Someone catch me up here on the Hercules nerf stuff

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Comments

  • Cryptoman78Cryptoman78 Member Posts: 58
    Personally I only use him for AQ nowadays mainly because AQ is boring and I just want to get it over with. I would be ok if they only nerfed his immortality and then made him available as a 7 star.
  • PriyabrataPriyabrata Member Posts: 1,315 ★★★★

    People who are unlucky and failed multiple times to get him want him nerfed.
    "If I can't have him, no one should😡"

    Wrong, I was lucky enough to pull a 6* Herc since the day he dropped! Though he’s a fun champ, he’s bad for the game and I wouldn’t care in the slightest if he was nerfed. I was also a huge quake player and I LOVE the fact that she’s been fazed out of the game,
    Ok but now is he bad for the game.
    How is he not? lol his immortality allows even the worst of players to just smash through content without skill. You’re not getting better at the game by doing this, it’s making you a worse player.
    now you jump into aw or bgs and get out played by other players because you haven’t learned how to actually fight other champs lol

    Look, even if he doesn’t get nerfed, his shelf life is falling quickly. They will not release him as a 7* and even an ascended 6* won’t be able to hang with r4, r5 or r6 7*s.
    It's not kabams responsibility to spoon feed you, if you're bad at the game you and only you are responsible for it. You people might disagree but it doesn't take a genius to figure out that only using a single champ and not developing critical skills will be bad for you long term because there's stuff herc can't do
  • PT_99PT_99 Member Posts: 4,885 ★★★★★
    Not getting nerfed, it's just a running joke, relax.
  • lipzollipzol Member Posts: 19
    This pretty much brings up 12.0 vibes in a sense to be honest.

    First of all, all the skill and get better at the game part could be even a valid reasoning, but not necessary everyone wants to compete, dedicate time to get better, but only wants to casually enjoy the game for fun, even if it is facerolling through content.
    Those who are skilled and play high levels are already less likely to use him as it doesnt give them challenge, but players on different level should have this "wildcard option" that:
    - hey I dont have time to farm,
    - i dont have money to buy units
    - i can't hord that much amount of resources
    So I would like to have a way out of getting through hard stuff while I am having fun and not being punished that I can't really do all the above.
    If you change a champ that has such an impact on the game after such a long time it has soooo many problems. It helped a lot of people to do thing in game, but still a lot of the players hasnt got him due to RNG. Meaning if you nerf him, you take away the possibility - thus punishing them - to do something moderately difficult or BS to do it relatively easily. That's not fair for those who hasnt gotten him and not fair for those who already invested in him.

    There are a lot of unreasonably punishing stuff in game which are not getting enough attention. If you would like start evening the playing field, Kabam should start with different things. If the game mechanics are working fine, all the animation issues and weird is working within normal and reasonable limits, you might not need to have a legal "cheat code" on your side. The greedy and not player friendly content design is what causing problems in the game, not one champ.

    Time and time again we see that there intention is to force you into situation where you have to spend and the only way to get through is to spend. I know they have keep up the game from something, but a fundamental notion change would def much more favorable on the long run. What i am thing of?
    If you corner us into situations where the only way is out of spending, i will just drop the thing and dont care about. If you systematically display shady and anti player behavior and you are taking away ways to "survive" in the game I wont trust you and wont give you my hard earned money.
    IF we could change all that into a way that hey, we did make some **** in the past but we want to get better, we would like to enjoy are game and instead of going after your money, we would like to get your trust and earn that you would like to support us by do some purchase here and there. Consistent and pro-player moves would help.

    All in all, dropping this info and that they will nerf the champ at some point in the future just going to higher the anxiety level for a lot of people for no reason. Not so well though communication strategy in my opinion.
  • BendyBendy Member Posts: 7,243 ★★★★★
    edited January 27
    I would love him nerfed if its the sake of balance for the game i want quake and magik nerfed if its to make the game stay alive longer and so people can still play with their favs in higher rarity as kabam said they might just lock his rarity so basically like magik and quake who are 5 star rarity locked herc be a 6 rarity lock and wont be anymore than that
  • phillgreenphillgreen Member Posts: 4,187 ★★★★★
    Herc was OP in necro.

    Wait wat?

    The node exists, use it more if you have to.
  • Vegeta9001Vegeta9001 Member Posts: 1,709 ★★★★★
    People that are bad at the game do use his immortality as a crutch. But honestly, he isn't going to be fundamentally changed. Just unusable or at least not ideal In content going forward I'd imagine.
  • WednesdayLengthWednesdayLength Member Posts: 1,716 ★★★★

    If kabam want to nerf him, they'd best be prepared for the backlash.I've seen people spend 1000s of dollars trying to pull him.

    Realistically speaking, this would be on par with or worse than their 12.0 mess up. The game has not been in a good place over the past few months (terrible bg metas and aw metas) and now they want to throw gasoline onto the fire. This is grounds for triggering the end of MCOC.

    They've already made anti-hercules nodes. And made content around him (necro) and it has been successful.

    Unless they plan to go back and refund all the money people have spent on trying to pull hercules and hand out rank down tickets+ reverse ascension tickets, they should stop trying to mess with the community even more.

    By 12.0 mess up I assume you mean an entirely necessary change to how the game works in order to future proof? If the changes to scarlet witch weren't made the game would be shut down by now because there's literally nothing she couldn't completely annihilate
  • Graves_3Graves_3 Member Posts: 1,560 ★★★★★
    Pikolu said:

    People who are unlucky and failed multiple times to get him want him nerfed.
    "If I can't have him, no one should😡"

    Wrong, I was lucky enough to pull a 6* Herc since the day he dropped! Though he’s a fun champ, he’s bad for the game and I wouldn’t care in the slightest if he was nerfed. I was also a huge quake player and I LOVE the fact that she’s been fazed out of the game,
    Ok but now is he bad for the game.
    How is he not? lol his immortality allows even the worst of players to just smash through content without skill. You’re not getting better at the game by doing this, it’s making you a worse player.
    now you jump into aw or bgs and get out played by other players because you haven’t learned how to actually fight other champs lol

    Look, even if he doesn’t get nerfed, his shelf life is falling quickly. They will not release him as a 7* and even an ascended 6* won’t be able to hang with r4, r5 or r6 7*s.
    ..... Huh so you mean in actual skill based content he doesn't as equally suffice?? ... That seems like a very reasonable case to make for why a champ shouldn't get nerfed lol. If playing him leads to actual skill issues then that's a problem that solves itself and nerfs aren't nessescary
    Herc crushes AW. The tier 1 players I talk with dread the season where herc is whitelisted because of how he trivializes hard matchups. Even in the GC safeguard meta, herc was a good option because of his burst damage. The dude is very unhealthy for the game and is a major pain for the quest designers. Content would actually get a little easier if kabam wasn't trying to counter herc.
    To me the quest designers actually are doing a great job. Case in point-the massive success of necropolis which hardly anyone used herc to clear except maybe a few people for a couple of fights. To me that’s the mark of a great game designer who doesn’t use the excuse of ‘can’t design content so champ needs to be nerfed’.
    As for tier 1 war, everyone has herc and is going through same planning strategies, how about people figure out how to set defense and may the people with the ability to strategize best win!!
  • ErcarretErcarret Member Posts: 2,991 ★★★★★
    Certain champions are simply too good for the health of the game. It's bad if you suddenly pull a specific champion and is now able to clear most tough content with only them. The most egregious example of this was probably Eternity of Pain: Acceptance, where everyone who had him breezed through the first four fight and then switched him out for the last four in order to comply with the objectives.

    There was a lot of talk about revive farming at the time and how it unbalanced the game, but honestly, I always found Hercules to be a much more of an unbalancing force in there (even if I understand Kabam's revive worries on a bigger scale). There was a huge discrepancy between how many revives you needed if you had him on your team vs. if you didn't.

    Another problem with these kinds of overpowered champions is that the solutions to them have a bad tendency to hit a lot more champions than just them. For example, back when it was Quake and Ghost who were overpowered, Kabam relied heavily on nodes that prevented you from evading or phasing/make the opponent miss you. Those nodes absolutely neutered Ghost and Quake, but the overreliance on them screwed over a lot of other champions that were not OP. Luckily the spamming of those nodes has disappeared, which has resulted in tons of fun champions with those abilities being able to exist in the game without being overly hampered by Kabam's attempts to rein in just one specific champion (or two, in Ghost and Quake's case).

    I mean, just look at last year's champions. A third of all of the champions that came out that year (Cassie, Dani, Kate, Moondragon, Morbius, Photon, Silk and Viv Vision) had either evade or some kind of miss mechanic as part of their kit. 2023 would have been a super boring year if all of these champions had been burdened with the shackles placed upon Ghost and Quake's feet.

    It's a bit ironic that Kabam released the next game-breaking champion just around the time that they'd managed to pretty much phase out at least Quake by not releasing her as a 6*, especially since Hercules is a lot easier to cheese content with than Quake ever was.

    To be clear, I'm not calling for a Hercules nerf in any way. I'm just saying that releasing a champion that has too many strengths and not enough weaknesses isn't good for the game in the long run.
  • avs7733avs7733 Member Posts: 53
    Realistically, all that needs to happen to his immortality is remove the unblockable, because then it’s much harder to keep it up for an extended period of time. You’d have to intercept and such to get max use out of it. And being skillful to get the most out of a champion is a good thing. His damage also needs to be toned down in some way, no idea how you would ever do that.
  • BendyBendy Member Posts: 7,243 ★★★★★
    avs7733 said:

    Realistically, all that needs to happen to his immortality is remove the unblockable, because then it’s much harder to keep it up for an extended period of time. You’d have to intercept and such to get max use out of it. And being skillful to get the most out of a champion is a good thing. His damage also needs to be toned down in some way, no idea how you would ever do that.

    I think all that needs to change is the pausing on hits just remove that and he be fine
  • avs7733avs7733 Member Posts: 53
    Bendy said:

    avs7733 said:

    Realistically, all that needs to happen to his immortality is remove the unblockable, because then it’s much harder to keep it up for an extended period of time. You’d have to intercept and such to get max use out of it. And being skillful to get the most out of a champion is a good thing. His damage also needs to be toned down in some way, no idea how you would ever do that.

    I think all that needs to change is the pausing on hits just remove that and he be fine
    That could work too

  • BendyBendy Member Posts: 7,243 ★★★★★
    Ercarret said:

    Certain champions are simply too good for the health of the game. It's bad if you suddenly pull a specific champion and is now able to clear most tough content with only them. The most egregious example of this was probably Eternity of Pain: Acceptance, where everyone who had him breezed through the first four fight and then switched him out for the last four in order to comply with the objectives.

    There was a lot of talk about revive farming at the time and how it unbalanced the game, but honestly, I always found Hercules to be a much more of an unbalancing force in there (even if I understand Kabam's revive worries on a bigger scale). There was a huge discrepancy between how many revives you needed if you had him on your team vs. if you didn't.

    Another problem with these kinds of overpowered champions is that the solutions to them have a bad tendency to hit a lot more champions than just them. For example, back when it was Quake and Ghost who were overpowered, Kabam relied heavily on nodes that prevented you from evading or phasing/make the opponent miss you. Those nodes absolutely neutered Ghost and Quake, but the overreliance on them screwed over a lot of other champions that were not OP. Luckily the spamming of those nodes has disappeared, which has resulted in tons of fun champions with those abilities being able to exist in the game without being overly hampered by Kabam's attempts to rein in just one specific champion (or two, in Ghost and Quake's case).

    I mean, just look at last year's champions. A third of all of the champions that came out that year (Cassie, Dani, Kate, Moondragon, Morbius, Photon, Silk and Viv Vision) had either evade or some kind of miss mechanic as part of their kit. 2023 would have been a super boring year if all of these champions had been burdened with the shackles placed upon Ghost and Quake's feet.

    It's a bit ironic that Kabam released the next game-breaking champion just around the time that they'd managed to pretty much phase out at least Quake by not releasing her as a 6*, especially since Hercules is a lot easier to cheese content with than Quake ever was.

    To be clear, I'm not calling for a Hercules nerf in any way. I'm just saying that releasing a champion that has too many strengths and not enough weaknesses isn't good for the game in the long run.

    Basically like the whole sw where u could stun lock power lock and just regen with no issues that u didnt need anyone else but her as she was too powerful and reason why stuff that happened in 12.0 had to happen was so the game could last longer as if we still had pre 12.0 witch i doubt this content we have would be released as she was just that powerful only thing that really hurt her was dot nodes
  • ThePredator1001ThePredator1001 Member Posts: 973 ★★★★
    edited January 27
    smdam38 said:

    Nobody uses him. He’s not who who you think he is.

    If he’s not banned in war, half of the people will bring Hercules and use him to brute force through a majority of the fights that should have a required a good counter and some skill. He is used less than he used to be, but definitely still used.
  • Phantomfire500Phantomfire500 Member Posts: 233 ★★
    Honestly, I don't see what the problem with Herc is. It's not like Quake or Ghost where there's collateral damage to countering Evade/Miss. Just make a necropolis style node that reduces immortality buff duration by 1000% and you've struck down Herc without affecting any other champ in the game.
  • GreekhitGreekhit Member Posts: 2,820 ★★★★★

    I want them to just remove his immortality

    How about removing only YOUR Hercules immortality? 😱
    Deal? 😂


  • SlayerOfGodsSlayerOfGods Member, Content Creators Posts: 545 Content Creator

    People who are unlucky and failed multiple times to get him want him nerfed.
    "If I can't have him, no one should😡"

    I completed all relevant content in the game and also have Hercules.

    This isn't a thing.
  • SpartanGhostSpartanGhost Member Posts: 35
    Manup456 said:

    I never understood how Herc affects the player base that they hate on him so much outside of AW when you can ban him.

    It's all the money they lose out from potential unit purchases. By saying he is nerf will be better in the long run for the economy, they mean for kabam as a company. Players will have to spend more money/units to try and get through content and they'll make more money.

    Let's look at the revive nerf situation. Was the revive farming abused? Yes, it was. Did kabam make content that required lots of skill, luck and rng. Yes they did. Was said content very punishing? Yes it was. How else are you supposed to accrue lots of revives? The apothecary quest provides 1 20% revive a day. If you are to open 100 4 hour crystals, how many revives do you receive? I have received less than 5 on average per 100 crystals.Thererfore, where must we get revives from? Arena is very time consuming and not everyone has the time to hit the 4, 5 and 6* arenas for units. So you're only left with inserting your credit card.

    Kabam is a for profit Company as they have a right to be. However, if you do not see the blatant intent to remove anything that lowers their revenue completely from the game or lowers the amount of money players will potentially have to spend to make it through content , I do not know what to say.
  • VenoweenVenoween Member Posts: 170
    Hopefully the nerfing takes place at 6 AM Monday morning. Good riddance to an enjoyable champ. Hopefully all the bright spots in this game are taken away. Wouldn’t want to have fun playing a game. What the heck would I be thinking.
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