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Is WoW Abs Man Anti-DoT Node Working as Intended?

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    benshbbenshb Posts: 798 ★★★★
    It's sure easier to argue rather than read.
    DOT effects, AND Passive damage types. They are not the same. One are the debuffs, and one are the burst rednumber damages


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    IvarTheBonelessIvarTheBoneless Posts: 1,247 ★★★★
    benshb said:

    It's sure easier to argue rather than read.
    DOT effects, AND Passive damage types. They are not the same. One are the debuffs, and one are the burst rednumber damages


    Damn. Well well well everybody including me read it wrong because title of the node DOT immune. Crazy how the human mind works and how it's the same for so many people.

    Indeed not passive damage over time types but just passive damage types. Damn again.
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    DeathsworkerDeathsworker Posts: 144 ★★
    Pikolu said:



    Because the game was coded that the burst damage isn't actually a burst, but a DoT with duration 0 or something like that so you get a 1 frame burst of damage. Game engine was created over 10 years ago, blame the people who made it that way, not the ones who have to use it that way now.

    AKA "spaghetti code and that's why we have so many bugs every patch"
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    Wicket329Wicket329 Posts: 3,035 ★★★★★
    edited February 7
    benshb said:

    It's sure easier to argue rather than read.
    DOT effects, AND Passive damage types. They are not the same. One are the debuffs, and one are the burst rednumber damages


    Wild to take a condescending tone right out the gate when you don’t consider the title of the relevant node. It says “D.O.T Immune,” not “Red Number Immune.” In the context of that title, a reasonable reading is that the “passive damage types” clause refers to DOT effects that operate under those mechanics (for example, Void).
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    ShodaiHighkageShodaiHighkage Posts: 64

    Instant DoT doesn't even make sense, but okay.

    an instant still takes time. just because it's not damage over prolonged periods of time doesn't mean it's not DoT.
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    AtzeKrankAtzeKrank Posts: 81

    Instant DoT doesn't even make sense, but okay.

    an instant still takes time. just because it's not damage over prolonged periods of time doesn't mean it's not DoT.
    Soo, an explosion is just a DoT effect which is just super fast.

    Am i doing this right?
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    JetenyoJetenyo Posts: 139
    AtzeKrank said:

    Instant DoT doesn't even make sense, but okay.

    an instant still takes time. just because it's not damage over prolonged periods of time doesn't mean it's not DoT.
    Soo, an explosion is just a DoT effect which is just super fast.

    Am i doing this right?
    Yes.
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    DeaconDeacon Posts: 4,069 ★★★★★
    Poop is still poop no matter where it came from. The constant need for the community to make sense of this stuff ourselves is just ridiculous. It's like they expect the user base to have master's degrees in theory, function and context. It's a game .. it's not some science project I want to have to figure out with library books.

    They should have just left it as DOT immune. DOT immune only makes it a worthy fight in this event while not making it a poop fight which is what it stands as now.
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