UMMM, WHY?
Azure
Member Posts: 137 ★
Lately, all the objectives comes with the timer on them. I can understand the ones that give you keys etc, but lt makes no sense to wait for profile picture for 2-3weeks. Why kabam, why?
16
Comments
It's a scheme to make you play.
And stops people whining about having no content to do, since most do everything day one and are bored rest of month.
This is actually better for the players, because if one objective appeared per day then players would have to do them on that day (or after). If the objective asked for players to do a particular thing and they had done it already, they would have to do it again. Instead, because the objective itself exists right from the start players get credit for any activity they do right from the start. They simply can't claim the reward until that step unlocks.
People want to portray this as something dumb, that Kabam just wants to "force" players to log in every day. But in fact, that's completely unnecessary with this objective style. You can literally do all the requirements on day one and then come back on day 30 and claim them all. Nothing requires you to log in every day to do these types of objectives. It is actually much more flexible for the players. A calendar requires you to log in every day. Miss a day, miss a reward (typically the better ones). And if they changed the objectives so that each objective tier appeared one per day, players could still log in on the last day and try to get them all, but they would have to do all the work required to satisfy each tier on that day. There's no way to do the requirements in advance. For the simple requirement that players ignore the rewards they can't claim yet they get the best of all possible worlds. They can do the requirements any time they want and they can claim the rewards any time after they are available.
I wish people would stop and think about what's happening; stop calling it a scheme, stop calling it bad design, and literally just shut up and take the rewards. Literally any change they make to this will make it worse for the players, and yet people keep complaining about it.
I wish i was a little bit taller, I wish i was a baller. I wish i had a rabbit in a hat with a bat and a 64 Impala.
That makes sense. That's a good way to look at it. I personally don't mind this design, because we still end up getting all the rewards in the same time span, but you have to keep in mind most people are of the s̶m̶o̶o̶t̶h̶ casual brain and don't care to think it through like you.
No fault on your end, but be prepared to continue banging your head on the wall if you keep reading threads like this.
Which is understandable as they’re the ones that keep the game going.
Same with the energy per tile increases.
I’m definitely just discussing this from my own perspective.
I only have time to jump in the game in little bursts with days between so the energy thing is frustrating but I get it and understand what they’re trying to do.
Again, as I said in the post you incompletely quoted me on, this is just my personal experience and opinion.
It is utterly ridiculous that I now have to wait till the end of the month for complete rewards.
There is nothing else to do for that event, I do not believe there are rank rewards, as there never are when they think they are already being generous to us. So why should we have to wait 3 weeks???
Look, I completely understand it in aspects of quest entries if the quest is designed that way. Like, the "Grave Robber" for Catacombs, not allowing people to collect all the ropes right away? Yes, the design works beautifully because it limits people to the amount of ropes they will need for the week and prevents players from burning out of them all on week one and being SOL for the other weeks. So that works.
I always say Kabam shouldn't have to regulate these things for us, but I understand why they did - people would waste the ropes without it. Kabam, I'm officially apologizing that you have to take that into consideration because players won't read the quest details and hold off on entries. In that sense, yes it's better than say a calendar because it prevents players from losing the opportunity to claim the ropes and also prevents careless ones from wasting all their entries.
But there are points where the time-lock becomes completely pointless. The Strontian crests for instance. The time lock on that was completely unnecessary. There was no quest design that required us to wait past a certain point. Once the final stage was unlocked, people should have been able to claim the remainder of the crests and just gotten it out of the way. I don't want to log in every day to complete one mindless fight, nor do I want to wait until the end of the month and do it X amount of additional times. Once the final stage became available, there was no reason to make me wait for the remainder of the crests - allow me to collect them all and then do it at my own pace.
Rewards that aren't quest related like "Big Spender" ?? That makes much less sense to lock out. The gold track rewards from the double-tiple track? Yeah, that made even less sense. Entries to a quest that aren't staggered by weekly changes? We've met the requirements, we did the tasks, in some cases even paid for early and advanced access... I don't think this specific scenario is unrealistic for players to actually be entitled and make the comment: "Give us our rewards." This is actually one of the extremely rare exceptions where I'd agree and say that player entitlement is kind of on point.
You're acting like it's all or nothing, that these things aren't mutually exclusive. Except we very clearly have multiple quests and rewards that aren't time-locked, while others are. So clearly, "Grave Robber" could have been time locked so we can't collect the ropes while "Big Spender" could allow us to collect our rewards for meeting the requirements right away. They're completely unrelated to each other, the rewards from "Big Spender" don't allow us entries to The Catacombs or anything and yet... they're locked to follow the same pattern of release? That makes no objective sense.
You also say there's no change that would be better for players? I mean, they could just not set up quests to have a weekly release that requires this type of hand-holding or regulation. That would be better. Not like they haven't done it before... it was actually pretty successful for many, many years in the game before they switched to this. Instead of "Week 1" - "Week 5" they could just... release the content and let us play it at our own pace.
They don't want to do that - okay. But my issue comes from you and Kabam acting like they can't do it. Or that doing it would somehow be ultimately worse for players.
This is literally the only reason I came onto the forums. It’s like they lock off the rewards that way so you can feel like some “content drops on a daily basis” or whatever.. personally I don’t get it and the rewards aren’t even MASSIVE that it needs to be gated. It’s mainly iso and HALF an ascension that most can’t do anything with until they drop the next half. 1k 7* shards isn’t breaking anyone account so yeah… feels entirely pointless to do that and if anything only makes the rewards feel worst cause I got to wait +15 days for some iso to only drop on that day? It’s hilariously nonsensical
“I wish people would stop and think about what’s happening; stop calling it a scheme, stop calling it a bad design, and literally just shut up and take the rewards”
Lmfaoooooo listen Mr.Knight if you gonna speak like that on the community, at least be correct. How are people gonna “shut up and take the rewards”, when THE POST IS ABOUT NOT BEING ABLE TO OBTAIN TIMER GATED REWARDS? Completely went on your high horses and didn’t make sense in your conclusion…bummer. The whole problem is for this SPECIFIC “Big Spender” event, it makes no sense at all for regular mid rewards to be locked off and only drip fed, when the rewards themselves are primarily iso… what is their to gain from iso and t5 catalyst as a end of the line paragon player? How much is that boosting my account that Kabam needs to control when the community gets access to it? Me logging into the game to receive one stack of iso or a t5 catalyst isn’t going to do anything but lower the significance of the rewards because wait to get them don’t = the hype of the reward
Nothing ever happens because the players ask for it, or because the players complain against it. Everything in this game ultimately happens because a producer or manager decides to tell someone to do it, or a developer exercises discretion to change it. That's the truth. But that is an unsatisfying and also mostly useless truth.
If the players complained about the content idle and the developers heard that and decided to review how the content worked, and during discussions they realized that the way they implemented the objectives did not match their own pacing objectives and then a producer decided to prioritize the tech necessary to change that situation because they decided it was significant enough of a problem to affect engagement, then is the reason why the change was made because players complained, or because the objectives were seen as hurting engagement, or because the objectives violated their content pacing design criteria?
The problem with simple narratives is that you can always "prove them wrong." But that's the best you're going to get in this context generally. You have to take the information provided and interpolate what happened.
That's ironic, because the problem is an all or nothing problem. The problem is that while it is theoretically possible to eliminate time gates from all objectives, doing so would mean that all the objectives would now all work in the same way, without the kind of pacing that the time gated ones have.
The time gated objectives are a compromise given the design objectives of that content.. Now, you can say that's Kabam's problem, they can eliminate the time gates by just eliminating the design objectives that require them. Which is true. In the ultimate sense, everything they do is by choice. But the issue here is that *you* and *I* don't get to influence all those choices. We can argue for or against time gated objectives. But there's no path to arguing against the original design objectives that presented the question in the first place. That's developer discretion, and no designer surrenders that.
You can fight for how things happen, but not why they happen. So when I say anything else would be worse, what I'm saying is that the only thing you could possibly accomplish, and even this would be a stretch, would be to convince the devs that the way they have implemented the pacing in these objectives is prohibitively unpalatable. But you're never going to convince them to back track and completely eliminate the impetus for attempting to do it in the first place. So the best you can accomplish is to convince the devs to do this another way, not to not do it at all.
And the reason why they are doing it in the first place should be obvious: it is to maintain as much content diversity as possible. There are limits to how diverse the content can get in a game that has to regularly launch content on a schedule. We've seen what those limits are. So Kabam is always looking for structures that allow them to change how the cyclic content appears so that it appears to be as different as possible without requiring constant design implementation novelty which would be too time consuming. So while they could replace these time gated objectives with something else they've demonstrated they can do, they won't precisely because it would be replacing it with something else they already do.
If you want to fight that particular fight, have at it.
2. I also wish people would actually read the entirety of my posts before replying to them, but I rarely get everything I want.
Adding a time gate to the rewards doesn't add more content. It does not "maintain content diversity". The same players who finish the content Day 1 and complain about nothing to do, are still going to complete the content Day 1. Except now they will complain about both having nothing to do and also not being able to claim the rewards. This change does not benefit those players.
For everyone else who has no such complaints, being able to do all the content and claim the rewards on the first day is just objectively the better system. It lets them strength their accounts and make other content easier for the rest of the month. This change does not benefit those players.
So which players does this change actually benefit? The answer is none. Timegating in mobile games has a purpose, and it has nothing to do with helping players.
I guess I don’t understand the difference in letting us claim it all day one vs letting us claim it all day 30. The calendars forced logins to avoid missing out. With this system I just wait until the end of the week/month to do it and claim it all then but it is annoying seeing rewards locked for stuff I’ve done.
If there’s some rare reward they want to pace out maybe it makes some sense but why does it matter if I get all 30 rewards on day 1? It doesn’t change that there’s nothing to do all month because it’s still all done, I just have to wait to claim it. So it’s not forcing logins, it’s not pacing content or play time, it’s just delaying gratification which never goes over well and doesn’t seem to have an upside.