Raids: Highlights Issues w/ Input Drop & Relics
DrZola
Member Posts: 9,154 ★★★★★
If nothing else, Raids has provided a stark reminder to me of the costs of malfunctioning game mechanics.
In a mode that gives two (free) revives a day, having a striker fail, whiff or spontaneously activate against a defender with a load of furies really, really hurts.
Likewise when a special fails to fire. The resulting combo to face and KO—preventing the *gratifying fulfillment* of taking the full 10% health, dying from a timeout or eating a Sp3–is very demoralizing.
Please, please get to fixing this.
Dr. Zola
In a mode that gives two (free) revives a day, having a striker fail, whiff or spontaneously activate against a defender with a load of furies really, really hurts.
Likewise when a special fails to fire. The resulting combo to face and KO—preventing the *gratifying fulfillment* of taking the full 10% health, dying from a timeout or eating a Sp3–is very demoralizing.
Please, please get to fixing this.
Dr. Zola
24
Comments
I don’t think the fixes are that easy for a game this old and convoluted.
Failing a solution (and I truly believe they are working on one), I think the quick fix is redress, in some form. It builds trust with the player base and is an acknowledgment that something isn’t working up to their standards.
To be clear, I’m not suggesting a Titan crystal. And I’d be fine if there was just an acknowledgment.
But especially with the striker problems, I haven’t seen the team comment in a very long while, and the old commentary was more along the lines of “show us what you’re talking about.”
Dr. Zola
Dr. Zola
What a irony? They want us to use strikers, but strikers are the reason most of us spend revives on gm fight.
Dr. Zola