Nerf onslaught and bullseye
JT_Supreme
Member Posts: 1,233 ★★★★
Nerf them or give everyone them (reference doom). But seriously the passive damage and block damage in bg is enough to pull hair out. Spent all 6 star shards on the featured still don’t have either. I really don’t like banning the 6 stars of them when the opponent has a bunch of 7r3. But they are so annoying that I just have to. Just took 50% block damage from bullseye even tho I played perfect, huge blow, not fun.
17
Comments
Boost Bullseye and Onslaught!
Bullseye's instant bleed damage isn't about skill; it's about either being bleed immune or having good enough power control to prevent Bullseye ever throwing a Special.
Git gud, bro! Haha
Bullseye though, I agree he needs something done. Even with a perfect counter you're still taking massive damage from that sp1, ughh...
I have a feeling he will be toned down, hence I'm not ranking my 7* until I see what happens to him. 😪
But I will say that the addition of many hard defenders to the game has turned BGs into a chore, and unless you are a super duper try hard sweaty player you're going to mostly be frustrated. If that's what Kabam wants as the player experiuence, so be it. Doesn't make much sense to me, but it's their game.
Bullseye, on the other hand, has a mechanic that prevents most nuke champions from working because you have to interrupt your flow as soon as he gains a bar of power. There are workarounds to this, but the most common nuke champs are not on that list of options.
For Bullseye I suggest either allowing his killer instinct to be reduced by ability accuracy, (allowing champs that inflict slow to counter him) or having him not regain his killer instinct when pushed to 2 bars of power. That way you could use a relic with anyone to disable the killer instinct, and push almost to 3 bars of power before baiting a special. Greatly mitigating the bs block damage and allowing more champs to take the fight healthier.
Onslaught is a tricky one. Other than gaining neuroshocks just for hitting him, nothing about his kit is completely bs like bullseye. He’s a much fairer fight, but still incredibly difficult. I would suggest either allowing tech champs to not gain neuros just from hitting him, or remove his crushed charge on defense. He’s already got a lot to worry about and the crushed just prevents champs from not baiting a special and nuking him down. Onslaught is a champ whose base kit alone is a challenge, and nodes only take his difficulty even higher. He’s a fairly designed fight… for the top 5%. If even high tier players struggle against him what chance does the average community member have?
We used to have fairer defenders with more difficult nodes to raise the difficulty, now we have a few awful defenders and nuke metas. As a result, it seems like these few defenders are so far above the rest that my old school less annoying defenders do very little on defense, because without nodes to help them there isn’t much they can do. But at the same time if we had more difficult nodes the top defenders would be even worse. There’s a balance issue. The new flashy defenders indirectly nerf some of the older ones.
Anyway this was a nerf suggestion turned rant but yeah I don’t think these new defenders have improved the game at all.
I'm still working on Bullseye. I can get him down easily enough, but my HP does the same unfortunately, lol. When you can parry/block, he isn't too bad.
We'll see more and more of these posts because once you rank a champ, you put them in your deck and you're less likely to ban. I enjoy the challenge and get excited when they drop their Bullseye and I place mine. BG's can give a lot of insight on which champs work well and which ones don't.
Thanks for banning both of ours so now I don't have to worry about yours at all, on top of the 3 bans I just did, lol
Bullseye, yes