Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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After nerfing everything down under 100 feet, not making revive bundles permanent to buy (AQ and war potion bundle is available 24/7 btw) and keeping the new hard content as it was, is kind of bruh but whatever, thought Kabam mentioned that they are deliberately making new content hard because players were farming and spamming revives, now no farming no spamming, yet content is same, that abs man fight was such a drain. (Had to quit out because that goof went from 39% to 80% 😃)
Day-93 of asking Kabam to make L-1 revives purchasable with units.
I feel like Kabam feels like there is enough content for mid tier players at the moment. The majority of monthly content is not challenging to an end game player. There are plenty of opportunities to advance to Paragon doing the main story quest and monthly event quests. While I feel like the nerfing of all revive farming is lame like everyone else, I do think this isn't just a cash grab. They want certain content to be gated by skill as much as possible and have consequences if you can't beat it. Ultimately, it is geared to make you pay money in the game where as before it was free with revive farming which I will not dispute.
I just feel like this time last year people were complaining that there wasn't enough to do. Now that there are long term challenges that you have to plan out and have the roster to match, I feel like people are complaining that too much stuff is designed for the 1%. I'm ultimately happy there is content to have potentially futureproof the game. My current goals are to explore the rest of Act 8 to get ready for Act 8-4, slowly build up revives to explore Necropolis and only then take on the new Carina's challenges. The deathless chase is having me deal with a lot of stuff I normally would say I'd get to eventually and then ignore because the rewards are outdated. I think ultimately some people just have to lose the FOMO and accept they might end up with a six star deathless champ instead of a seven star or they might not be valiant by July 4th.
I like the game is saying you can't just expect to sleepwalk through everything anymore. It's making me want to get better at the game and use champs I don't normally use. I felt a real sense of accomplishment getting through Necropolis and getting the 7 star Deathless Guillotine. I think the challenges are super hard and a pain and I'll have to learn champs I never play and rank champs I'd never rank, but I also appreciate the variety they are bringing in.
I wasn't happy about the revive farm going away, but was willing to give them the benefit of the doubt that new content would be more thoughtfully designed, but guess that hasn't happened yet.
He's speaking truthfully about what the content is. This is exactly what they said it would be and people are surprised it's difficult.
The new challenges are definitely an indicator that they're moving away from content aimed at the majority and more towards content aimed at the top 0.1% maybe 0.01%, or for the average endgame player to just dump entire max revive stashes on. I'm luckily a bit above average since I've been playing at a higher level since the launch of the game, but I'm still nowhere close to people like MSD so some of these are going to body me.
We had two pieces of high end content come out in close proximity to each other. We also had the Lunar New Year, special Incursions, EQ and SQ, and we have 8.4 on the horizon. Pretending like “oh this is it, only super challenging endgame content from now on!” is nonsense.
Out of curiosity, what was your item usage on Necropolis 100% or WoW AbsMan Robot objective?
And also lol, why try to make a conversation about the direction of the game into a personal comparison? Seems like a weird way to derail what could be meaningful conversation. I’ll bite and answer it, I did Abs Man with Darkhawk in about six revives, but with three really bad runs in there. Did Hulk with two, and Sandman with one, in case you wanted more credentials for some reason.
For people who want the ultra sympathetic version, here it is:
I understand many people feel like this content should be achievable by a wide range of end game players without resorting to significant item use, but that's not the intended difficulty of the content and while Kabam expects the highest skilled players might be able to do this without spending items, most of the players for whom this content was designed will likely have to spend at least some items on it, not because the content is designed to drain items, but because for all difficult content there will always be players who could do it, if only they spent one revive. And there will be players just under them that could do it if only they spend five revives. And others who could do it, if only they spent ten revives.
Kabam doesn't decide where to draw the line, the players do, and Kabam doesn't force players who can do it with twenty but can't do it with nineteen to fail. The players decide if they want to spend one revive or a hundred, or zero. Whether they do so depends in part on how much they value the rewards in the content, and that's also a player choice. It is not up to Kabam to make the rewards so high that everyone will want to do the content, because that will feel to many like they are being forced to do it. Every player will assign a particular value to those rewards, and then compare that with their own costs to do it, which depends on their skill level.
How players acquire the resources they need to complete challenge content is also up to them. They might have saved up resources for this situation. Or they might have used them up and need to acquire more. They can grind them out in-game, or they can spend money to buy them. How they do this is also up to them, but there's no specific requirement for challenging content to provide a quick, easy, and free method to get them.
Thing is, if Kabam Miike responded to every post the way I did above, there would be no room on the forums for the players to post anything. Also, people would still be catching up on reading the responses he made to 12.0.
The recurring theme is that the content creators, most of which are considerably higher in skill ceiling than some of the high end whales are having more input in designs, it's natural that it's going to be less fun and challenging to normal "skilled players" let alone regular players. Can I do these challenges, yes, and honestly, at a relatively low item usage. But if I'm not going to have fun with them I'm not going to do them. Already done the Spidey ones, might do the Gauntlet ones, ain't touching the Grief ones. Thats all I'm saying on the topic because I'm not about to sit here arguing because this isn't the place for it and I also have better things to do.
his statement is vague. they gave us no time to prepare for this challenge. and tell us to use "our stash of items" when they nerfed almost all item grinding to the ground to a day-to-day basis.
the way that this month has been going for this game, (worst monthly event aka rifts back again, WOW abs man, even more ai and input issues being IGNORED, and more) causes a lack of reason for me to play for longer than 6 months ESPECIALLY if they continue to do what they did last year with battlerealm brawl.
im for one who supports the difficulty of this challenge btw. but this response from miike is distasteful and ignorant of what the general playerbase has, and feels.