A thought on Parry / Dexterity
Terra
Member Posts: 8,499 ★★★★★
Why are these even masteries to begin with? Why aren't they baked into the original framework of the game?
They're so instrumental to anyone's success of the game everyone has them.
Having them enabled by default, and making a tutorial on how to use them (not too dissimilar from the act 1 training grounds) could be very helpful.
Maybe turning the precision effect of Dexterity passive would be good too.
They're so instrumental to anyone's success of the game everyone has them.
Having them enabled by default, and making a tutorial on how to use them (not too dissimilar from the act 1 training grounds) could be very helpful.
Maybe turning the precision effect of Dexterity passive would be good too.
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Comments
You cannot bypass autoblock champs like medusa or omega sentinel.
And you have a risk of getting parried in story quests lol.
Not of every champion.
base kit is the GAME. core rules. on top of that are piles of conditionals for each class, rarity, and individual kit.
ON TOP of that, "our valiant summoner" has extra abilities.
you're right, Parry and Dex are unavoidable. past a certain point. there are still new accounts, there are still people joining, learning to block, learning 2 hit 5 hit whatever combos. Kabam made them cost almost nothing now to unlock the masteries, because they're essentially required. but they need to be unlocked for the new account to have an actual learning curve.
1. It’s already in a mastered tree that has useful things but not many useful things so being able to us points on parry and dex to get mystic dispersion nice
2. Being able to turn Dex off for dorm, buffet, mojo and all those annoying champs or nodes to dex against is very nice