let OP buy everything!
8 years made irrelevant in 1 day with deals.
This is the right time to move forward to offers.
Let's goooo!!!
You also didn't really change my answer on fights like the GM. It's not like the skills that you needed for him were any different than skills you use throughout the rest of the contest. He is famous for being beatable by even the most trash champions, because the fight is based almost entirely on basic transferrable gameplay skills like blocking, parrying, etc. Sure, you have to have some competency at those skills to get there, but there is a huge gap between being able to occasionally dex a hit and being able to master the ability of dexing to the point that you can evade Nick Fury's sp1, Bishop's sp1, or even reliably fight the GM for several minutes without missing a dex on his sp1. That gap in basic competance and mastery is typically what separates an Uncollected player from a TB player. If an Uncollected player has those skills, then all that is stopping them is the time commitment of completing the requisite quests. If he GM was an actual roadblock for you that you didn't just need a couple revives for, then practicing for his fight would by nature have progressed your gameplay skills, team-building skills, and maybe even roster while looking for some of his more ideal counters.
2. Sure, you may be getting the "short end of the stick" by getting less bang for your buck, but Paragon players get better deals because they not only got the appropriate champion resources/champions, but because they put in the effort to qualify for such great deals (playing through the content).
It is almost like Kabam incentivises you to play their game by providing you with better deals... huh.
Also I got my Cav account into GC this past season, and I can tell you unequivocally that was much easier than "finishing" story mode. If that's all it took to get to Paragon I'd try next season with my Uncollected alt.
It is easy to say all that stops players from progressing is time commitment to the story content. Especially, if you have already done it. For first time players, and even returning players, going through Act 5 and 6 is a long, laboured process - especially when there are more interesting and time sensitive events in the short term.
I doubt many people who face GM for the first time spend minutes without missing a dex. IMO, most people save up revives and units and chip away, even after a couple of practices. I definitely used up my stash of revives and some units to do it.
Again, I'm not advocating giving all TB/Paragon benefits to people who ignore story content. But I think, at the stage where the game is at, it makes sense to allow people who don't want to spend a lot of time on the story content as reasonable way to build up their rosters.
Players get to ignore every other mode in the game at a lower penalty - don't do Arena (get less gold), don't do AQ (fewer rank up materials) etc. - Don't do story and miss out on almost everything feels a bit punitive.
But if that's in fact all you were actually advocating for, problem solved. The game does this now. Battlegrounds is a reasonable way to attempt to grow roster, as one of the two components of overall game progress. Now, how much you can grow your roster in that way is ultimately determined by game progress, because roster rewards are linked to game progress. If you are attempting to do an end run around game progression by saying you don't expect players to get the Paragon title without doing story content, you just want a way to unlock Paragon-tier champion rarity rewards in the BG store so people can just keep gaining higher rarities without actually gaining those titles, then that's not going to happen under any circumstances whatsoever. That would actually be game breaking in the literal sense of that phrase.
I don't think BG gives players earlier in story progression a reasonable way to grow roster. But that's a pointless assertion without numbers, which I don't have.
At the same time, there appear to be changes planned for Act 5 at least. So there is an acceptance that story is blocking progress at levels it should not. Reading your comments on that thread, you seem to view that change positively.
Like you said on the other threat "None of us are playing Acts 4-6 now", I don't think we are well placed to understand the progression challenges created by the middle acts in story. People commenting here are mostly endgame players and were endgame players even when Act 6 was launched. Now there are 36 more quests and an entire new game mode (which uses energy) on top of Act 6.