1.Captain America Civil war movie suit
2.Ironman civil war movie suit
3.Ironman Avengers Infinity war suit.Upcoming
movie in 2018
4.Captain America Avengers Infinity war suit.Upcoming movie in 2018
I think you have to find Wong, Mantis, and Bluebird in it. The three will all be in Infinity War. Also, can we spare the diversity ****? Some of these might be in already...
Others:
A-Bomb
Galacticus
Sandman (don't know how he didn't come with rest of main Spider-Man group)
Iron Maiden
Pepper Pott's alter ego (was it "Heart"? Now I'm just thinking of band names... OMG, is that what they were going for with Iron Man? Rock and Roll related names? Ex. Iron Man, Iron Maiden, Heart...)
The Lizard
Dark Knight
Mockingbird
Ajax
The Ancient One
Kaecilius
Red Skull
Bullseye
Cottonmouth
Diamondback
The Blob
Thor (Frog)
Quicksilver
Jean Grey
Stan Lee
The Destroyer
Squirrel Girl 👍🏿
Hulk (Ragnarok battle gear)
The Collector
Grandmaster
Valkyrie
Fantastic Four (Don't know how not even one of them are in it)
Pepper Pott's alter ego (was it "Heart"? Now I'm just thinking of band names... OMG, is that what they were going for with Iron Man? Rock and Roll related names? Ex. Iron Man, Iron Maiden, Heart...)
Pepper Pott's was Rescue. Riri Williams is Ironheart. Personally, I'd rather not have Yet Another Person In Stark Armour, what with 2 Iron Men, War Machine, Civil Warrior and Iron Patriot...
Captain Britain (mystic class), MI13 series uniform or a masked variant thereof, not with the beard and eye-patch.
Has Confidence as a passive ability, which with his Sig activated would start him with 1 bar of power. Confidence would act as a kind of power gain, but if he gets hit by 5 blows, he loses Confidence and his power stops gaining. Going to 10 hits triggers a power drain which depletes his power bar until either empty or he manages a 5 hit combo. If he keeps landing hits on his enemy, his power gain speeds up until his power bar is full and then locks until a SP3 is triggered or his Confidence is broken.
SP1 does stun for 10 seconds and is a powerful combo of punches.
SP2 does Stun for 20 seconds and is a flurry of punches and kicks.
SP3 Sees him grab his opponent, fly them into the air, slam them into the ground, before pulling out Excalibur to hit them with a down stroke blow. Does Bleed and Stun damage if opponent is not KO.
Synergies with Captain America (Special Relationship), Psylocke (Family), Blade (Team Mates)
Sig ability is 'Stiff Upper Lip', he's able to regenerate 25% health once below 10% health and blocks any poison/bleed type debuffs.
Passive abilities include doing Bleed and Incinerate off Specials.
SP1, 'Not Queensbury Rules', pulls out his silver dagger and slices and stabs opponent in 4 moves. Bleed damage.
SP2, 'Three Rounds Rapid', pulls out Webley revolver and fires three rounds, for larger Bleed damage.
SP3 'Guns of Albion', pulls out his Sten gun, fires off a burst of automatic fire, pulls out Webley and fires off six rounds, dashes back, pulls out a grenade and throws it. Bleed damage and incinerate.
Synergies with Captain America (WW2) and Winter Soldier (Team Mates), Captain America (Allies) and Captain Britain (Best of British)
Selene starts the fight with a unique Degen on her. Any other type of damage over time effect that is applied to her is removed and instead its potency is added to her default degen (for instance, poison, bleed, incinerate, coldsnap, neurotoxin, and limbo is removed and the damage they deal is added to her default degen)
Sp1: She temporarily increases her attack, crit rate and crit damage for (?) seconds, at the cost of increasing the damage of her degen.
Sp3: she transfers her degen to the opponent and then she gains a corresponding regen. The degen on the enemy and the regen on her lasts (?) seconds, after which Selene's default degen is applied once again to herself.
MIND CONTROL (maybe sig ability?)
Whenever she defeats an enemy, if she was able to do at least 10 times more hits than that enemy (ex. if Selene deals 100 hits and receives just 10 or less hits from the enemy) she gains control of that enemy. That enemy becomes a playable character with health and attack that is a fraction of Selene's attack and health. In case she is a defender in AQ or AW, if she has any mind-controlled minions, these minions have to be fought and defeated first before Selene can be fought. In addition to their default abilities, these minions possess a personnal degen that functions like Selene's degen. (maybe a higher sig ability means the minions have higher attack/health)
Man-Spider (Science) Further mutation... Won't be human
Signature move - Arachnophobia - He disappears into the foreground, as his opponent frantically looks around for him. Paralyzed in fear, the opponent is then tackled down and beaten, ultimately to be wrapped in a web cocoon.
Sandman. Class: science. 4 * Rank 5/50: Health: 14000 effective Sand man starts a fight with one "sand shield" effect. Sand shield is like 8 armor effects. When a sand person has 75% health, another 1 "sand shield" effect is added to it. When it becomes 50% and 25%, one effect is added to the "sand shield". If a sand person has 25% health, then he has a regeneration effect that restores 2% of his total health. The effect will last until the opponent hits the sand man. When a sand man is fighting against any spider person, then 5 effects of rage are superimposed on him. These effects last 10 seconds and appear again after 20 seconds. 1 special attack: sand man beats the enemy with a huge sand fist, throwing it back. On the opponent is applied the effect of "Armor Penetration" which lasts 10 seconds. 2 special attack: sand man with two huge hands beats the enemy like a hulk. The effect is imposed on the enemy "Prohibition on cures" and "Impotence". 3 special attack: the sand man becomes huge, takes the enemy and swings it. The effect of "sand in the legs" is superimposed on the opponent. This effect reduces the effectiveness of all positive effects by 60% and lasts 30 seconds. Imbues the effect of "Prohibition of healing" for 20 seconds and the effect of "Impotence" for 20 seconds. Synergy: Enemies, unique synergy: Spiderman (classic) Spiderman gets + 30% damage. Sand man gets + 0.5% to regeneration. One goal, unique synergy: Ven Ven gets + 30% bleeding. Sand man gets +0.5 to regenerate Friends, unique synergy: Doctor Octopus Doctor Octopus gets + 35% to all positive effects. Sand man gets + 0.5% to regeneration. If all three synergies are used, then to the sand man will be added + 1.5% to regeneration.
ideas:
the ability to disarm opponents that have weapons. Possible effects could be reduced damage done by these foes and increased damage done by Air-Walker for a certain duration.
Android
After Air-Walker dies for the first time in a quest or war, once he is revived, he gains the "robot" trait (with the usual immunities to bleed and poison)
Why not make some "Infinite" type characters playable? (e.g Collector, Maestro, etc.)
Also:
1-4. ALL of the Fantastic Four
5. Kraven
6. Nova
7. Wasp
8. Galactus
9. Korvac
10. Infinity Gauntlet Thanos
11. Lizard
12. Captain Marvel (the male variant)
13. Beta Ray Bill
14. Captain Britain
15. Spider-Man 2099
16. Dark Phoenix
17. White Phoenix
18. Hobgoblin
19. Namor
20. Dr. Doom
21. Nick Fury
Why not make some "Infinite" type characters playable? (e.g Collector, Maestro, etc.)
Also:
1-4. ALL of the Fantastic Four
5. Kraven
6. Nova
7. Wasp
8. Galactus
9. Korvac
10. Infinity Gauntlet Thanos
11. Lizard
12. Captain Marvel (the male variant)
13. Beta Ray Bill
14. Captain Britain
15. Spider-Man 2099
16. Dark Phoenix
17. White Phoenix
18. Hobgoblin
19. Namor
20. Dr. Doom
21. Nick Fury
awesome list I too want to see these same characters, also BOB from AIM accounting and Dogpool just because you put in Howard the Duck
How bout these guys:
Nova
White Tiger
Ego
Spike
Tigra
Hulkling
Spider-Man 2099
Spider woman
Hobgoblin
Hammerhead
Annihilus
Lockjaw (Make him playable pleeeeaa)
Molten Man
Sandman
Anti venom
Toxin
Kraven
Quicksilver
Mystique
Mysterio
Patriot
Nomad
And last but certainly not least please please PLEASE buff all the champs who need it... is it possible to do crossovers? Cause dear god if I could get 5* Batman or Sephiroth... Good Game
These 30 champs would all be rad additions - no particular order...
Emma Frost
Mr. Sinister
Omega Red
Blob
Onslaught
ANY Fantastic 4
Apocalypse
Sabretooth
Jean Grey
Lady Deathstrike
Gladiator
Polaris
Dr Doom
Jubilee
Namor
Shadow King
Galactus
Silver Surfer
Quicksilver
Kitty Pride
Arcade
Mystique
Kazaar
Red Skull
Nimrod (or any other sentinel)
Bishop
Legion
Banshee
Abyss
Sub-Mariner
Cornered Animal
The closer Tigra is to her corner of the battlefield, she gains an attack bonus.
Scent of Blood
If the enemy was bleeding in a previous fight (in case Tigra is a defender in war or a part of a quest), Tigra gets an additional attack bonus. (originally an idea for Sabretooth but i heard he'll be joining the contest soon)
Acute Senses
Infrared vision - can see invisible champs such as Hood. (and in case the battlefield is dark, enemies will have a reddish glow to them so they are more visible -- useful versus champs that wear black and can blend into the background)
Acute sense of smell - in case we are going back to hidden defenders, Tigra can identify what the hidden champ is one node away.
Spidey 2099
Lizard
Mysterio
Sandman
Beetle (male or female I don’t care)
Kraven
Anti Venom
Quicksilver
Mystique
Magma
Cyrotak
Devil Dynosuar
Tigra
Hulkling
Revamp the trash champs (you don’t have to make them god tier just make them useable)
Doctor Doom
Deadpool 2099
Black Widow 2099
Morlun
Ultimate Goblin
Nighthawk
And plz do crossovers to do these guys
Hellboy
Sephiroth
Dante (DMC)
Verygil (DMC)
Batman
Chuck Norris
Sonic
Sora (KH)
ideas:
Robot, with regen that is noticeably inferior to Ultron's regen.
Mutant Hunter
passive ability: reduces Mutant ability accuracy by (?)%.
Emergency Teleport
When Nimrod is severely injured, he has a chance to teleport out of the battlefield. His retreat will count as a "kill" for the purposes of AW. This ability is disabled if he is a defender in quests or in AW.
Telepathy:
Her attacks deal mostly psychic damage. This damage does not influence a champ's health. Instead maybe a separate "psychic health" bar can be placed so players can track the amount of psychic damage inflicted. After the enemy has suffered a certain amount of psychic damage, that champ is KO'd regardless of its remaining health. Psychic damage cannot be healed by the normal regen ability.
Organic diamond form
After executing a special attack, she activates this form, rendering her immune to bleed and resistant to physical damage and temperature extremes. But this form deactivates her telepathy, and thus limits herself to dealing just physical damage.
Synergy:
Cyclops (White Queen starts and ends the fight in diamond form)
Black King or any other Hellfire Club member (White Queen now counts as a villain, and she gains a significant psychic damage increase)
Comments
mister jip
black mamba
death bird
delphyne gorgon
selene
crimson cowl
blindfold
living tribunal
eternity
surtur
Yeah, it sort of makes no sense that they did Punisher 2099 before him even though Spiderman 2099 came first
Fantastic Four
Namor
Silver Surfer
Phil Coulson
Onslaught
Sentinels
Nimrod
Toxin
Anti-Venom
Morbius
Demo Goblin
1.Captain America Civil war movie suit
2.Ironman civil war movie suit
3.Ironman Avengers Infinity war suit.Upcoming
movie in 2018
4.Captain America Avengers Infinity war suit.Upcoming movie in 2018
Others:
A-Bomb
Galacticus
Sandman (don't know how he didn't come with rest of main Spider-Man group)
Iron Maiden
Pepper Pott's alter ego (was it "Heart"? Now I'm just thinking of band names... OMG, is that what they were going for with Iron Man? Rock and Roll related names? Ex. Iron Man, Iron Maiden, Heart...)
The Lizard
Dark Knight
Mockingbird
Ajax
The Ancient One
Kaecilius
Red Skull
Bullseye
Cottonmouth
Diamondback
The Blob
Thor (Frog)
Quicksilver
Jean Grey
Stan Lee
The Destroyer
Squirrel Girl 👍🏿
Hulk (Ragnarok battle gear)
The Collector
Grandmaster
Valkyrie
Fantastic Four (Don't know how not even one of them are in it)
Ego (Vol. 2)
Ragnarok
Maria Hill
Arnim Zola
Fing Fang Foom
Kraven the Scavenger
Whiplash
Nova Prime
Iron Patriot
Mr.Sinster
Omega Red
Onslaught
Silver Surfer
Sabertooth
Spawn
Sandman
Pepper Pott's was Rescue. Riri Williams is Ironheart. Personally, I'd rather not have Yet Another Person In Stark Armour, what with 2 Iron Men, War Machine, Civil Warrior and Iron Patriot...
Has Confidence as a passive ability, which with his Sig activated would start him with 1 bar of power. Confidence would act as a kind of power gain, but if he gets hit by 5 blows, he loses Confidence and his power stops gaining. Going to 10 hits triggers a power drain which depletes his power bar until either empty or he manages a 5 hit combo. If he keeps landing hits on his enemy, his power gain speeds up until his power bar is full and then locks until a SP3 is triggered or his Confidence is broken.
SP1 does stun for 10 seconds and is a powerful combo of punches.
SP2 does Stun for 20 seconds and is a flurry of punches and kicks.
SP3 Sees him grab his opponent, fly them into the air, slam them into the ground, before pulling out Excalibur to hit them with a down stroke blow. Does Bleed and Stun damage if opponent is not KO.
Synergies with Captain America (Special Relationship), Psylocke (Family), Blade (Team Mates)
Sig ability is 'Stiff Upper Lip', he's able to regenerate 25% health once below 10% health and blocks any poison/bleed type debuffs.
Passive abilities include doing Bleed and Incinerate off Specials.
SP1, 'Not Queensbury Rules', pulls out his silver dagger and slices and stabs opponent in 4 moves. Bleed damage.
SP2, 'Three Rounds Rapid', pulls out Webley revolver and fires three rounds, for larger Bleed damage.
SP3 'Guns of Albion', pulls out his Sten gun, fires off a burst of automatic fire, pulls out Webley and fires off six rounds, dashes back, pulls out a grenade and throws it. Bleed damage and incinerate.
Synergies with Captain America (WW2) and Winter Soldier (Team Mates), Captain America (Allies) and Captain Britain (Best of British)
SELENE
(dual class: mutant/mystic)
Selene starts the fight with a unique Degen on her. Any other type of damage over time effect that is applied to her is removed and instead its potency is added to her default degen (for instance, poison, bleed, incinerate, coldsnap, neurotoxin, and limbo is removed and the damage they deal is added to her default degen)
Sp1: She temporarily increases her attack, crit rate and crit damage for (?) seconds, at the cost of increasing the damage of her degen.
Sp3: she transfers her degen to the opponent and then she gains a corresponding regen. The degen on the enemy and the regen on her lasts (?) seconds, after which Selene's default degen is applied once again to herself.
MIND CONTROL (maybe sig ability?)
Whenever she defeats an enemy, if she was able to do at least 10 times more hits than that enemy (ex. if Selene deals 100 hits and receives just 10 or less hits from the enemy) she gains control of that enemy. That enemy becomes a playable character with health and attack that is a fraction of Selene's attack and health. In case she is a defender in AQ or AW, if she has any mind-controlled minions, these minions have to be fought and defeated first before Selene can be fought. In addition to their default abilities, these minions possess a personnal degen that functions like Selene's degen. (maybe a higher sig ability means the minions have higher attack/health)
Further mutation... Won't be human
Signature move - Arachnophobia - He disappears into the foreground, as his opponent frantically looks around for him. Paralyzed in fear, the opponent is then tackled down and beaten, ultimately to be wrapped in a web cocoon.
ideas:
the ability to disarm opponents that have weapons. Possible effects could be reduced damage done by these foes and increased damage done by Air-Walker for a certain duration.
Android
After Air-Walker dies for the first time in a quest or war, once he is revived, he gains the "robot" trait (with the usual immunities to bleed and poison)
Heimdal (cosmic/mystic)
Odin (cosmic)
Bishop (mutant)
Quick Silver (mutant)
The Thing (cosmic)
Mr Fantastic (cosmic)
Human Torch (cosmic)
Invisible Girl (cosmic)
THANKS...
Also:
1-4. ALL of the Fantastic Four
5. Kraven
6. Nova
7. Wasp
8. Galactus
9. Korvac
10. Infinity Gauntlet Thanos
11. Lizard
12. Captain Marvel (the male variant)
13. Beta Ray Bill
14. Captain Britain
15. Spider-Man 2099
16. Dark Phoenix
17. White Phoenix
18. Hobgoblin
19. Namor
20. Dr. Doom
21. Nick Fury
awesome list I too want to see these same characters, also BOB from AIM accounting and Dogpool just because you put in Howard the Duck
Nova
White Tiger
Ego
Spike
Tigra
Hulkling
Spider-Man 2099
Spider woman
Hobgoblin
Hammerhead
Annihilus
Lockjaw (Make him playable pleeeeaa)
Molten Man
Sandman
Anti venom
Toxin
Kraven
Quicksilver
Mystique
Mysterio
Patriot
Nomad
And last but certainly not least please please PLEASE buff all the champs who need it... is it possible to do crossovers? Cause dear god if I could get 5* Batman or Sephiroth... Good Game
Emma Frost
Mr. Sinister
Omega Red
Blob
Onslaught
ANY Fantastic 4
Apocalypse
Sabretooth
Jean Grey
Lady Deathstrike
Gladiator
Polaris
Dr Doom
Jubilee
Namor
Shadow King
Galactus
Silver Surfer
Quicksilver
Kitty Pride
Arcade
Mystique
Kazaar
Red Skull
Nimrod (or any other sentinel)
Bishop
Legion
Banshee
Abyss
Sub-Mariner
ideas:
Cornered Animal
The closer Tigra is to her corner of the battlefield, she gains an attack bonus.
Scent of Blood
If the enemy was bleeding in a previous fight (in case Tigra is a defender in war or a part of a quest), Tigra gets an additional attack bonus. (originally an idea for Sabretooth but i heard he'll be joining the contest soon)
Acute Senses
Infrared vision - can see invisible champs such as Hood. (and in case the battlefield is dark, enemies will have a reddish glow to them so they are more visible -- useful versus champs that wear black and can blend into the background)
Acute sense of smell - in case we are going back to hidden defenders, Tigra can identify what the hidden champ is one node away.
Lizard
Mysterio
Sandman
Beetle (male or female I don’t care)
Kraven
Anti Venom
Quicksilver
Mystique
Magma
Cyrotak
Devil Dynosuar
Tigra
Hulkling
Revamp the trash champs (you don’t have to make them god tier just make them useable)
Doctor Doom
Deadpool 2099
Black Widow 2099
Morlun
Ultimate Goblin
Nighthawk
And plz do crossovers to do these guys
Hellboy
Sephiroth
Dante (DMC)
Verygil (DMC)
Batman
Chuck Norris
Sonic
Sora (KH)
ideas:
Robot, with regen that is noticeably inferior to Ultron's regen.
Mutant Hunter
passive ability: reduces Mutant ability accuracy by (?)%.
Emergency Teleport
When Nimrod is severely injured, he has a chance to teleport out of the battlefield. His retreat will count as a "kill" for the purposes of AW. This ability is disabled if he is a defender in quests or in AW.
a few ideas:
mutant
hero
Telepathy:
Her attacks deal mostly psychic damage. This damage does not influence a champ's health. Instead maybe a separate "psychic health" bar can be placed so players can track the amount of psychic damage inflicted. After the enemy has suffered a certain amount of psychic damage, that champ is KO'd regardless of its remaining health. Psychic damage cannot be healed by the normal regen ability.
Organic diamond form
After executing a special attack, she activates this form, rendering her immune to bleed and resistant to physical damage and temperature extremes. But this form deactivates her telepathy, and thus limits herself to dealing just physical damage.
Synergy:
Cyclops (White Queen starts and ends the fight in diamond form)
Black King or any other Hellfire Club member (White Queen now counts as a villain, and she gains a significant psychic damage increase)