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Are Kabam devs happy with the Banquet results?
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Comments
This event missed the mark on the "WOW" aspect. There wasn't a single reward that would have me stare at the pull like "whoa, did that just happen???" I am no endgame player either (still Paragon, ca. 10 7*s, not a single r2/3), so if I look at my goals and their fulfillment:
Did I move toward new highest rank? No.
Did I obtain rankup mats to improve my top champs? No.
Did I get something, I would otherwise struggle to obtain? No.
I spent 5300 units total, in hopes of at least expanding my roster a bit. And I don't really feel like that happened.
Ironically, when I sat down to do SQ and a bit of 8.2 exploration during the holidays, I obtained comparable value of items, as I got from Banquet.
1-encourage player to play necropolis? What does that mean? Couldn't we delay our necropolis exploration? Like I did?
Necropolis is permanent 😅
2- yeah gifted guardian crystal may be very valuable, or at least it would have been without sandman in the pool. That crystal was the main reason why I played banquet this year, in the hope of find adam warlock, instead I got a f****** sandman, my god.
So, good but still not enough imo
3- The fact that ppl overall opened more crystal that last year is obvious, you needed to open more than last year to get all the milestones. I don't think these numbers match reality about how community feel with this event.
4- it was really undertuned, personally I expected at least more r4 and r5 material in milestones and low rank rewards
Personally I play what I find fun to play, so, banquet last year was fun and I gave it a chance this year... I don't say I regret but.... I am a bit disappointed (especially cause I pulled sandman lmao, wouldn't complain if I had pull one of the other 5 champs 🤣)
Now he didn't say why but we all know why: cyber weekend was a disappointment as well. And even if banquet was a disappointment for most, we know most people have difficulties saving their hard earned units till let's say next 4th July event and just went for the banquet anyway. (I personally chose to save for longer cause the ceiling for offers is no longer 18k and we're going to see the first valiant offers next July).
So I think what happened is a combination of : harder to reach milestones + massive amount of units available as a consequence of disappointing cyber weekend.
You purposely created an event that was not intended for top players who are also your top spenders? And do you think that’s good business? As you stated, the majority of your development team had already beat necropolis.
So you purposely released an event that you did not want top spenders or top players to compete in? After they have already beat necropolis(so you don’t want our money?)
Yet all the ranked rewards or geared towards mega spenders. So you’re essentially saying anybody who wants top rewards that’s a top player needs to spend top dollars. But he’s going to get nothing but garbage along the way. To these highly exclusive and rare items. Anyone who falls short wasted THOUSANDS of dollars because you offered nothing but trash along the way!
As a Valiant player, how useful are six star signature stones to you?
nothing that you said actually contains a logical reason why your company decided to release an ALLIANCE event that promotes spending and doesn’t reward the top one percent of spenders
In which way is this a success? Is it a success because the top player spent like 25% of what the top performers last year Spent?
Is it a success because 90% of your customer base is upset or at the very least disappointed?
Maybe it’s a success because you made millions of dollars and nobody actually got anything that forwarded their roster in any meaningful way? Ding ding there it is .. I keep forgetting that you are a gambling institution disguised as a video game. And the main goal is to get as many players to the table as possible. But just like Vegas, you don’t want anybody to feel like they won. Psychologically they need to be hungry and want to still keep on playing, hoping that the next spin is going to be the magical won the rewards them.
This is a sad, unscrupulous way to run a business. And as a company since every single thing you have is actually valueless you could’ve decided to make your customers happy by giving them “valueless items” that actually advance their progression instead
But that’s not how you operate. Instead, you’re probably happy hearing that players that only make $20 an hour in the real world like most of my friends. Spent a weeks or a month’s pay trying to help their alliance and hopefully their own progression, silly them I guess because kabam says this was a success.
Most businesses, don’t operate on the principle of trying to get as much from their customers as they can while giving their customers as little as possible
Congrats you’ve outdone yourselves
I eagerly await all of the apologist to shred me insult me, while a company I myself just gave enough money to rank in top 600 stands by and does nothing (even though it’s against your terms of service to insult fellow players on the forums) proving again that the customer means nothing only the money they collect from them on the limited time they play the game matters.
You keep referring to “all”
In defense of kabams response.
You do realize that in that response, they said
“the Banquet event is the one event that isn’t separated by progression” this literally means that it applies to all players. It’s not separated by progression levels. Which means that the people at every level of progression should be able to benefit from the event. That includes people at the top and bottom, which is the definition of the word all.
Unless you are ignorant enough in all your bountiful wisdom, to believe that beginner players are the ones collecting the top rewards.
Because if you don’t believe that, then you, in fact know the top players and spenders are the ones that are going to get top rewards. And if you know that, then you also know that they are spending thousands of dollars and collecting nothing but garbage along their way to the top.
So you’re OK with the idea that if someone wants to rank three champ they should have to spend $50,000 to do it if they’ve already beaten necropolis. And that’s actually all they’ll get because five star items and six*signature stones don’t make a difference to somebody with multiple rank threes and dozens of seven*champions.
That’s not what I consider a fun time in mobile game. My lone run through necropolis didn’t convert me to Everest enjoyment…. Especially when the champion acquisition didn’t do anything to help me complete more paths with less revives.
Basically, without those offers the 34% would be much lower.
Also, like mentioned above, you had to open more crystals to get the milestones so of course people would be opening more GBCs, lol.
The Event was more centered around rarity than highest value. They acknowledged that didn't hit the mark with some, but there are many other Players that weren't offended and were just content as it was. Myself and others included. Therein lies the problem. You can't make everyone happy, and if you tune it to meet the needs of the highest Players, you're throwing the balance of Resources off for the lower ones.
I'm not going to bother responding to the quip aspect of this comment, but I will say that this has nothing to do with what I was saying. The Drop Rates weren't broken to be fixed. They were working as intended. That's not the same as wanting them to be higher.
I just don't agree that the entire Event was a wash, and evidently it wasn't if Players bought as many Crystals as they did.
I also disagree that the value of 6*s has changed as drastically as is implied. There's a difference between what I choose to focus on and the actual value in the meta, and we've had a handful of R3s introduced. Some may have one, two, three maybe? That's not enough to phase them out at this stage.
To keep it 100% real, I think I consider this Banquet not too bad just because I pulled a 7 star Thanos and got all of the 7star Gifted Guardians. More 7star shards, more 4 -> 5 gems/crystals, more sig 200 gems/crystals, and some special relics would have sweetened it for me.
As far as this years event goes. As a Valiant player. Did I love it? Not really. For the first year ever I just hit all the solo milestones and then stopped pretty much. Was it still "fun"? Sure it was.. It was something extra to do in game with extra rewards for spending units and cash. Even though I didn't get Diablo and Shocker, the two champs I actually wanted from those crystals. I still had a good enough time. This game is my only RL hobby, so I do not mind throwing down some cash on it. Do I hope that next year this event is progression based? Yes, please!
From my point of view, I didn't enjoy Banquet 2023, but fixing it isn't as simple as what some players are saying.
"Make it progression tiered!"
Ok, but now you are impacting players who only spend in the Banquet since that is their only chance to get stuff beyond their progression level. If every other event is progression tier, and this historically has not been, then this is is the only chance for a lower tier player to 'catch up' to medium/higher tier players. Higher tier players may argue that they shouldn't be able to catch up without putting in the work, which has some merit, but also, since this is a game, is not really a definitive reason. Players may feel that work should be rewarded compared to someone joining the game and blowing $100k dollars for the same result, but that is just a feeling and not a true good reason.
Additionally, how do you Progression tier it across crystals, Solo milestones, and Alliance Milestones? This requires a major rethinking of the event, and isn't just a simple fix.
"Change the RNG of the crystal"!
Ok, but what should it be? If you bump up the 7-star stuff from 1% to 3% chance, then that means that the high spenders now have a drastically higher chance of having full 7-star rosters, compared to FTP players. This has knock on effects to Battlegrounds (where players already complain about matchmaking) and how difficult content is designed.
"Make a special crystal available to higher Progression players"!
Ok, but what is the price, what is in the crystal, and how many points should it contribute to the milestones? If it is worth 600 units, should the purchasing and opening generate twice as many points towards milestones? If yes, why should you get more points towards milestones, if theoretically what is inside the crystal is more valuable? If yes, how is that fair for Alliances that have a greater ratio of Valiant and Paragon compared to Alliances with a lower ratio of Valiant and Paragons? [My personal idea would be to have a Nexus GBC available to Valiant/Paragon for 500 units, but have the same points toward milestones and same rng items. That way, they can spend more and can at least pick something they'd be least unhappy with, without unbalancing the rest of the event. But, since Kabam got rid of the scrap from last year that provided players with choice of what to get, maybe it is not a good idea]
Players should make suggestions, but realize that not all of them have merit, and that even the ones with merit, require a ton more questions and answers to be resolved before implementing them.
Thank you for the thoughtful response. I hope these sentiments actually make it into the development of future events and content. I also hope the top end players realize there needs to be a balance between rewarding their longevity and welcoming new players. The game can’t survive longterm without a catchup event every now and then since every single game mode is setup for the rich getter richer.
I also agree and thank you for Necropolis. Not just the rewards, but the content itself. I have never been in a position to tackle Everest content at release in the past and it was quite the experience rushing in. I’m happy I dropped 2,500 units there instead of putting that towards more GBCs.
My only gripe with this response is that the acknowledgment of a lack of r4 and r5 materials took so long. Giving players in the top 5% an r5 wouldn’t break the game. In itself it’s not even enough to be Paragon, and it certainly wouldn’t help anyone take over AW or Battlegrounds leaderboards. This is all the vast majority of the early feedback asked for. More T6B, T3A, and T6C. No one was asking for 7* awakening gems or 7* sig stones. No one thought they should be able to become Valiant from this event.