**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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*To note, I feel I could be doing a lot worse to people below me, as I’m sitting on and additional 2 r3 rankups and 3 r2 rankups until next month*
It happened with AQ and AW, people with 21k Prestige playing map 6 and Gold levels cause the rewards don't justify the efforts
Even with EQ there is a lot of people asking to uick the gauntlet after completion and have to explore.
Just wait a few months.. people will say that the cost of raids its too high to do them monthly..
Not gonna lie, a 7* nightcrawler to push to gc for the next 3 month's where I also have to buy runes in New sidequest store and get them form where ever else hasn't exactly screamed " go go go" to me, by any means.
Yeah, no... If their intention was to incentivize people with 10 runes they definitely missed the mark this time.
The challenge is those milestones are still the launch milestones and were out of date 6 months ago.
Better 48 hour objectives for winning would also help.
- It would take 15 games for me to go up a tier.
- Essentially I would need 45 games to get through the last 3 tiers and get into GC
- It takes maybe 4-6 games to clear the objective every 2 days
- it would be 2 weeks or more before I would get into GC
I do not have the incentive to do anymore than the objectives and there is no guarantee that it works out nicely like that. Don't really think anyone is camping out I think it is just too much of a grind for anyone to be botheredThe fact that they put these runes where they did as some sort of incentive may have gotten some extra people to push, but I don't think it's gonna be nearly as many as they may have thought.
Even with the new Valiant store released this month I can't be bothered to push, and vibranium is an extra 16 5k tokens, with the now added 10 runes.
If they had updated the solo rewards though, I believe that would have incentives alot more people to actually care because other than the tokens in vibration for the updated store, I have zero incentive to really try.
And believe me, as much as I want that extra 16.5k token, even then I doubt I'll actually push to get them.
I haven't even gotten the 5 wins for vibranium 3 yet and honestly I just don't care because I'm not hurtin for the 6* shards they offer in the solo rewards, haha
Every meta somehow gets worse than the previous ones.
Upping the rewards to previous lvls (that were meta at the beginning) just won’t b enough for me now as I expected some fun with diff game modes within bgs, fun tournaments (as in 4/3/2 star challenge, alli battles where allis pick the top 5 players to compete against other allis until a champ alli is found etc etc. im not that creative 😂 although I do consider myself a tester rather than game mode designer) but what we have over a year on is just stupidly hard nodes or easy af nodes month by month that r not interesting or enticing just a long ass read and a headache to play through.
One of the worst parts is being conditioned to gain and rank champs I wouldn’t even look at before and only last 1 meta. Why not up the rewards and sell elders in deals instead of just selling ridiculously hard def that no one really wants to fight without 1 specific counter or it’s a loss.
it’s not fun and the rewards suck that’s why I’m in vt not gc. It used to take me 2 days to get to cg now it’s over 2 weeks. Apologies that was so long.
It would be fun. Yes a lot of fun; but how is this going to profit a company?...
People will say what they wanna say about the armor burn and dot metas and even hate on them but compared to metas like the current one, they were actually extremely fun. The metas lately have just been boring and annoying and I'm sure that's another reason people don't wanna get out of VT, GC metas lately have also been extremely unfun and boring.
Or even just a x1.5 multiplier for the current objectives, I think that would be good enough for people to rush in.
Battlegrounds has become very top-heavy, and it's a structural side-effect of the way VT is designed. Every season, the bottom of the pool has less incentive to push and a harder wall to run into, so they drop out. The next season, the floor for viable participants gets higher and then better players are pushed out, too, until the only people left are the ones at the top of the game. It's not a sustainable model.
Yeah that's gonna work really well ..
Meanwhile, the stock of skill attackers would plummet, without any need to counter Photons or Scorpions. Banning a class from the mode is just too big a swing.
I fully agree with you about nuke metas though. Especially since, on a personal level, I find the most popular nuke champs boring to play and so I choose not to rank them (Herc, AA, CGR, etc.). I much prefer metas that require actual thought beyond “yellow number go brrrr”
I would rather have that change than stay like this, where season after season only high Paragon and Valiants are the only ones playing on BGs, without even trying to, just to get the daily objectives.
What is the point on a competitive mode when the only thing competitive are the Celestial ranks?
You argue too much without giving possible solutions or saying anything useful at all
Would I like more tokens? Sure. But I also spend a ton of energy to try and get all difficulties of EQ 100% for the month along with other things, so I usually end up spending Elder’s Marks for BGs entry, and I have no desire to blow through my entire stash grinding the game mode for **** rewards so that when an eventual season does pop up worth grinding, I barely have any left. And I’ll be damned if I spend units on Elder’s Marks.
I’m sorry it’s hard for you, but I’m not going to be forced to play more than I want so it’s easier on others.