BG VT π Upgrades Next Season
Herohanoi
Member Posts: 122 β
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I just watched Richtheman Video about Updates for next month. There is new improvement for BG VT, for the entire VT we will get 2 medals per win and lose one per defeat. There will be additional ranks with additional rewards to ease these changes. What are your opinions? π
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However, I haven't watched his stream yet so maybe he addresses this.
Itβs a win. 2 medals for Kabam.π
Kabam Crashed said:
Hey all. We will be sharing more details before the next BG season starts, but the goal of this change was to make the climb more plausible for those struggling to make progress but not necessarily make it faster for those who were already climbing with ease. We have added additional ranks as well as additional medals to every rank. Wait to see the details but if you are one of those players breezing to the GC with a ~75% win rate, it's going to take about the same number of matches to get there.
It is essentially mathematically impossible to both increase medals per win and increase medals required to promote and have everyone back where they started. If they are targeting ~75% win rate as being roughly neutral, as Crashed mentions above, then it is all but certain that players above 75% win rate will take more wins to reach GC, and players below 75% win rate will take fewer wins to reach GC than now. So the net effect is going to be to shuffle things around where most players will see something different, but most players will see an overall improvement in at least how they progress through VT.
Of course, if your win rate is far below 33%, then you can still get stuck, at least temporarily. The biggest winners are likely going to be the players whose win rates are between 33% and 65%. Players below 33% will see some improvement (for statistically complex reasons) but will still likely see a significant grind to progress. Players from 33% to 50% win rates will go from having a statistically net negative medal win rate to a net positive one, which means they will, on average, see positive progress upward more often than getting stalled. And the players slightly above 50% will go from seeing win/loss trades stalling them temporarily (before breaking through on lucky streaks) to gaining substantial forward bias (gaining medals) in their successive matches, which should counterbalance the extra tiers being added to compensate for the higher medal influx.
2 for win, 1 for loss will help - if the 5 medals needed to progress doesnβt increase as well
And hopefully GC players will start 5 tiers below even with the addition of tiers.