**KNOWN SPRING OF SORROW ISSUE**
We noticed a number of the Spring of Sorrow objectives aren't working properly, we are investigating and currently working on a potential solution.
We apologize for the inconvenience.
We noticed a number of the Spring of Sorrow objectives aren't working properly, we are investigating and currently working on a potential solution.
We apologize for the inconvenience.
Options
Comments
Because if people keep doing tough content with bad rewards kabam will keep making it.
If people stop dong the tough content woth bad rewards, kabam will see they need to make the rewards better to get people to do it.
They make content and rewards based in data as to how many people complete it and how quickly they complete it
Well it must be worth it if they do it.
If the rewards are not the satisfaction is,
Or even if the rewards are small the fact they feel they need them makes it worth it.
If people feel the rewards in content are not worth it, the only answer is to not do it.
And kabam see this. And will then need to adjust to make content worth it.
For them they see the 7* token as the value that will drive people in this
The Legends event is disappointing for me because I don't need rank 4 materials or 7* champions at the moment, but that's the majority of what is being pushed out to my progression level. Those resources will be in my inventory untouched for at least another month. Since the gameplay and the resource management are both enjoyable, I will be apart of the gameplay and probably enjoy it, then be left out of the resource management for the time being.
I get that people feel the rewards are dissapointing.
And thats fine to think that
But for any content there will always be positive and negative feedback.
Everyone always wants good content with good rewards.
But kabam want varied content with varied rewards.
They want only some to do the content.
If they make the content hard but with killer rewards, people just revive revive revive.
They need to make hard content with lesser rewards to actually see how much different parts of the community are willing to invest for what rewards.
I am not saying everything they do is ideal.
Just offering some insight into atleast part of the thought process.
Juicy rewards mean people push more.
They know this.
They also need to see what people deem as “not worth it”
If all they ever do is make juicy rewards then they just have to keep lifting the bar.
By making content with reward level 10 and then next content has reward level 15 and then next needs to have reward level 20, then 25.
By making content with reward level 10 and then content with reward level 8 means they can just go to 12 next time, then back to 10, then to 14….
Etc…..
It slows down how much they feel they need to increase rewards.
Another point is they don’t want people just reviving through everything. Low rewards means people think more bout reviving.
Yes it is all about data.
Agree or disagree with the thought process all you want.
Like or dislike all the rewards all you like.
But it is what it is.
Also we can’t really complain till we see it.
Personally once the quest is out, i will look and then decide if the rewards are **** or not. If the rewards are **** for difficulty i will say **** off and not do it.
But if i can do the content easy enough i will do it
Major bummer that they didn’t load the rewards on chapter 2.
Sometimes do the fun content for bad rewards. sometimes do the un fun content for good rewards.
We don’t all need to do all content.
I also think all kabam needed to do was make the 7* selector full of better champs.
If the champs were godly that alone would be more than enough for anyone.
The fact they are meh champs means people won’t care to miss out on it
Just because you won't do the content because you don't like the rewards does not mean every player is only playing if they're happy with the rewards. Data is almost never the full story. Anyone with any data science experience knows that.
I have fought RoL WS probably 600 times now. Does that mean the rewards are good? There are players still tackling LoL. Does that mean the rewards still hold up? The answer is: maybe. That data alone is not the full story. It can't be. There are many reasons someone will decide to take on a quest and there are many factors that dictate their enjoyment of it. Completion of a quest will never be the only factor they need to look at when deciding how attracted the players are to the material profit of completing it.
I will get more profit from the next BGs store cycle than I will get from completing LoL, and yet I've been planning my path out for the last week. Why? Because I enjoy playing the game and I pulled Kate Bishop recently. That's all. Once I complete LoL, a number on a computer goes up by 1. LoL rewards have little to no impact on that number increasing.
But,
There is a general thought process that goes behind making content.
There is a general though process to follow when designing.
And yes as i said initially and along the way, people do content for many reasons. And this can be seen.
And this is how we decide if content is worth it.
ROL is not worth it for the rewards but worth it for testing and theory crafting.
The big EOP thing is worth it to some for a title, but not worth it to most.
AOL has never been worth it for me even when rewards were the best in game.
Some carinas are worth it for me and some not.
Of course there are many factors kabam use when designing content. Only an idiot would think otherwise.
Just as there is when we decide to do content.
Rewards is only a part of it from both sides
I am not saying don’t.
I am just saying, that the action of not doing it is what speaks the most volume.
Esp given that regardless what the rewards are people will complain.
And also some people expect too much,
Also not all content is for everyone.
Are people missing the fact that the listed rewards do not include the individual quest rewards.
They certainly could be enough to make it spicy enough for everyone.
And by having the rewards spread out across the quests rather than backloading them all into the completion and exploration makes it so that summoners who can’t fully complete get a more even percentage of the rewards. So its great for them.
Wait to see the full rewards and then complain if not enough.
As soon as the DLX Legends challenge drops I will be participating no matter what, I'm excited as hell. But I still hope that Kabam takes some feedback and throws in some more items that I can make good use of in later events, which is exactly what I think they did by updating the use of the 7* selector tokens. Some people asked for more T6CC and it was added. I will benefit more from 6* nexus crystals and now I have the option to get Selectors. That's a good sign of change for me.
I just offered my thoughts,
My opinion, my point of view and a different way of thinking and acting.
I did not talk down on anyone.
I merely said, that “you could just not do it”
And then offered further insight into my way of viewing it.
Of course everyone is entitled to voice their opinion, of course feedback is important.
Hense you are giving yours and i am giving mine.
The fact they are different points does not make one more valid than the other.
Opinions are subjective ours just differ.
Also never said “it was all about data” just said that the data makes up a huge part of it.
I did say that it was many things. Feedback and data are both part of it.
There is not a single place i spoke down to anyone.
Atleast on one occasion i literally said people are entitled to give feedback.
But i also said things like “they should have made the 7* selector pool better that would have made the rewards worth it if the pool was godly”
Any one cant take a single line from almost any post and take it out of context.
Put the context and the rest of my posts in place and you can see over and over i mention many things.
One line “its all about data” does not encapsulate what i was saying. That was refering to that one particular point i was making surrounding a certain aspect of content design.
That is you selectively picking to try and make a point. Almost anyone can make any point by only selectively using data and quotes.
How about this “ Of course there are many factors kabam use when designing content. Only an idiot would think otherwise.
Just as there is when we decide to do content.
Rewards is only a part of it from both sides”
Does that exactly say data is the only thing they use?
The cav calendar could be better
The only things from there that will help me make a dent in act 6
Is the 6* nexus so I can hopefully get someone helpful for 6.2.4-6.2.6, 5* generic ag
,t5b and t2a
I need sooooooo many rank up materials
Kabam should include gold and iso for those who don’t have thousands of materials in overflow and inventory
Only to find out that the calendar starts a day early? Really upset about this.