How do we express our feelings on raids?
Sparhauk
Member Posts: 23 ★
I mean in a way that doesn't end with our discussion just getting deleted, or getting a childish rebuke from a moderator?
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I get to the first chest, and I get 1500 7* shards. I literally could have used that time to finish eq and gotten better rewards.
This entire mode was poorly thought out, and it's a harsh slap in the face to loyal gamers who have been with it since the early days.
I'd prefer it be completely scrapped, but if not, please make the rewards highly dependent upon actual participation. And make selectors, not RNG dictate the rewards. And I'm valiant... 7*shards are the equivalent of PHC shards to me at this point. Especially when my alliance mates are getting 1 full and 1 frags for a t6cc, or 2k titan shards and 1500 units... Or another got 4k titan..
Pathetic,wasted effort to copy a popular mode from world of warcfraft.
BUT, the random rewards are unfair, a guy with 3 million points can get much better rewards than another guy with 30 million points, this is insane.
I think it can be improved like, if a player contributed more than the average score of the alliance, then this player can get 500 7-star shards per 1-million score.
For example, my score is 30 million and the alliance average is 20 million, then I can get guaranteed 5000 7-star shards.
Having maestro 3rd is brutal
Dr. Zola
The problem is, what happens if somebody gets greedy, and just goes ham on the fights (revives only cost units, so it's possible), before anybody else really gets a chance to even do any meaningful damage to get their own points?
I 100000000% agree something needs to be done about the rewards, it's just a matter of how to accomplish that and make everybody happy.
Maybe some sort of revive limit could work, not sure.
But as somebody in a retired alliance, while we're not competitive, I get it because I'm in the top 5 for points across 2 bg's and I just booted no less than 4 guys who decided to join day 1, fight one time and reap the rewards the rest of us got them as we beat bosses.
Something has to give here!
But in relation to different rewards depending on how many points you get, I dont like this idea. I am back up, and was not needed until 3rd boss (Meastro btw, very annoying), so my points is far behind the rest of my BG.
Also; we dont see this distinction in AQ. Here I always do from 15m to +20m, but people doing 2m-3m get the same rewards as me.
My main problem are the characters list, I think those are meh, Vanguard especially, I personally only have Absman ranked up, and I was the one doing the champ selection for all the alliance mates so we can have the best options each, and man, it is such a hard time to be able to do all the damage since the AI is not helping at all, I would appreactiate at least 5 champs more for each role, we have a big ton of champions, putting this low amount on each kind of attacker felt kinda underwhelming
Kabam is trying to fix this for AW, surprise? In addition, there is no RNG before opening the reason rewards, so everyone just try the best to win.
RAID is expensive and difficult, people will see RNG in the middle of raid, it makes some ppl feel really bad after they used 10 revives and potions then got 1500 7-star shards, another guy barely did anything but got 15000 7-star shards.
Also, I think the revive setup and die now mechanics are trash. If you hit the damage cap successfully, maybe you get banished from the fight and lose a percentage of health. But playing the mode almost perfectly and having 80%+ health left just to lose it all to this mechanic is pure BS.
All that work just to be given something you could get quicker elsewhere..
Makes me not want to do it again.
Bigger beef is the lack of revives on daily basis. 2 a day is just not enough for three mini bosses and final boss. I do not expect tons of free revives, I am okay with option to purchase for for example glory, but have an option of 200 units or nothing is ridiculous.
This is all from the same middle lane, and we aren’t going to beat Ultron because the shield nodes will stay up. But participation has been quite solid and equal across these attackers, especially for what amounts to a live Beta of Raids.
The sad part is the the first player isn’t Paragon, and the last player is only Conqueror with a R2 Hulkling as his Tactician. Their pulls from the chests have been very poor.
Sure—push on to the next title. They get that. But the prizes for non-Paragons appear even paltrier than they are for Paragons. That doesn’t incentivize participation.
Dr. Zola
1.) The Boss rushes are fun. The roles, missions and buffs are enjoyable. There’s a good core gameplay mechanic here. With the exception of the Thanos block mission the fights themselves are enjoyable. I would like to see a form of this mode succeed.
2.) That said, the Thanos block mission is cheap and contradictory to the flow of the fight. Attackers should get a 90% protection passive or indestructible when blocking or this mission needs to be replaced with something else or scrapped. Being required to block and risk dying to keep role force feels like a cheap die now button.
3.) RNG rewards are terrible in an alliance mode that costs effort and resources. I don’t feel great about my good pulls when my pod mates pull **** and it’s rage inducing when I pull ****. There is absolutely no need for it. If it’s kept it should be exclusive to the amount of T6cc you get to keep it valuable for the mode, but to get rid of variance. I’m genuinely concerned that in a normal week with unbuffed rewards the Raid mode will become pointless and not worth playing.
4.) Too many unnecessary/artificial gates are in the mode. The damage cap, the time limit, the revive trickle… you name which one you hate most. I can’t fathom why any of them are needed or even required let alone all 3. We are told that it’s to force cooperation and coordination but all it does is drag out the raid so we have to play it daily to complete it. It’s clear that the roles themselves and ramp up of them can satisfy the need for coordination. I can’t fathom how these limit gates are valuable or needed when there are plenty of other things in game that influence us to log in daily. This didn’t need to be that. It feels disingenuous and exploitable in addition to ruining enjoyment of the mode. I really implore that Kabam rethinks this approach and looks at the QoL lessons learned in AQ the last few years.
5.) The reliance on cross fights that can be lost in a single disconnect… I just can’t fathom how this passed QC testing when this game can crash on prayers for multiple reasons. If this happens on the boss then the rush is ruined for 10 people when 1 disconnects… just why. And shouldn’t have this cross fight bug been addressed prior to the reliance of this mechanism in a new game mode?
6.). Lastly, this week not being treated like the live server beta it clearly is. Bugs, contractions and lack of support, it’s all there. The glory bug is nice but limits in that store doesn’t make it good compensation for all this as that currency can’t account for any problems that occur during the raid. There really should be some sort of reconciliation package sent for the other resources burned this week by the community testing this mode. It woulda have been nice if there was an official feedback mechanism but it is what it is.
I know it’s a bug, but is anybody else unable to revive/use their items? It’s the last day and I wanted to do what I can