**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BUG - SPRING OF SORROW ANNIHILUS**
Currently, Annihilus has their Signature ability erroneously set to 1 - it should be 0.
The team will be fixing this issue ASAP.
Thank you for your patience.
Currently, Annihilus has their Signature ability erroneously set to 1 - it should be 0.
The team will be fixing this issue ASAP.
Thank you for your patience.
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If so, then it should be everywhere in the game, but Kabam knows better, they would rapidly loose the player base, no player base, no revenue, no game. We can coun't on 1 hand where that node is, why do you think that is? And except for the 2 example I gave, you can use your reverse control immune champs, Kabam even encourage you to do exactly that.
Another fact is that Necro GM Phase 4 can be done with Reverse Control imunne champ, but i am sure you already know that
Overall I think it’s fine for a node like this to exist, as long as it’s limited to special difficult content such as this. It shouldn’t bleed into stuff like EQ or story where a path has reverse controls, because having that immunity is a counter and that content should be testing your roster width, meanwhile Spring of Sorrow is meant to test your skill at playing the actual game.
Also in the Necropolis, the node stopping reverse controls immune didn’t outright ban them. It was “-2% of current health” so you couldn’t actually die due to the tick damage. That seemed fair to me, as the “punishment” for trying to go round the Grandmasters abilities was to play at low health. They could have chose to outright kill them like here, but they didn’t. Necropolis was meant to be hard, if you wanted to “balance the scales” by removing Reverse controls then the game balanced the scales back at you to still keep it difficult. Otherwise the Grandmaster would have been easy to just use a reverse controls the whole time and probably solo for good players
Then again.
Once upon a time, the game was dominated by Perfect Block teams. We still have perfect block, but we no longer have perfect block teams, and the meta of the game has for the most part moved on. I'm sure we lost a few players when Kabam removed perfect block synergy teams from the game. But we seemed to have managed just fine without them.
The game moves on. Not everyone moves on with it. But these arguments have been used before many times to claim that because we didn't do it before, we shouldn't do it now. They always lose, and always will lose. And if that means the game loses some players, that's unfortunate, but they will be replaced by players willing to deal with the game as it is, not as they demand it to be.
Reverse controls are a sort of thing that your brain will not comprehend straightaway if you are not used to it.
I used to hate this stuff but somehow I decided to practise this against a reversed controls Kindred in one of the previous event quests.
Cos it was like 2 energy or something and free practise.
You have to let your brain naturally adapt and develop an automatic reflex for revere controls.
But in this particular fight, there is a trick, keep pushing her to her special 1 while the controls change, pick a champion with fast specials, you have a sp1 power gain...put in just for that reason. This actually made it doable. Cos you just have to handle the RC on sp1 evades.
Rest of the time just parry and heavy and wait out the timer if its in between the switch..you basically screwed if the controls change in between the special evade.
I found that once you can get into a rhythm you can use your specials and striker to help transition from reverse to normal. It helped my smooth brain, it might help you too 😂😂.
AI can be tricky, plenty of my attempts the ai waited to throw specials the second it transitioned from normal to reverse or the opposite. All of the fights you can get into the flow and I especially found the striker clutch during transitions between control switches.
Finish every combo with a light attack and you’ll get it. All these WOW AND SOS fights are highlighting some specific muscle memory. I tell myself that when I get especially pissed off.
You can parry to slow the fight down and transition that way as well. GL
But then that means the champs who don’t have immunity have twice as many annoyances to worry about compared to those immune, so now any champ that isn’t immune is immediately considered an unideal option. Now we have like 3 champs who do the fight well, because there’s a major imbalance between the champs who are immune to reverse controls versus the ones who aren’t.
Ok, then let’s remove the reverse controls altogether. But then what’s the point of the fight? Again they’d have to add a different node set to keep the difficulty balanced since the defender is gwenpool. Then we have another fight like iron fist where people complained anyways.
The point of this node immunity punishing node being here is so that you have to play the fight mechanics as intended and can’t just cheese through. It’s like how they replaced 6.3.6 capIW’s fury buffs with passives so you couldn’t just stunlock the whole fight with Ronan. He was meant to be a challenging boss, and so is this gwenpool. I just don’t understand what your advocating for, because if they just removed that node this fight would be completely unbalanced.
(I'm just playing, don't yell at me.)
If this fight allowed champions immune to reverse control it would be about as hard as a Winter Soldier fight in ROL.
Honestly the fights are supposed to be taxing and they are aimed at end game players or those willing to revive through the sorrow.
The point of "punishing" immunities is so you don't just take the easy way out. Necro GM punishes you for reverse control immunity because otherwise, it's just a generic GM fight, which most people doing Necro should be familiar with, and it wouldn't be any harder. This fight punishes it because the reversed controls are the only thing making this fight even slightly challenging.
Further, aside from Necro and this fight, where do you get punished for bringing an immunity?
This fight isn't even that bad. I'm nowhere near the most skilled at this game, and I was able to get a solo with Vox on my second try (then I realized using Vox was pointless), then I got a solo with Angela after a handful of tries.
I've essentially given up on getting any of the Deathless champs within the foreseeable future and, frankly, I'm enjoying the game a heck of a lot more without all the FOMO.