It's acting more like stun vulnerability, you need to parry then hit him and then you'll be dealing 200% more damage. Which isn't what the node is supposed to be
you need him to have the weakness debuff on him from losing his gem, then you can go crazy
ive hit him with 50-60k mediums with cgr after sp2 but you need to get rid of his gem first and let him have his weakness idk why
In them clips you can see he's got no gem on a number of occasions when I'm combo'ing him, granted there is a couple times where he does have it too. Take the Kingpin clip for example, the gem isn't there once and he isn't hitting any harder than normal even with his overpower buff
he needs to have the weakness debuff idk why, there he doesnt have the gem but he also doesnt have the weakness. i dont understand it but thats what i figured out after 100% the event. its definetly bugged.
Just remembered jugs gem has damage reduction so just checked and its 25% but even then it feels higher than what it should though still of 200% damage increase u do base attack stat so maybe the gem is acting more than 25% with that node
I'm almost done with the quest atm. And I stopped using specials and started using heavy charge for the furies.
It's acting more like stun vulnerability, you need to parry then hit him and then you'll be dealing 200% more damage. Which isn't what the node is supposed to be
you need him to have the weakness debuff on him from losing his gem, then you can go crazy
ive hit him with 50-60k mediums with cgr after sp2 but you need to get rid of his gem first and let him have his weakness idk why
In them clips you can see he's got no gem on a number of occasions when I'm combo'ing him, granted there is a couple times where he does have it too. Take the Kingpin clip for example, the gem isn't there once and he isn't hitting any harder than normal even with his overpower buff
he needs to have the weakness debuff idk why, there he doesnt have the gem but he also doesnt have the weakness. i dont understand it but thats what i figured out after 100% the event. its definetly bugged.
It's acting more like stun vulnerability, you need to parry then hit him and then you'll be dealing 200% more damage. Which isn't what the node is supposed to be
you need him to have the weakness debuff on him from losing his gem, then you can go crazy
ive hit him with 50-60k mediums with cgr after sp2 but you need to get rid of his gem first and let him have his weakness idk why
In them clips you can see he's got no gem on a number of occasions when I'm combo'ing him, granted there is a couple times where he does have it too. Take the Kingpin clip for example, the gem isn't there once and he isn't hitting any harder than normal even with his overpower buff
he needs to have the weakness debuff idk why, there he doesnt have the gem but he also doesnt have the weakness. i dont understand it but thats what i figured out after 100% the event. its definetly bugged.
Debuff immune
knock him down he wont be debuff immune
When you kncok him down he's debuff immune. So he loses the gem but does not have the weakness.
Juggs does not need both a weakness and knocked down for the gem to be deactivated (see pic below). He loses the gem when he's either 1) knocked down or 2) is suffering from a non damaging debuff. So either Juggs is bugged and requires both or the node is bugged and isn't awarding the +200% damage.
I've done the the whole thing now so it makes hardly any difference to me but it needs looking into as some folk will undoubtedly struggle.
Fight is a 100% bugged. You don't get the 200% dmg from the node unless you parry him. Literally makes the fight twice as long, which wouldn't be a huge deal if it was just one fight, but we have to fight him like 42 times 💀.
I fear this will just be swept under the carpet which is rather infuriating when they always ask for this that or the other when reporting potential bugs, there is literally the proof at the start of the thread, don't cop a deaf un to yet another issue guys @Kabam Miike@Kabam Jax
I fear this will just be swept under the carpet which is rather infuriating when they always ask for this that or the other when reporting potential bugs, there is literally the proof at the start of the thread, don't cop a deaf un to yet another issue guys @Kabam Miike@Kabam Jax
You're not getting a Kabam reply to this thread until Monday if you even get one
I fear this will just be swept under the carpet which is rather infuriating when they always ask for this that or the other when reporting potential bugs, there is literally the proof at the start of the thread, don't cop a deaf un to yet another issue guys @Kabam Miike@Kabam Jax
You're not getting a Kabam reply to this thread until Monday if you even get one
Yep, I'm perfectly aware they don't work weekends but tell me this, will the notifcatio of a tag be there when they get in on Monday? Yes.
This post was created in the week before they woke and they have been tagged by few people now. I'm just doing as much as I can to get them to acknowledge/address this as their silence on issues in game over the past few months has been deafening.
Thanks for your input to the issue at hand though 🙄
I fear this will just be swept under the carpet which is rather infuriating when they always ask for this that or the other when reporting potential bugs, there is literally the proof at the start of the thread, don't cop a deaf un to yet another issue guys @Kabam Miike@Kabam Jax
You're not getting a Kabam reply to this thread until Monday if you even get one
Yep, I'm perfectly aware they don't work weekends but tell me this, will the notifcatio of a tag be there when they get in on Monday? Yes.
I don't think they have tag notifications turned on. I do hope this gets addressed though. This is easily the most annoying fight and it doesn't make much sense
I noticed this also, I already cleared the brutal dlx one. He herc was hitting at less than 5k at points and a few times I noticed the 200% working where his medium was hitting over 10k. But the lower numbers hit more than anything high.
I fear this will just be swept under the carpet which is rather infuriating when they always ask for this that or the other when reporting potential bugs, there is literally the proof at the start of the thread, don't cop a deaf un to yet another issue guys @Kabam Miike@Kabam Jax
You're not getting a Kabam reply to this thread until Monday if you even get one
Yep, I'm perfectly aware they don't work weekends but tell me this, will the notifcatio of a tag be there when they get in on Monday? Yes.
I don't think they have tag notifications turned on. I do hope this gets addressed though. This is easily the most annoying fight and it doesn't make much sense
I was attempting to complete Ch.2 to see if I had enough revives to explore Ch. 1. Realized I had no shot after reaching Hulk and quit before falling prey to the sunken cost fallacy. No doubt a lack of skill but Juggs was by far my biggest problem and cost me the most revives. That long of a fight I am inevitably going to miss a timer, get rooted, or get clipped by the unstoppable. And come to find out it’s not supposed to be anywhere near that long because of this bug.
So we're clearly not getting any acknowledgement on this issue, not that I'm surprised.
I've also found yet another bug with this juggs fight, when juggs is rooted and the debuff immunity kicks in, the root disappears when it's a passive and not a debuff
To be fair, I didn’t notice anything when I explored the quest, but neither was I looking for anything. I used AA and for the most part, Juggs melted. Watching your videos, it does seem like the damage bonus is muted, but I don’t know why.
It wouldn’t surprise me if it’s not working as a reasonable person reading all the nodes would expect it to, and that’s more likely to be simple error than anything intentional. Loading nodes on nodes on champ abilities—any of which may be coded incorrectly or even correctly and have been built of 9 years of coding layers—can work together to produce “unintended” effects.
To be fair, I didn’t notice anything when I explored the quest, but neither was I looking for anything. I used AA and for the most part, Juggs melted. Watching your videos, it does seem like the damage bonus is muted, but I don’t know why.
It wouldn’t surprise me if it’s not working as a reasonable person reading all the nodes would expect it to, and that’s more likely to be simple error than anything intentional. Loading nodes on nodes on champ abilities—any of which may be coded incorrectly or even correctly and have been built of 9 years of coding layers—can work together to produce “unintended” effects.
To be fair, I didn’t notice anything when I explored the quest, but neither was I looking for anything. I used AA and for the most part, Juggs melted. Watching your videos, it does seem like the damage bonus is muted, but I don’t know why.
It wouldn’t surprise me if it’s not working as a reasonable person reading all the nodes would expect it to, and that’s more likely to be simple error than anything intentional. Loading nodes on nodes on champ abilities—any of which may be coded incorrectly or even correctly and have been built of 9 years of coding layers—can work together to produce “unintended” effects.
Dr. Zola
Did you ever feel like archangel was too good? Like his damage was boosted?
If i had a nickel for every thread title like this i'd be rich As demonzye said that doesnt really change archangel damage (i feel It higher even) i wonder if than affects other nodes
Comments
And I stopped using specials and started using heavy charge for the furies.
I've done the the whole thing now so it makes hardly any difference to me but it needs looking into as some folk will undoubtedly struggle.
Still bugged though 🤣
of a tag be there when they get in on Monday? Yes.
This post was created in the week before they woke and they have been tagged by few people now. I'm just doing as much as I can to get them to acknowledge/address this as their silence on issues in game over the past few months has been deafening.
Thanks for your input to the issue at hand though 🙄
Rank 4 herc 6 star for me.
I was attempting to complete Ch.2 to see if I had enough revives to explore Ch. 1. Realized I had no shot after reaching Hulk and quit before falling prey to the sunken cost fallacy. No doubt a lack of skill but Juggs was by far my biggest problem and cost me the most revives. That long of a fight I am inevitably going to miss a timer, get rooted, or get clipped by the unstoppable. And come to find out it’s not supposed to be anywhere near that long because of this bug.
I've also found yet another bug with this juggs fight, when juggs is rooted and the debuff immunity kicks in, the root disappears when it's a passive and not a debuff
Even my 6* R4 sig maxed champs light or medium ain't doing much damage...feels like hitting a charging bull with peanuts.
Can anyone else confirm this issue exist
@Demonzfyre @DrZola @LilMaddogHT @SammyDe
It wouldn’t surprise me if it’s not working as a reasonable person reading all the nodes would expect it to, and that’s more likely to be simple error than anything intentional. Loading nodes on nodes on champ abilities—any of which may be coded incorrectly or even correctly and have been built of 9 years of coding layers—can work together to produce “unintended” effects.
Dr. Zola
I then tried AA and I think the difference is that the neuros tick for so much, you don't notice how much less basic and medium hits are doing.
As demonzye said that doesnt really change archangel damage (i feel It higher even) i wonder if than affects other nodes