**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Perhaps you should have played it a bit safer seeing as it was the debut of Raids.
I would be surprised if Kabam didn't tune RAID because they have plenty of data, I believe they also read reddit and watch youtube besides all positive information from famous names in this forum.
let's see if I'm wrong.
https://forums.playcontestofchampions.com/en/discussion/357698/huge-bug-in-raid-can-t-move-to-assigned-path/p1?new=1
Something should be done… but what? I’m sure that whatever is done could potentially create more drama… still it would be better than doing nothing.
Necropolis was completed/explored in a bugged state (Boss' commands did not appear correctly) by more than "dozens of alliances", and there has been no compensation from that. So I dunno if the scale of players impacted by a bug is something Kabam uses to judge whether compensation is needed or not.
They've certainly gotten stingier about compensation as of late. It seemed pretty recently where they were sending in-game compensation messages almost monthly for awhile for some issue that I've already forgotten about.
That’s the difference between individual event and alliance event, especially when the alliance event is in the middle of war and BG season. Last round AR effectively forced every individuals of map-8 alliance to try it, and forced them to complete it if there is a tiny bit of possibility.
Again, if it’s as reasonable as you guys said, then Kabam wouldn’t change much for AR, it will prove I’m wrong, but I’ll be surprised.
Could have been 1400.fpr explo...
Not an official confirmation but this is the closest I have.
I personally question the way Raids was released...
Free entry good...
No previous testing BAD.
There is this sense of alliance pressure where you can't just say "screw this bug I am Done" because there are 10 other people counting on you...
Just actually got raids don’t mean the rest of us did and only some got glory. And even if we all got glory it still doesn’t erase the last gates and other rewards we miss out on due to no raids for us.
If you were in a team that was dedicated to completing the raid then even with the ludicrous amount of glory provided unintentionally chances are you still had to spend your own resources (potions and units) to power through. I think that’s what make the use of the C word a fair request
Dozens can range from 24 - 240+ Alliances - the latter of which is likely more than the amount that even attempted it.
Raids are designed as a step up from Map 8 - how many Alliances do you think regularly run Map 8 every week?
It's always so amusing to me how far people will go to intentionally miss the point of what people are trying to say & create an entirely different argument in the process.
I think this is why you guys (I see you as part of Kabam) decided to tuned it and reduce the difficulty for 30% (my impression after reading the latest update). Originally, it is "doable" for once, but not "sustainable", you guys realized that but don't want to admit it.
My two cents: please stop reviewing things from your own perspective (CCP, early access to unreleased content, top-2 spending alliance, top skill, flawless roster), Kabam is supposed to develop the game for way more players, I will never call a feature can only involve < 0.5% users of the business successful (unless Kabam is make billions $ per year, which is not the case)
I'm glad to see the upcoming changes, and I wish you guys can listen more from other channels, other youtubers reddit, stead of just looking at the forum or your fans.
It's ridiculous to say glory bug is "compensation".
I hope this comment ages poorly, because maybe I’m wrong and something is going to be done but if not then this whole Raid experience could be packaged into a master class on how to gaslight your consumer base.
I explored Necropolis and took about 4 weeks to do so. I don't remember when it was fixed, but I remember experiencing the bug on several paths (and I did not do several paths in 1 day, or even days one right after each other.
I never actually heard them announce it was fixed - I did see several forum posts from Guardians saying that Kabam was aware and looking into it. I don't remember if it was fixed by the time I attempted my last few paths, or if I just ignored the bug and plowed through.
This way you get your data, find out what issues there are and no one is angry. 1 week of good rewards wouldn't hurt the game economy and gets rid of the majority of frustration. Just be clear to everyone first week is for testing purposes and then will revert to design intent.