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Energy Cost Increase in EQ?

Comments

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    Thanks. I wasn’t able to listen in this month.
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    ahmynutsahmynuts Posts: 6,604 ★★★★★
    It supposedly adds up to less energy in total also
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    obsidimanobsidiman Posts: 831 ★★★
    The paths are shorter too.

    ICYMI...
    1.1 and 1.2 are 3 paths each (3 and 4 for old)
    2.1 and 2.2 are 4 paths each (5 and 5 for old)
    3.1 and 3.2 are 5 paths each (6 and 7 for old)
    Energy cost is pretty much a wash from old to new set up.
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    ahmynutsahmynuts Posts: 6,604 ★★★★★

    On the live stream, Jax said:
    Less paths
    Less tiles
    Increased cost per tile
    More cost to do a completion run but less overall to explore

    I did the math and it all checks outs:

    Thank you for actually doing the math on this it's nice to see it laid out.
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    UsagicassidyUsagicassidy Posts: 1,121 ★★★★
    It feels like an awful lot of work for a hardly different result. 1225 energy vs 1342? I wish it was reduced a little bit further but it is what it is.
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    Paradise9Paradise9 Posts: 4
    Feels less fun to me, I don't like it.
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    Goose_oneGoose_one Posts: 8
    I’m now going to get less rewards on the events. The combat and hero use rewards will be harder to get and cost way more energy. We get rewards based on winning fights. Any of those types of rewards, will now be more difficult with the energy use it takes per fight…
    Or, was that also taken into consideration? I did not see if these rewards are adjusted for this new energy cost…
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    KLZKLZ Posts: 155 ★★
    The EQ changes are awesome, good job Kabam!!
    Less energy for exploration, better rewards overall, more fun!!
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    Maat1985Maat1985 Posts: 2,237 ★★★★

    It feels like an awful lot of work for a hardly different result. 1225 energy vs 1342? I wish it was reduced a little bit further but it is what it is.

    its not about the energy usage as much as the actual time taken to run it due to 6 less paths.
    the slightly less energy usage is merely a small bonus
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    WinterFieldsWinterFields Posts: 718 ★★★★
    Goose_one said:

    I’m now going to get less rewards on the events. The combat and hero use rewards will be harder to get and cost way more energy. We get rewards based on winning fights. Any of those types of rewards, will now be more difficult with the energy use it takes per fight…
    Or, was that also taken into consideration? I did not see if these rewards are adjusted for this new energy cost…

    Just a suggestion, but you could always turn ai mode on for low level daily quests or do some arena. The changes to EQ means fewer fights and less time overall, so you could use that extra time to gain extra rewards for other places as well
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    Ironside47Ironside47 Posts: 470 ★★★
    I’m all in favour of simplified paths. Fewer teleports would make team selection even easier.

    As for energy, the Paragon 4 hour crystal gives plenty of full refills.
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    Dirty_DozzDirty_Dozz Posts: 368 ★★★
    Goose_one said:

    I’m now going to get less rewards on the events. The combat and hero use rewards will be harder to get and cost way more energy. We get rewards based on winning fights. Any of those types of rewards, will now be more difficult with the energy use it takes per fight…
    Or, was that also taken into consideration? I did not see if these rewards are adjusted for this new energy cost…

    Arena exists. Low level quests that you can auto run exist.
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    Goose_oneGoose_one Posts: 8
    Excellent points. Appreciate the feedback.
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    phillgreenphillgreen Posts: 3,836 ★★★★★
    I love it despite path restarts being expensive.
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