I have a question. Will the defenders be high level ones like in high tier quests or are the difficulties of these quests dependent on the tactics? I know it might sound a bit stupid but, I just turned tb, I don't want to waste a lot revives and be frustrated again.
I have a question. Will the defenders be high level ones like in high tier quests or are the difficulties of these quests dependent on the tactics? I know it might sound a bit stupid but, I just turned tb, I don't want to waste a lot revives and be frustrated again.
This awards the equivalent of 2,000 7-star shards for completion and another 5,000 shards for exploration. I would go with the assumption that it will be fairly difficult and you will be frustrated. 🤣
I hope this is the only time a deathless piece is included in the rewards - just to force engagement in the first release. Just one person's opinion, but following Necropolis, the content released this year is just not very enjoyable.
@Kabam Miike we are not seeing the showcase event. What is happening?
Please check under the Side Quest tab.
I have checked, restarted the game and there is only 7 symiote and 4 ironheart quests, it is not showing. I asked couple friends and they also have same issue
We also hope those who typically shy away from Alliance War enjoy the chance to experience some of its challenges adapted into a single-player format that’s maybe more your usual style.
I tried and I now know I never want to do high tier Alliance War, thanks Showcase
This content is for Paragon and Valiant players, yes.
Damn, sorry to bother then, but i really hoped for the content since it never mentioned the progression lock. Better to hurry and get the paragon yeey, justa chapter and 2 r4's left..
This content is for Paragon and Valiant players, yes.
Damn, sorry to bother then, but i really hoped for the content since it never mentioned the progression lock. Better to hurry and get the paragon yeey, justa chapter and 2 r4's left..
I only just got Paragon recently! If I can do it, you can do it! Good luck!
This content is for Paragon and Valiant players, yes.
Damn, sorry to bother then, but i really hoped for the content since it never mentioned the progression lock. Better to hurry and get the paragon yeey, justa chapter and 2 r4's left..
I only just got Paragon recently! If I can do it, you can do it! Good luck!
Tnx, I appreciate all the response. Keep up the good work!
Kabam, I have to say you guys are just so great at coming up with new and exciting ways to get players to dump revives and spend units on content.
Between the all the new content and the energy costs it's getting impossible to keep up at the top tiers for people who want to enjoy the game casually. With the special daily objectives we've now got strict daily playing requirements to get top level rewards and if you want to get that shiny deathless king groot here's a piece of content that's going to be a huge revive dump for most players. Oh and it's 5 energy cost per tile so don't even think about trying to give it multiple runs to come up with good counters to solve difficult fights.
Also btw once you've made it through the path here's a massive Photon boss who's specials are impossible to avoid in pure light form and just did 25K damage through my block while I was trying to create an opening. Fun stuff!
Seriously, I don't think the game has ever been in a less enjoyable spot for me personally. Hats off to you guys.
This content is for Paragon and Valiant players, yes.
and it's rather well done ... i had my doubts about it ... but a marvelous way to pay homage (good or bad) to the wars of yesteryear and in this case yestermonths lol
i quite enjoyed it as Decay was one of my favorite attack tactics so laughing at Hazard with Titania is just as fun as I remember it.
Why does anything good come with a catch with this game now?
You are paragon, but can’t rank 5 6 stars, bc that makes sense?! Battlegrounds evolved into the most sweaty grind sessions ever for a subpar store Side events are now 11 quests Deathless champs are cool but now you need to play to the WORST game mode to get them
Been playing since 2016 and I’m without an alliance bc I have nothing to work towards until I can become valiant. The fun has never decreased at such a fast rate. This was the only video game I ever played and it’s being taken away.
This piece of content was the least enjoyable thing ever. I hope I will never be forced again to play this. AW is horrible at its own but this showcase thing is even worse. I wish everybody who enjoy it a great time, but this is nothing for me personally
ive been playing this game for a while now, and this last month was just the worst i've seen in the last couple of years.
with the current war meta and then this, its just meh.
When you guys stopped the revives farming thing, you said, if the player base has and an overflow of revives available to them and rush through content it would not be worth for us to create new content, then came the CCP challenges, and people complained about that, then your stance is, you don't have to do it if you don't want to, doesn't that not all equate to the same why would we bother making things if people are just not going to do it.
If people rush through things you are unhappy, but if people don't do things, you are fine with it. Would a creator rather have their work touched even tough the people rush trough it, or don't do it, at least your work is not for nothing, people enjoyed it.
Do you think your work the last 2 months was worth it, there was a thing about the player base in another threat, that said who is the player base exactly, well i don't know, but my opinion is (player base of one), the content the last 2 months that's been thrown at are us, where not properly tested, over tuned and not fun at all
If this was done as a showcase to alliance war and encourage people to participate, it has definitely failed in that purpose, I wonder how many players who have not done war went out of this quest and goes 'Wow, that was fun! I definitely want to experience more!'
Now, I don't think this content is entirely worth the outrage considering deathless guillotine did require one path of necropolis which does amount to some resource investment as did this challenge. However when you consider this on the back of the CCP challenges and medicore side quests for months but anything with semi-worthwhile rewards having this difficulty spike, its just very frustrating and frankly not fun.
It's like we are back in the Act 6 era where act content was overtuned and then you slowly stepped back into making it more enjoyable (but then also lowered the frequency of the release cadence)
Comments
Will the defenders be high level ones like in high tier quests or are the difficulties of these quests dependent on the tactics?
I know it might sound a bit stupid but, I just turned tb, I don't want to waste a lot revives and be frustrated again.
I asked couple friends and they also have same issue
Better to hurry and get the paragon yeey, justa chapter and 2 r4's left..
I appreciate all the response.
Keep up the good work!
Between the all the new content and the energy costs it's getting impossible to keep up at the top tiers for people who want to enjoy the game casually. With the special daily objectives we've now got strict daily playing requirements to get top level rewards and if you want to get that shiny deathless king groot here's a piece of content that's going to be a huge revive dump for most players. Oh and it's 5 energy cost per tile so don't even think about trying to give it multiple runs to come up with good counters to solve difficult fights.
Also btw once you've made it through the path here's a massive Photon boss who's specials are impossible to avoid in pure light form and just did 25K damage through my block while I was trying to create an opening. Fun stuff!
Seriously, I don't think the game has ever been in a less enjoyable spot for me personally. Hats off to you guys.
i quite enjoyed it as Decay was one of my favorite attack tactics so laughing at Hazard with Titania is just as fun as I remember it.
You are paragon, but can’t rank 5 6 stars, bc that makes sense?!
Battlegrounds evolved into the most sweaty grind sessions ever for a subpar store
Side events are now 11 quests
Deathless champs are cool but now you need to play to the WORST game mode to get them
Been playing since 2016 and I’m without an alliance bc I have nothing to work towards until I can become valiant. The fun has never decreased at such a fast rate. This was the only video game I ever played and it’s being taken away.
with the current war meta and then this, its just meh.
When you guys stopped the revives farming thing, you said, if the player base has and an overflow of revives available to them and rush through content it would not be worth for us to create new content, then came the CCP challenges, and people complained about that, then your stance is, you don't have to do it if you don't want to, doesn't that not all equate to the same why would we bother making things if people are just not going to do it.
If people rush through things you are unhappy, but if people don't do things, you are fine with it. Would a creator rather have their work touched even tough the people rush trough it, or don't do it, at least your work is not for nothing, people enjoyed it.
Do you think your work the last 2 months was worth it, there was a thing about the player base in another threat, that said who is the player base exactly, well i don't know, but my opinion is (player base of one), the content the last 2 months that's been thrown at are us, where not properly tested, over tuned and not fun at all
Now, I don't think this content is entirely worth the outrage considering deathless guillotine did require one path of necropolis which does amount to some resource investment as did this challenge. However when you consider this on the back of the CCP challenges and medicore side quests for months but anything with semi-worthwhile rewards having this difficulty spike, its just very frustrating and frankly not fun.
It's like we are back in the Act 6 era where act content was overtuned and then you slowly stepped back into making it more enjoyable (but then also lowered the frequency of the release cadence)