New Apple rules for drop rates
bugsybrown1217
Member Posts: 11
Per the new Apple rules for transparency of crystal drop rates, when will Kabam release the information?
-3
This discussion has been closed.
Comments
'These Drop Rate Crystals guarantee at least the drop rates for a 2* crystal, with an (incredibly) rare (to impossible) chance of receiving drop rates for a crystal that you actually care about.'
PURCHASE NOW: 1000 units + an arm and a leg.
But the units are mostly paid for, yes you can get the odd few here and there, but they sell units for cash...
So even unit crystals should have drop rates released.
That's asking them to follow the intent of the rule, rather than follow the specific wording of the rule.
And that's on Apple. Not on Kabam.
You're completely misunderstanding what the App store guideline document is. Apple decides to accept or reject apps based on their own internal decision making process, and they answer to no one. In the past, app developers would get apps rejected for reasons they did not understand or did not know were important, and sometimes one app would get accepted and another rejected that seemed very similar. In response to developers asking for guidance, Apple created the guidelines document to communicate their *intent* to their developers.
The guidelines are not subject to rules lawyering because they are not rules. They are Apple's attempt to give app developers guidance. They are there to help the developers, not act as a checklist that can be used against Apple. Very specifically, the guidelines documents are not a terms and conditions document and can be revised at any time for any reason. Apple can also make new rules and accept or reject apps without updating the guidelines document.
No one has *ever* used the guidelines document against Apple to appeal an app rejection. You do not try to pick apart the guideline wording. If you want to play games and try to rules lawyer Apple, Apple will simply reject your app.
Apple app developers all know this, especially ones that have developed apps since before the guidelines document was published.
To repeat: the guidelines document is not a set of rules that bind Apple and its developers. It is there for developers that want guidance. It is not there to tell you what the boundaries are or for people trying to find those boundaries. Apple rejects applications all the time that follow the letter of the guideline rules. You are supposed to read the guidelines, see what Apple currently believes is important, and use that to guide your efforts to make apps that will pass the approval process. If you try to push the bounds of the guidelines, you take the risk your app will be rejected. That risk is entirely your own.
What deadline.
We have a thread open on this already. You can find it here: http://forums.playcontestofchampions.com/en/discussion/39949/apple-now-requires-game-developers-to-disclose-odds-on-loot-boxes-merged-threads
At this time, we still don't have any further information to share with you all, but as we have said before, as soon as we do, we'll let you all know.