@Kabam Miike sometimes I get force quit out of the game due to a bug in BGs and questing. If this happens in this gamemode, will I have to restart the fight with 50% health or will it be able to recover the fight?
You’d be screwed. They never rectified this situation in other gamemodes, so no reason to think they’d make adjustments for this one.
With all this new content coming out, I hope somebody is looking into fixing existing (some very old) bugs in this game. As much as I understand that different departments handle these things, new stuff repeatedly comes out with new bugs… perhaps the “bug” department can sit in on the content development’s code-writing and maybe look for things before they go live. Or test stuff in the beta. Or whatever isn’t being done already to circumvent this monthly (sometimes bi-weekly) bug introduction.
I love this game. Yet the constant bugs and (at times) lack of acknowledgement of them (which seems to be an increasing trend), makes it very hard to enjoy all the content and stuff in it. I say all of this because I now fear some new and terrible bug coming to us soon.
In order to apply more focus on *quality* over quantity inside of Story Quest, we've decided to reduce the scope of this and future Chapters from the standard 6 Paths per Quest to 3 Paths per Quest. This not only reduces the overhead on work required for the content, but allows us to ensure that every path that does make it into an SQ Quest is the *best* it can be.
And where's all that quality going to then? Cause SQs have been extremely repetitive and boring, not to mention rewards were terrible until not that long ago (something which even they acknowledged).
Why did you bring SQs up all of a sudden? He was talking about quality INSIDE story quests. Not side quests, seems you have trouble reading
In order to apply more focus on *quality* over quantity inside of Story Quest, we've decided to reduce the scope of this and future Chapters from the standard 6 Paths per Quest to 3 Paths per Quest. This not only reduces the overhead on work required for the content, but allows us to ensure that every path that does make it into an SQ Quest is the *best* it can be.
And where's all that quality going to then? Cause SQs have been extremely repetitive and boring, not to mention rewards were terrible until not that long ago (something which even they acknowledged).
Why did you bring SQs up all of a sudden? He was talking about quality INSIDE story quests. Not side quests, seems you have trouble reading
Lol what? Says SQ right there, as far as I know SQ stands for "Side Quest", everyone uses SQ for Side Quest on these forums.
In order to apply more focus on *quality* over quantity inside of Story Quest, we've decided to reduce the scope of this and future Chapters from the standard 6 Paths per Quest to 3 Paths per Quest. This not only reduces the overhead on work required for the content, but allows us to ensure that every path that does make it into an SQ Quest is the *best* it can be.
And where's all that quality going to then? Cause SQs have been extremely repetitive and boring, not to mention rewards were terrible until not that long ago (something which even they acknowledged).
Why did you bring SQs up all of a sudden? He was talking about quality INSIDE story quests. Not side quests, seems you have trouble reading
Lol what? Says SQ right there, as far as I know SQ stands for "Side Quest", everyone uses SQ for Side Quest on these forums.
If anyone has trouble reading here it's you.
Context is key. Both side quest and story quest have SQ in their first letters. Kabam is referring to Story Quest here.
I haven’t got the time doing current content and more is being added? I see a lot more fatigue and it ain’t a debuff
No one forces you to do all the content. Aim for what are you able to do and keep rolling. If you feel you're missing something out, then rethink your situation and focus on things which you want to do and not on things you need to do. If youre in an alliance which aims for better placements then consider stepping away from there and search for something better fitting for you.
In order to apply more focus on *quality* over quantity inside of Story Quest, we've decided to reduce the scope of this and future Chapters from the standard 6 Paths per Quest to 3 Paths per Quest. This not only reduces the overhead on work required for the content, but allows us to ensure that every path that does make it into an SQ Quest is the *best* it can be.
And where's all that quality going to then? Cause SQs have been extremely repetitive and boring, not to mention rewards were terrible until not that long ago (something which even they acknowledged).
Why did you bring SQs up all of a sudden? He was talking about quality INSIDE story quests. Not side quests, seems you have trouble reading
Lol what? Says SQ right there, as far as I know SQ stands for "Side Quest", everyone uses SQ for Side Quest on these forums.
If anyone has trouble reading here it's you.
Yes, you are correct in that sq is the most used abbreviation for side quests. However in this case it means Story Quests. You would have known if you clicked on the link in the original post.
Like the guy above me says: context matters. Seems you are still the one with trouble reading and not me.
Yes, you are correct in that sq is the most used abbreviation for side quests. However in this case it means Story Quests. You would have known if you clicked on the link in the original post.
Like the guy above me says: context matters. Seems you are still the one with trouble reading and not me.
Didn't know "Story Quest" was a used term around here. I automatically read it as Side Quest.
In order to apply more focus on *quality* over quantity inside of Story Quest, we've decided to reduce the scope of this and future Chapters from the standard 6 Paths per Quest to 3 Paths per Quest. This not only reduces the overhead on work required for the content, but allows us to ensure that every path that does make it into an SQ Quest is the *best* it can be.
And where's all that quality going to then? Cause SQs have been extremely repetitive and boring, not to mention rewards were terrible until not that long ago (something which even they acknowledged).
Why did you bring SQs up all of a sudden? He was talking about quality INSIDE story quests. Not side quests, seems you have trouble reading
Lol what? Says SQ right there, as far as I know SQ stands for "Side Quest", everyone uses SQ for Side Quest on these forums.
If anyone has trouble reading here it's you.
Yes, you are correct in that sq is the most used abbreviation for side quests. However in this case it means Story Quests. You would have known if you clicked on the link in the original post.
Like the guy above me says: context matters. Seems you are still the one with trouble reading and not me.
He said "let me reiterate using their words" why would I go read that Bible if he already summarized it for me (and typed SQs)? Can't have trouble reading it if I didn't even read it in the first place. Why? Cause he summarized it for me and typed Story Quest as SQ which another person automatically thought meant Side Quest.
So if I had 700k loyalty I could turn it into 7 loyalty shatter then sell it for 7000 7 star shards, when I only have 2 7 stars so far? Neat
Looks like the answer to that is: NO. Only tokens can be traded for 7 star shards and you can't get tokens from the store.
@BigPoppaCBONE You can, it says in the first line. The trade in store will be active today at 18:00 UTC, already confirmed by mike. Loyalty => Token => 7 star Shard
So if I had 700k loyalty I could turn it into 7 loyalty shatter then sell it for 7000 7 star shards, when I only have 2 7 stars so far? Neat
Looks like the answer to that is: NO. Only tokens can be traded for 7 star shards and you can't get tokens from the store.
@BigPoppaCBONE You can, it says in the first line. The trade in store will be active today at 18:00 UTC, already confirmed by mike. Loyalty => Token => 7 star Shard
Check for yourself. It's Loyalty => Shatter (Ugh. That name is stupid. Why couldn't they use shard?) and Token => 7 star Shard
So if I had 700k loyalty I could turn it into 7 loyalty shatter then sell it for 7000 7 star shards, when I only have 2 7 stars so far? Neat
Looks like the answer to that is: NO. Only tokens can be traded for 7 star shards and you can't get tokens from the store.
@BigPoppaCBONE You can, it says in the first line. The trade in store will be active today at 18:00 UTC, already confirmed by mike. Loyalty => Token => 7 star Shard
Check for yourself. It's Loyalty => Shatter (Ugh. That name is stupid. Why couldn't they use shard?) and Token => 7 star Shard
Ah! I did noticed that, and thought it was mistake/typo. Why would someone buy 15k shard and then form a loyalty crystal where you can directly buy one.
Seems like this is option for who will get some token from war rewards, like 10 token then convert the 10 token + buy remaining 5k for loyalty
Can we use solo health potions and revives for this quest or we are supposed to use alliance war revives?
This is a solo quest, so if you need to use them, they'll be regular Revives and Potions, not the ones for AW.
@Kabam Miike ... so does this mean normal war boosts can't be used either (150% cosmic boosts, power start boost, etc), just the normal "rainbow boosts"?
Can we use solo health potions and revives for this quest or we are supposed to use alliance war revives?
This is a solo quest, so if you need to use them, they'll be regular Revives and Potions, not the ones for AW.
@Kabam Miike ... so does this mean normal war boosts can't be used either (150% cosmic boosts, power start boost, etc), just the normal "rainbow boosts"?
The cosmic bosts will definitely work since there work in all games mode but a few places like lol abyssal it doesn’t work as great but the power star bot’s definitely won’t work
In order to apply more focus on *quality* over quantity inside of Story Quest, we've decided to reduce the scope of this and future Chapters from the standard 6 Paths per Quest to 3 Paths per Quest. This not only reduces the overhead on work required for the content, but allows us to ensure that every path that does make it into an SQ Quest is the *best* it can be.
And where's all that quality going to then? Cause SQs have been extremely repetitive and boring, not to mention rewards were terrible until not that long ago (something which even they acknowledged).
Why did you bring SQs up all of a sudden? He was talking about quality INSIDE story quests. Not side quests, seems you have trouble reading
Lol what? Says SQ right there, as far as I know SQ stands for "Side Quest", everyone uses SQ for Side Quest on these forums.
If anyone has trouble reading here it's you.
Yes, you are correct in that sq is the most used abbreviation for side quests. However in this case it means Story Quests. You would have known if you clicked on the link in the original post.
Like the guy above me says: context matters. Seems you are still the one with trouble reading and not me.
He said "let me reiterate using their words" why would I go read that Bible if he already summarized it for me (and typed SQs)? Can't have trouble reading it if I didn't even read it in the first place. Why? Cause he summarized it for me and typed Story Quest as SQ which another person automatically thought meant Side Quest.
Do we need to enlist AW to take part in this solo Showcase thing? Can a player run both paths just like the daily quests? Energy costs, war energy or usual energy?
Comments
I love this game. Yet the constant bugs and (at times) lack of acknowledgement of them (which seems to be an increasing trend), makes it very hard to enjoy all the content and stuff in it. I say all of this because I now fear some new and terrible bug coming to us soon.
If anyone has trouble reading here it's you.
Like the guy above me says: context matters. Seems you are still the one with trouble reading and not me.
Can't have trouble reading it if I didn't even read it in the first place. Why? Cause he summarized it for me and typed Story Quest as SQ which another person automatically thought meant Side Quest.
Seems like this is option for who will get some token from war rewards, like 10 token then convert the 10 token + buy remaining 5k for loyalty
Can a player run both paths just like the daily quests? Energy costs, war energy or usual energy?