**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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Good damage tho, which gets all healed up because Mister Sister is just built different.
If none of those sound appealing, share your roster.
2) see above
3) read nodes
Enjoy.
Act 6 you needed to plan your paths wisely and sometimes you had to have 1 or 2 specific champs. They removed all the class gates and nerfed the boss fights hard.
Think of it like this:
3 years ago, we had a cold can of Coke poured in a cup of ice. It was full flavored.
18 months ago act 6 got nerfed. That coke you got from McDonald's were the mixture was slightly off. And it has been sitting in your car for 20 minutes.
About a year ago they nerfed it to what essentially is that same McDonald's coke you got for lunch but it is now 9pm. Extremely watered down gross. There's a slight taste of coke flavor but it doesn't hit anywhere nearly as hard as before.
Hear a story yall:
I have a friend, a noob... when the act 4 and 5 nerf went live he was at 5.4.6, I told him about it, and when he entered nerfed 5.4.6 we BOTH were shocked by the defenders' lowered stats, but that's not the problem
He literally used a 6* champ vs The Collector, among other champs, and DIDNT READ A SINGLE ABILLITY OF THE COLLECTOR, just brute forced with not even that much revives, and needless to say... when he got to act 6... aka no longer the soft playground Kabam have made the lower acts to be, he was in total shock and since then didn't touch act 6 again so he's still in 6.1.1
That was...3-4 months ago
The acts imo were better before, at that time, little by little the content would get harder and harder... now, in acts 1-5 Kabam feeds the noobs with a golden spoon, they face these weakened defenders with barely any challenge, then... BOOM! act 6, unprepared skill wise...
We (players who play for many years), had to read nodes, think of counters and read champ abilities. Nowadays you can just slap your way through it, we had a tough time but learned to play the game.
It’s good if you also have to do that
I will admit that it's somewhat out-of-place at this point among the other changes, I don't know if changing it further is an option they would consider. They might. I can't speak for their goals.
I think there is something to be said for continuity, and it does seem much harder in the flow, but I also think that so many Players have overcome it at this point I'm not sure if it's worth revisiting.
Since then, I always read the boss nodes before I start in on a new quest. Everybody’s gotta learn their lesson that some fights can’t be unit manned, and that’s a good thing.
The same shift happens between Act 6 and Act 7. Act 7 leans more on what Kabam calls "RPG-like" fights with roster checks and counter abilities. As Act 5 is to Act 6, Act 6 is to Act 7. Veteran players who made the adjustment to Act 6 tend to find Act 7 to be if anything easier than Act 6, because they aren't struggling with the shift in strategic thinking. But for players who struggled with changing mindset for Act 6 and are looking for ways to either bash through the content or cheese it mindlessly with the right counter, Act 7 would be an even higher plateau of difficulty.
Players have to learn this eventually, and not just deal with it. Act 6 is substantially more difficult than Act 5, but in terms of learning the way all future content is evolving towards, Act 6 is really still relatively simple content. If a player can't deal with Act 6, they simply won't be prepared to deal with Act 7+, or all the future challenge content that will likely be soft gating progress in the future.
PS: Dont come back wailing for 6.2.6
We cried a lot about pre nerf act 5& act 6
And we have this ****
We also as a community need to learn to better communicate with one another. If you disagree with something someone posts don't respond in a rude, inappropriate fashion using an emotional knee jerk response, but instead respond in a calm, reasonable fashion.