Great changes so far. The only thing missing is removing the Ultron boss's signature ability. It currently makes most assault class attackers virtually useless against him.
Are we still going to get the RNG rewards where most likely I’ll do the majority of the damage, end up with 1.5k of 7* shards or 25% of T6CC and team mates make out like a bandit?
These are excellent first steps, but I think there are still a number of changes that are critical to make this mode enjoyable.
1. As mentioned by others, the Maestro sp1 degen needs to be tuned down or sp1 dex needs to be fixed. Otherwise you’re toast every time. 2. Ultron’s sig ability needs to be deactivated. The current champ options for raids have so many attackers that are limited or crippled by the sig ability that you are useless for the fight, which is infuriating for us as players. 3. The DOT champs are horrendous for this mode in their current state. The DOT damage needs to scale with charges, otherwise you have 3 minute fights where you are doing 3% damage total (I don’t want to relive that again, so right now all of the DOT champs in the Assault category simply don’t exist to me). 4. The random chest rewards are incredibly dumb. They have been removed from all other areas of the game, for clear and obvious reasons, and them being reintroduced makes no sense to me or anyone I have spoken to.
Don’t get me wrong, the changes being proposed are excellent, but I don’t think it’s quite enough yet.
Very excited about these changes and excited for round 2 of raids with my ally!
Would still like to see, Ultron either a permanent Heal Block, or at the very least unawakened. DOT champs given a buff to DOT effects as they feel pretty bad currently. And Maestro's degen slightly tuned down.
Hate to be that guy (i dont) but seriously no changes to the rewards strucure? That was literally the worst part about all of this. If you changed how they worked and nothing else you would have gotten the same amount of positive feedback if not more.
Changing how the mode works means nothing if the issue of rng is still there to cause infighting and players to get angry and not play the mode. You want people to want to play the mode for your changes to matter.
Great changes, but still won't be playing it again until the RNG rewards are removed. Not looking forward to playing my butt off again and get significantly worse rewards than a teammate who does nothing.
The other changes look mostly all positive. The Maestro degen feels like it still needs downturning. But those RNG rewards are a scourge to any team based rewards. Honestly they need to be fixed asap. Is there a wider roadmap to this that is looking at longer term changes?
Not sure if the RNG rewards have been left for the next raids because it’s too difficult to change in time, or whether there are no plans to change at all. Can we please get confirmation either way because if there are no plans at all to change them I’ll stop building up raids entry tickets and using any glory for AQ health pots. I’m not sure there is anyone in favour of the RNG rewards staying.
I don't expect the charges bug to be fixed considering it's been in the game forever about losing prefights in incursions.
Yeah, I think this is the wrong way to look at it... I've had numerous occasions where I'm in zone 10/11 and I get disconnected and lose all my prefights built up. Yes extremely frustrating (and I frequently reset/restart game because of when doing a deep incursion run) but worst case it prevents me from doing a deep run and I simply do it over. It stinks but isn't generally costly yet would love to see it actually get addressed and fixed.
Losing 15/15/15 charges though, that can be devastating to the cost of your squad getting thru a Raid boss, which then impacts the BG and the alliance.
With the number of people asking for this to get fixed, it's a bug that should take priority. Surely Kabam can figure out a creative solution or not treat these charges like Prefights so they can persist when the game fails to successfully start a fight.
Great changes, but still won't be playing it again until the RNG rewards are removed. Not looking forward to playing my butt off again and get significantly worse rewards than a teammate who does nothing.
It's a great start, we definitely need more changes but for now it's a great start. I really don't get some of these negative comments lol they can't just make the game mode perfect after one week of Raids guys, this takes time so let's be patient.
With one week of AQ Raids officially in the books, we know there were things that went well and things that didn't! We wanted to work to address as many pain points, as quickly as possible and will be making changes before the next Raid week. We have been listening to feedback from the community as well as evaluating internal data and, as more Raid weeks come and go, we will continue to develop and adapt the game mode to make it a challenging and fun event many Alliances will be excited to tackle!
We’re coming at you with a list of all the changes we’ll be making to Raids for Round 2!
Core Mode Changes:
Revives in the store will change from 2 every 24 hours to 7 every 3.5 days.
Expiration is also increased to 3.5 days.
Choice Nodes now match the same order as the Edit team screen
Link Nodes attached to Ultron now live on the first fight in each path
Removing Exclusivity for Champs in Raids
Summoners will be able to use Raid-selected Champions in other content. This will share the same settings as maps 1 and 2.
Overall, we saw players getting blocked and stuck waiting for others quite a bit. Whether this was from Revives not being enough for you to push hard in one session, or having to wait on others to clear the Ultron link, we hope these changes lead to a smoother overall experience. The change to exclusivity should also let summoners more freely choose whichever champ’s they feel they can perform best with in raids as they will no longer be locked out of other content.
Boss Node Tuning
We want to make the bosses a bit more forgiving and a bit less aggressive with their ramping. We also wanted to even out the missions to make them feel more consistent in terms of difficulty across each of the bosses.
Influence Nodes
Timer to gain effects increased from 20s to 25s
Puncture Pierce lowered from 20% to 5%
Puncture Stun immunity change to -100% Stun Duration
Strength's Fury reduced from 100% Attack -> 75%
Dire’s Precision reduced from 60%->30%
Thanos’ Sayeth
Intercept mission changed to Strike with a light attack while Defender is not stunned
Block mission changed to Knockdown the opponent
Boss Boosts HP threshold increased from 10% -> 12%
Role Boost Tuning
Role Force now grants all attacks True damage while active.
Null Break armor break increased from 18% -> 25%
Super Buffs intensify increased 5% -> 10% total from 50% -> 100%
Prowess Ender now grants 25% critical rating for each prowess active during Special Attacks
We want to even out the Role boosts some more as well as give all champs in the mode some more consistent damage with True Damage. This won’t suddenly make everyone do as much damage as Iron Man with Critical Armor, or let you make clips with Hulkbuster like our resident expert Karate Mike, but it should give the weakest performers some needed extra power.
Overall we’re pretty happy with how Raids have gone so far, and love seeing you folks wishing for more of it! We’ll be keeping a close eye on it and taking in as much feedback as we can. Best of luck in more Raids!
What about removing RnG from rewards and making them consistent for everyone...
Great changes mostly but I won't be convinced with the adjustments to the damage of the champion pool especially those in the Assault pool until I see it.
I also think the random loot boxes should be changed to at least a selector, and don't understand the lack of addressing of the disconnect cross-fight bug which is not restricted to just raids but happens in AW.
Also that Ultron regen is mad and needs adjusting.
Finally that last bit about being happy with the results of the week 1 beta is very tone deaf.
Super happy with the changes here. All of my biggest complaints are addressed exactly as I was hoping.
I really don't understand the attitude towards the rng rewards, if they always dropped the same thing it would probably be like 1000 7* shards and 10% t6cc. I'd much rather have a chance at cool drops like titan shards and ultron than that. The only modification I could possibly see is a system where your rates improve based on how much you contributed, but then people would end up screwing over their alliance mates to secure the best drops for themselves. Maybe if the best rates were obtained after you did 30%? Then at least everyone can get the best rewards, but how do you deal with the person on backup? There's probably a better system in there somewhere, but equal drops across the board isn't it
Changing how the mode works means nothing if the issue of rng is still there to cause infighting
If you want to remove RNG from the rewards, you want them to be deterministic. The simplest way would be to have them equal for everyone, but there are other options. I noted the possibility of scaling based on contribution, and the problems with it. Theoretically you could also scale based on prestige, or any other factor. In my mind though, these would all amplify the issue of infighting, not resolve it.
What reward structure are you proposing that has no random component to it, never rewards more to those who contributed less, and doesn't completely screw over the player in backup? I'm genuinely curious, I can't think of any way to satisfy all 3 conditions
Super happy with the changes here. All of my biggest complaints are addressed exactly as I was hoping.
I really don't understand the attitude towards the rng rewards, if they always dropped the same thing it would probably be like 1000 7* shards and 10% t6cc. I'd much rather have a chance at cool drops like titan shards and ultron than that. The only modification I could possibly see is a system where your rates improve based on how much you contributed, but then people would end up screwing over their alliance mates to secure the best drops for themselves. Maybe if the best rates were obtained after you did 30%? Then at least everyone can get the best rewards, but how do you deal with the person on backup? There's probably a better system in there somewhere, but equal drops across the board isn't it
IMO, the chests should drop progressively better rewards but still have a little RNG. Like first chest is 25% of a t6c, half of a t6b, or half of a t3a. Second chest is half a t6c, one t6b, or one t3a. Third is titan shards, full t6c, or 7* crystal. Something along those lines.
Changing how the mode works means nothing if the issue of rng is still there to cause infighting
If you want to remove RNG from the rewards, you want them to be deterministic. The simplest way would be to have them equal for everyone, but there are other options. I noted the possibility of scaling based on contribution, and the problems with it. Theoretically you could also scale based on prestige, or any other factor. In my mind though, these would all amplify the issue of infighting, not resolve it.
What reward structure are you proposing that has no random component to it, never rewards more to those who contributed less, and doesn't completely screw over the player in backup? I'm genuinely curious, I can't think of any way to satisfy all 3 conditions
This topic has been talked about to death. Ive personally given suggestions that still keeps the rng while making it fair. There's also a sea of many other players who have came up with better solutions to the rewards system.
I think 15% cap would have been better, with perfect fights this still makes it 9 revives as opposed to 10. Hopefully the changes make hitting the cap easier, otherwise if hitting less than 10% makes no difference to the amount of revives it will take.
I'll only talk about what I felt, And I had no issues with raids apart from poor rng chests I was rewarded for my 'valiant' effort.
-3.5 days, cool that's good. Means we can finish riad on day 4 and it will align with AQ. -We can use champ in other quests is good too, not necessarily required but I appreciate it, While other "Fixes" doesn't impact me much.
Comments
Anything planned about removing random chest rewards???
1. As mentioned by others, the Maestro sp1 degen needs to be tuned down or sp1 dex needs to be fixed. Otherwise you’re toast every time.
2. Ultron’s sig ability needs to be deactivated. The current champ options for raids have so many attackers that are limited or crippled by the sig ability that you are useless for the fight, which is infuriating for us as players.
3. The DOT champs are horrendous for this mode in their current state. The DOT damage needs to scale with charges, otherwise you have 3 minute fights where you are doing 3% damage total (I don’t want to relive that again, so right now all of the DOT champs in the Assault category simply don’t exist to me).
4. The random chest rewards are incredibly dumb. They have been removed from all other areas of the game, for clear and obvious reasons, and them being reintroduced makes no sense to me or anyone I have spoken to.
Don’t get me wrong, the changes being proposed are excellent, but I don’t think it’s quite enough yet.
Would still like to see, Ultron either a permanent Heal Block, or at the very least unawakened. DOT champs given a buff to DOT effects as they feel pretty bad currently. And Maestro's degen slightly tuned down.
Changing how the mode works means nothing if the issue of rng is still there to cause infighting and players to get angry and not play the mode. You want people to want to play the mode for your changes to matter.
Not sure if the RNG rewards have been left for the next raids because it’s too difficult to change in time, or whether there are no plans to change at all. Can we please get confirmation either way because if there are no plans at all to change them I’ll stop building up raids entry tickets and using any glory for AQ health pots. I’m not sure there is anyone in favour of the RNG rewards staying.
Losing 15/15/15 charges though, that can be devastating to the cost of your squad getting thru a Raid boss, which then impacts the BG and the alliance.
With the number of people asking for this to get fixed, it's a bug that should take priority. Surely Kabam can figure out a creative solution or not treat these charges like Prefights so they can persist when the game fails to successfully start a fight.
I really don't get some of these negative comments lol they can't just make the game mode perfect after one week of Raids guys, this takes time so let's be patient.
I also think the random loot boxes should be changed to at least a selector, and don't understand the lack of addressing of the disconnect cross-fight bug which is not restricted to just raids but happens in AW.
Also that Ultron regen is mad and needs adjusting.
Finally that last bit about being happy with the results of the week 1 beta is very tone deaf.
I really don't understand the attitude towards the rng rewards, if they always dropped the same thing it would probably be like 1000 7* shards and 10% t6cc. I'd much rather have a chance at cool drops like titan shards and ultron than that. The only modification I could possibly see is a system where your rates improve based on how much you contributed, but then people would end up screwing over their alliance mates to secure the best drops for themselves. Maybe if the best rates were obtained after you did 30%? Then at least everyone can get the best rewards, but how do you deal with the person on backup? There's probably a better system in there somewhere, but equal drops across the board isn't it
What reward structure are you proposing that has no random component to it, never rewards more to those who contributed less, and doesn't completely screw over the player in backup? I'm genuinely curious, I can't think of any way to satisfy all 3 conditions
I agree some of those changes are pretty nice, keep going, but please don't say devs are happy again, customers don't care if devs are happy.
-3.5 days, cool that's good. Means we can finish riad on day 4 and it will align with AQ.
-We can use champ in other quests is good too, not necessarily required but I appreciate it,
While other "Fixes" doesn't impact me much.