**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Also this wasn't on the old nightcrawler so possibly something to do with new champion kits?
That’s what frustrates me—not saying it’s intentional, but knowingly dropping content that either requires striking block or grants defenders parry without making some allowance for a known double medium bug doesn’t square with how I believe the team wants the game to operate.
Dr. Zola
There seems to be an overarching philosophy that bugs shouldn’t influence design, in any conceivable way… which I agree is probably best 90% of the time. Bugs will happen and they will go away (maybe) so you don’t wanna be stuck with an inferior design because of a temporary bug. I can especially see this philosophy being important in champion kit designs. For example, Nick’s design never includes his LMD because of its bugs… Nick would be an inferior product without it so this approach has benefits.
But there are circumstances like the current Magic Thief meta, where I just seems like this philosophy is overly rigid in its application. Especially because at the end of the day metas like this are as temporary as the bug if not more so. So to me this is where the philosophy becomes problematic. Temporary content should be mindful of the state of the game, inclusive of known bugged gameplay interactions. If parry isn’t working optimally, we shouldn’t be asked to parry in an AW or BGs meta, if instructing us to hit the block gets us parried that’s a poor design.
And I get that bugs may just simply occur at suboptimal times, or may not even be known… but with Magic Thief that isn’t the case. Yes, the initial design of the meta did not include tapping the block, but as soon as that was introduced any champion with a double medium should have been pulled as quickly ad new champs were added as those champions are no longer tactic friendly because of the bug. This becomes more and more true with every tier because at the higher tiers tapping the block is more important.
So…is this simply the state of the game now? Has the team quit on trying to rectify the double medium issue?
Communicate. Simple request.
Dr. Zola
However, given that Showcase and BGs and AW all continue to present issues for double medium champs, and much of that content was introduced after the February post, I’d like to think we were owed something other than a general “trust us we said we were working on it” comment.
It’s disappointing for sure. It has cost me a few revives as well as a few BGs fights. Hopefully, those are resources that count as relevant to the team.
Dr. Zola
Is this bug even mentioned on the trello board ?
https://youtube.com/shorts/5SqO3oPiBh0?si=CHH_jY8M89LbLxN0
I’m beginning to think my experience isn’t all that unique—it’s just that I’m very vocal about it. But the lag or hyperspeed I encounter sounds like variations of other complaints.
Often my fights *feel* like a turn-based game rather than a dynamic, real time game.
In what was perhaps the easiest WoW fight, I struggled against Hulkling primarily because it felt like he was able to move first, and then I could take my turn and try to move away.
His specials seemed to sweep across the screen not because they actually did, but because my ability to counter was compromised by slow input response—something colloquially called “lag,” although that term can mean many things. I didn’t have that issue when I faced him first time a few weeks ago.
Dr. Zola
I prefer being aggressive and pushing forward, but lately all I can do is hang back….
4 hit combo…
Hang back till they do a special
4 hit combo again…
Wait to intercept….
4 hit combo…
Hold back again…
Repeat repeat…
I never use a second medium on blocks, you’re basically giving a free hit.
Never use a second medium on silk if your going to use a heavy straight after…
Like other said, if a double Medium, follow by Light into block guarantee being Parried. With some of the best Magica champs having double Medium.
So essentially, there a bug being going for months (at this rate might be year, I remember this happening with Tigra too way back), and while Kabam "trying" to fix it, Kabam also created a tactic that force players to play into this trapped bug.
This does scream out poorly design.