Raids… it some ways it feels incomplete
BigBlueOx
Member Posts: 2,346 ★★★★★
It’s a fun mode but this feels very much like a beta test complete with bugs, champs that can’t benefit from their roles, etc.
With all that said it woulda been nice to have been given extra revives to help us help the team figure out these pain points
With all that said it woulda been nice to have been given extra revives to help us help the team figure out these pain points
5
Comments
They appear as Icons (not call-out text)
Intercept - “Baseball Bat” (similar to Sword) Icon
Block - Shield (like Armor Up) Icon
Dodge/Evade - “Running Person” icon
1. Loew the pierce potency. Need to block Thanos to complete a mission? Let me take half your health. (A slight tweak to this could be to have Thanos missions be on a timer so they rotate, but that doesn't prevent the issue for other fights). Or, give us ways to increase block proficiency during the fight.
2. The rewards. WTF? You get 10 paragon crystals (i.e., 10 4* and 5* champs) and your buddy gets 20k titan shards. Okay, you can claim this will balance out over time. But these run once a month. How good does it feel if one person gets lucky even twice and someone else gets lucky zero?
3. Damage cap. I find it odd that the damage goes crazy with missions, yet they then counter that with a damage cap. "Give me units for revives!". I"m not saying it should be uncapped, but 10% feels way off.
Generally I don't mind the coordination too much since its two fights a day. I do like that that aspect more than I like AQ. But it also feels bad that I am completely depending on another player to make my revive worth anything. If they fail their missions, I do no damage and the entire alliance may suffer. It's like dying in war, but not called out in a leaderboard.
It is kind of fun, but also demoralizing and convoluted. Probably need a couple more beta runs from us before it goes officially live…but I don’t think that will happen.
Dr. Zola