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1.) Will drop rates be increased for RNG potion drops? There’s nothing about availability here.
2.) Scalability/Maintenance? There is such a gap between Cav and Paragon atm (heck even within simply Paragon) that the current tier system seems posed to recreate the exact same problem we have now. How will the team address these things?
It’s about time the health and heal pots were updated.
Health potion system is still outdated with flat values and doesn't work well with 6 and 7 stars.
Number of times the phrase "percentage-based" is mentioned in the post: 6
Number of times the word "gold" is mentioned in the post: 0
Number of forum disagrees: 103
I think what would help with this would be to include ways to obtain these new higher level potions in-game without needing to spend units. Stick them in the free 4-hour crystals. Have them drop from quest fights in high level content. Make it so they aren’t only available via transactional means. That might make this easier to swallow.
I do also want to know why percentage potions were deemed to be too problematic, but if they aren’t coming regardless then I guess this is purely academic.
I would think, based on statements they've made about it being intended to spend units on healing and energy items instead of saving for certain yearly deals, that their data shows that in their view too few people spend units on healing consumables which would account for refusing to improve potions in any way beyond decreasing the unit cost. It seems like they are trying to force more unit spend (with the hope of some of those units being purchased ones) by drastically nerfing our revive farming and removing a large amount of the earnable potions and refusing to increase the amount the ones we do get heal. If, as many of us believe, not many people spent units on potions, then decreasing their unit cost doesn't help any of those people unless they suddenly decide to start buying potions, which is not at all what anyone was asking for when talking about the need to improve potions for all this time.
A further thing to note, if they claim the removal of potions/revives from the monthly event quest wasn't intended and actually fix it, is that unless they not only restore them but also increase the amount we get per path, another detrimental effect of the decrease in quest paths is that there are less paths to run to obtain those extra items now, meaning we could still get less potions than we did before.
I understand your requests for more information, and if we have more to share in the future, we will. We do not have anything to share at this time, and bumping a thread just to ask for information we don't have to share is not constructive.
This discussion is not about percentage-based potions, and we are not going to discuss that here, nor do we have plans to make those available at any time in the near future. I originally closed this thread, but I'm opening it again but we're going to focus out conversation on the changes that ARE being made, and not on those that aren't.
And why do we still need to wait for "more information in the future", that isn't even guaranteed? You're already a month late to this, the information should had been shared by now. Yet nothing was stated about: any increase in the HP provided by the potions; inventory cap increase; potions availability. Again, you're late on this. Don't come with the "no info to share now, might do something about it in the future".
To discuss the changes being made: they are lazy, unimaginative, useless, they miss the entire point, they show your game team doesn't understand your playerbase, they show us that kabam developers probably don't play their own game, it shows how stupid your game team is for thinking we're suddenly going to start spending units on potions, your changes show that you have less than zero regard for ftp players, and kabam Miike's answer further demonstrates his intense dislike for the community he claims to represent.
Can you explain the thought process and rationale behind the decision to not go forward with % based potions?
I think it would really help out the community to understand this, and maybe ease the criticism.
Thank you in advance!
Nope.
"Not asked for", "doesn't solve any problem", "late".
Still waiting on an answer about revive and potion nerf in monthly content btw
Most people have a finite budget (in cash or units) so my belief is for the vast majority (I’m assuming here I don’t have analytics to support so could be wrong) it’s spend units on big rewards deals OR on revives/health pots. It’s typically not both. By pushing us down the road of having to spend units on the health economy of the game we need to make a choice. Use units to play the game for average rewards or use units for often much bigger reward deals.
If the game rewards and progression was centred around completing the game I don’t think there would be as much as an issue. When LOL was the prevalent end game content July 4th deals weren’t game breaking. But now you’re almost guaranteed you’ll get more from your units spending them on Cyber Weekend / banquet event then you would buying revives/health pots and actually playing the game.
Also the post talks about “being transparent” when at the same time really comes across as disingenuous and lacking any transparency as to the real reasoning for why has this change option been chosen. Kabam nerfed revive farming, and changes to MEQ feel likes it been nerfed even more. Health pot availability from completing content seems to have dropped off the map. Almost everyone in the community has been asking for % based health pots and this was dismissed without any reasoning, but wrapped up as if it’s for our benefit why it was dismissed as an option. If it’s really for our benefit help us understand why it’s not the preferred option, in the interest of transparency that Kabam says they are looking for. But not really.
This post feels like it provides a solution for Kabam but not a solution for the players.
Would you rather
A ) Have to spend units on survivability items
Or
B ) Watch ads to get x amount of health pots/revives?