Howard the duck prefight button?
JockJonny
Member Posts: 237 ★★
Pulled a 7 star duck. Actually really like playing him. With the sound off haha
I find it annoying tho to do the pre fight thing every time.
Is there ever a scenario that you would NOT want the pre fight activated??
Shouldn't this just be on all the time??
I find it annoying tho to do the pre fight thing every time.
Is there ever a scenario that you would NOT want the pre fight activated??
Shouldn't this just be on all the time??
2
Comments
Then I remind myself that there's plenty of champs that are immune to buffs completely, so it's hard to imagine he'd ever be my first choice for a node like that.
With manual you can easily get 5. That's more than 50% increase.
The only time you should press auto is in war because of limber or vs nodes reducing parry duration etc.
But maybe a majority of HtD players prefer manual to auto mash? IDK.
Just went in and tested him out.
Prefight selected I gain 4 furies with each parry and 4 armour ups
Without pre fight I only gain 2 furies with each parry and only 2 armour ups
How is he better without? What am I missing?
I gotta say tho for maybe one extra fury if your fast enough I think the auto mash is still the way to go unless I’m still missing something
I know Omega Sentinel and Scorpion you have to pick every fight but Absorbing Man starts in Magma form every fight after you pick it once in a quest. Would locking Howard’s in like absorbing man help?
I’d also be curious how much difference it makes. If someone had the time and is good with the manual mashing, running 5 fights with manual and 5 fights with auto against the same defender and tracking it would be interesting to see in terms of time and number of hits.
Plus manual is the most efficient way of playing him so it's fine if it's the default mode.
Sorry for flogging this horse haha
I still don’t get it. How is it “significantly” stronger??
From what I see you may get one extra fury 5 instead of 4?
but also two less armour ups ?
For armor ups in manual you can have easily 6
7 armors instead of instead of 5 is a 40% increase, which is very significant. Every single parry gives 5 instead of 4, which means the furies ramp 25% faster. If you want to auto mash that's fine, but you should know what you're passing on
In Manual, you could consistently get up to 6 furies. In auto, half the time you get 4... the other half 3.
The normal cap is 50, so this would require roughly 8 parries to hit the cap - as opposed to needing to parry 13 times.
Requiring 5 fewer parries to fully ramp is pretty significant, and even more so in shorter fights where reaching +/- 30 furies is all you need to close out the fight. The time difference & chip damage mitigated from the extra 3 Armor Buffs could be the deciding factor of who wins the round in Battlegrounds.
I never had him as a 6 star even so I literally never used him before
Cheers
(___/
In fact, it's not even 50%.. lol
But aside from the math being a touch off, and the fact I never knew there was an increase with manual mash versus auto mash, the duck is awesome and I hope I pull him out of my loyalty crystal!
1.5 + 3 = 4.5
5>4.5
So more than a 50% increase.
Second, I'm mot from the stated.
3rd, you're gaining 3 regardless of the prefight, so gaining an extra 2 on top of that, would that not make it around 40%?
Or am I just not understanding how the math works?
In my head 50% would be another 3.
I haven't been in high school in 25+ years, my dude, so I can't remember how that works.
That's how maths work.
Another 3, meaning doubling, would be 100%
First armor-100%
Second armor-50%
Third armor-33.3%
Fourth armor-25%
Fifth armor-20%
So adding fourth and fifth armor only gives you an additional 45% armor from what you already have at 3 armor ups. Which is less than 50%.
@DNA3000, any insight?
However in the example above he was referring to furies. Diminishing returns does not apply to attack rating I believe. Only to resistance, armor (up and break).