How many revives for necropolis?
Iron_Pro_51
Member Posts: 9 ★
I am planning to do my first run in the necropolis. I have a rank 4 ascended Aegon. How many revives should I bring? I’m a paragon player with medium skills.
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Here's my review of my own Necro run with the same main as you: https://forums.playcontestofchampions.com/en/discussion/357562/necropolis-run-for-a-poor-player
I don’t remember which youtuber it was, Normax maybe, google it 👍
For your first run, don't go wong, he's such a bait and if you start getting messy and die he will make your dong hurt from the amount of revives you'd waste.
Airwalker would be a revive sink for aegon, cap britain is annoying with shifting controls and wiccan can heal a lot if he accidentally launch a sp1. Shuri can handle wiccan and cap britain, as well as dragon man pretty well.
Other fights are relatively easy, and gm is fun and easy as well.
You can get away with much less revives if you are a practiced Aegon player (which I wasn’t) and if you bring good counters for some of the trickier fights like Air Walker (which I didn’t)…
and 2600 units
R3 juggernaut should be fine for the last phase. You just need to throw each special one time.
I'd suggest having access to at least 100 revives, 400 units = 10 revives. If you come out of your run with extra resources no problem, run out of resources mid run you're going to have a problem.
Advice would be to stop playing when you get tired or if you start getting tilted. Aegon's one of those champs where it's easy to get into a cycle of not paying attention to what you're doing and burn through your stash. He also requires commitment since you have to use resources to ramp.