**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BUG - SPRING OF SORROW ANNIHILUS**
Currently, Annihilus has their Signature ability erroneously set to 1 - it should be 0.
The team will be fixing this issue ASAP.
Thank you for your patience.
Currently, Annihilus has their Signature ability erroneously set to 1 - it should be 0.
The team will be fixing this issue ASAP.
Thank you for your patience.
Options
Comments
There were alliance members who went to unmatched nodes without understanding how it works and were at a loss, and many members who chose a character without knowing what the boosts were and regretted it.
There are more people playing the game without checking the forum than the developers expected. Even if the game mode is for top class alliances, it would be nice if they paid attention to not tripping anyone up outside of combat.
I know some would like a higher damage cap but for me personally the bigger problem was achieving 10% in the time limit allowed and I think possibly same for most players, by the time you ramp up your damage the fights 2/3 over, if they increase the timer you still need to be able to play skill fully enough to last to the end. I also agree it would be nicer getting quicker access to the revives at the front end rather than the drip feed of 2 a day and the timer for storing them in stash could be increased to 7 days because it still wouldn’t roll into the next raid so I can’t see the negative to Kabam for that change.
Just one other question from me which I didn’t notice in the thread but apologies if someone already mentioned it, why allow only 45 champs out of the 261 available in game? Hopefully the plan is to expand the number of champs in each role going forward.
But yeah think everyone would agree if there can be a few tweaks before the next one it would be great even if in the long term there would be more to come. Kabam Mike already touched on this with his mini roadmap comments so fingers crossed they can make some adjustments quite quickly.
Personally I think it would be better if each chest had choice of a fixed prize of reasonable value or the crystal (that could yield something better but also something worse than the fixed reward) and you could then choose to gamble or not. All depends on progression level as to if a fixed prize is more appealing than a gamble. For instance I would rather have a paragon crystal than a 5* crystal cos while the paragon will probably award me a 4* there’s a slim chance of a 7* and really the guaranteed 5* doesn’t hold that much value to me.
But yes 100% agree the current random crystal is just awful