**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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If the game designers coded up burst damage as zero-duration DoT, then I think that could reasonably be called a bug. DoT is a damage type, yes, but the *design purpose* of that damage type is to represent *damage over time* - thus the name, "DoT". If that damage type is being hijacked to implement burst damage, then it's no longer working according to its design, and I see that as a bug.
DOT effects, AND Passive damage types. They are not the same. One are the debuffs, and one are the burst rednumber damages
Indeed not passive damage over time types but just passive damage types. Damn again.
Am i doing this right?
They should have just left it as DOT immune. DOT immune only makes it a worthy fight in this event while not making it a poop fight which is what it stands as now.