Due to issue with the "Not Another Anime Reference" Solo Event, we will be disabling the event for the time being. We will return the event at a future date when the issues have been resolved. We apologize for the inconvenience.
**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
Comments
It indeed is
Although now act 4’s been shortened again we’ll likely see more of these types of post in the future, people speeding through act content but not levelling up that fast anymore.
Kabam then... removes that tedium.
What's left: Level < 60 summoners who want to R5 a champion.
I will say I think its BS that such a catalyst could expire... but at the same time... I do believe that the game is about progression, and there should be some limits that an early account can't immediately have a champion so powerful you can auto-fight your way through a lot of the content.
That said... if this is your priority: Use a few energy refills... put your rank 4 champion in Act 4... and autofight... pop a few expiernece boosts that come all too easily... and you'll be there in a couple hours. You've probably spent almost as long posting/reading this post as it would have taken to do it.
MCOC is not a sandbox. It isn't designed to be a playground where everyone can play however they want and still get everything they want. It is a progressional game with structured progressional requirements. And the player doesn't get to decide which progressional requirements are worth their time and which ones are not. You must have seen the inventory problem coming from a mile away and yet chose to continue to play as if that was someone else's problem to solve for you, not a problem for you to solve for yourself. You played as if you get to decide what's worth your time and what isn't, and the game would reconfigure itself around your preferences.
You were wrong. Game management is a skill no different from intercepting. If you can't intercept to beat a fight, you're supposed to learn how to do it. You aren't supposed to advocate for the removal of that requirement because it is not fun to learn how to do it. If you need more inventory slots and the game gives you a way to get them, you're supposed to do that, whatever that is, especially when it is a thing everyone else has had to do over the years.