1) If you don’t get the piece, you can get it for units down the line. Not that big of a deal.
2) Reversed controls is not that bad. You just gotta practice it for a while and it’s fine.
3) I am not MSD or anything like that, and I’ve had two different 80% runs at this boss already with different champions, unboosted and while listening to a podcast. This is extremely doable.
4) Reverse controls is literally a skill. It shows up frequently enough in the game that it is a thing worth knowing how to do, same as parrying, dexing, and intercepting.
Your 4 point is not true. It’s not all about skill. And the frequency is nothing close to parry, dex and intercept. We learnt about these 3 right from the beginning and we use it every day we play the game. That cannot be said about reverse control so much so that it’s found in end game content.
1) If you don’t get the piece, you can get it for units down the line. Not that big of a deal.
2) Reversed controls is not that bad. You just gotta practice it for a while and it’s fine.
3) I am not MSD or anything like that, and I’ve had two different 80% runs at this boss already with different champions, unboosted and while listening to a podcast. This is extremely doable.
4) Reverse controls is literally a skill. It shows up frequently enough in the game that it is a thing worth knowing how to do, same as parrying, dexing, and intercepting.
Your 4 point is not true. It’s not all about skill. And the frequency is nothing close to parry, dex and intercept. We learnt about these 3 right from the beginning and we use it every day we play the game. That cannot be said about reverse control so much so that it’s found in end game content.
Fortunately for you and op, you have two full weeks to practice 😉 If the fight really was that hard people wouldn't be soloing left and right.
1) If you don’t get the piece, you can get it for units down the line. Not that big of a deal.
2) Reversed controls is not that bad. You just gotta practice it for a while and it’s fine.
3) I am not MSD or anything like that, and I’ve had two different 80% runs at this boss already with different champions, unboosted and while listening to a podcast. This is extremely doable.
4) Reverse controls is literally a skill. It shows up frequently enough in the game that it is a thing worth knowing how to do, same as parrying, dexing, and intercepting.
Your 4 point is not true. It’s not all about skill. And the frequency is nothing close to parry, dex and intercept. We learnt about these 3 right from the beginning and we use it every day we play the game. That cannot be said about reverse control so much so that it’s found in end game content.
People love making up things I said today, which is weird since you’re quoting what I said.
I did not say it was “all about skill,” I said that it is a skill. There are, as there always are, other factors at play in this fight. I just had a run where the control timer expired so precisely in line with the second part of Gwenpool’s sp2 that I just had to guess which way to swipe. Guessed wrong, cost me the run, had to reset.
Your frequency argument makes no sense. Is a thing that doesn’t come up frequently not still a skill? If I was a world class chef but I only cooked once a month, would that then not count?
And it’s funny that you say that intercepting is a thing we learn right from the beginning of the game, because that was not always true. As I said elsewhere in this thread, intercepting really was not a common part of the game until a few years into its life. And that was *not* well received at its inception. As the game grows, new skills need to be developed. It has always been that way, it will always be that way. And it should be that way.
Just don't use reverse immune champion. Solution is simple is that. This end game content it should not be easy as op thinks. Just go and practice reverse control and get it over with instead of crying on the forum by posting about it.
They made nodes to penalty as other wise it be too easy like if u used jugs it would take 2 sp2s most likely to almost kill her
People complaining about the reverse controls are not necessarily saying take that node off and keep the rest. Maybe it sounds that way but that’s not what they’re saying. They’re basically saying, I hate reverse controls, give me something else other than that. And I completely understand. This game has taking a turn for some months now, I don’t know if people have realized. If they keep going at this pace, it will become more obvious. The hiring and consulting from these top tier players and YTers has raised the difficulty level, and it’s causing frustration to many players. They might want to bring people from mid level to balance things out. Look back to recent champs, you have disabling dex, willpower, guaranteed damage, etc. What next?
I’m not sure in what way “mid-tier” players could reasonably contribute to the design of end game content, and the content under discussion is end game content.
Also, mentioning “disabling dex and willpower” in the same breath as discussing game difficulty is not something I can take seriously. Disabling willpower in particular has almost nothing to do with how difficult a champion is as a defender. And “guaranteed damage” is something that has been complained about for about as long as the game has existed. People were complaining about it when Kabam eliminated perfect block teams. Oh my god, now we have to take block damage. Limbo was yet more “guaranteed damage,” there was strike back damage, nodes like starburst. “Guaranteed damage” or at least what people were describing as guaranteed damage, has been around since basically forever. It is probably the oldest MCOC bogeyman.
What’s next? If the last ten years is a guide, something else. Root was probably the last big sky is falling difficulty innovation. It isn’t going to be the last. When you ask “what’s next” you say that like we’re all supposed to believe that there shouldn’t be anything next, and yet Kabam is threatening to do something next. But that’s the exact opposite of the history of the game. The history of the game is that there hasn’t been a single year of this game’s existence where difficulty innovations haven’t been added to the game, the meta hasn’t been significantly changed, and the content hasn’t shifted in some way to require new skills or new thinking. What’s next is the next thing. And the next. And the next. There’s always going to be a next. Because there always has been. People who think that the situation today is a radical departure from the prior trajectory of the game simply haven’t been paying attention.
Once again, by lack of creativity or laziness, you have decided to penalize using reverse control immune champ. Why even bring this immunity in the game if it is to then penalize its use. You even went further this time, you can't even attempt to use them, you die within seconds.
I refused to explore Necropolis for that reason, and I will most probably skip this week SOS. Reverse control is hard enough, switching back and forth from it is just stupid. It is stupid in Necropolis, it is even more stupid this week. If I don't get the last piece for Vision because of it, I guess I will have to decide if I go full retirement from this game.
Don't give me the "you don't have to do everything in the game" bull. You are purposely making this game more and more annoying.
This content is only great for content creator like MSD or KarateMike. Place this stupid node in Carina Content Creator Challenge, it's perfect for them, they will get views on youtube and we won't be bother by it.
And no, reverse control is not a skill, it's an annoyance, period. Switching every 8 second, that's giving us the middle finger
difficult fight intended to be difficult is difficult, more at 8.30.
Frankly, the SOS of this week is really not hard or complicated, for my part, I managed to make the 3 objectives with 5 Rea Solo. I used Hit Monkey R5 ascending, Iceman R5 ascendant and Sauron 7 R2. You just have to stay focused on the timing of reverse control. The degats inflicted was powerful with SP2 of my champions and the boost
I have to disagree with you the reverse controls ain't too bad in necropolis as it is here but this is end game content it is meant to be that tough but the best part is you end up learning how to deal with it after practice. The penalty is there for a reason or people will just steam roll it with juggs sinister wiccan or prof x
Imagine last week’s Onslaught with the reverse controls of this week. Enough said.
Kabam was kind enough to give us Gwenpool and just let us handle the nodes. 😂
This is what i was thinking like id probs not of done the fight as trying to get intercepts with inverted controls while mind set switching back and fourth on sp1 dexs thats just too complicated
They made nodes to penalty as other wise it be too easy like if u used jugs it would take 2 sp2s most likely to almost kill her
People complaining about the reverse controls are not necessarily saying take that node off and keep the rest. Maybe it sounds that way but that’s not what they’re saying. They’re basically saying, I hate reverse controls, give me something else other than that. And I completely understand. This game has taking a turn for some months now, I don’t know if people have realized. If they keep going at this pace, it will become more obvious. The hiring and consulting from these top tier players and YTers has raised the difficulty level, and it’s causing frustration to many players. They might want to bring people from mid level to balance things out. Look back to recent champs, you have disabling dex, willpower, guaranteed damage, etc. What next?
They were saying to remove the immunity penalty as they do just want it to be a easy fight by using sinister jugs prof x but this content doesnt work like that its suppose to be end end game which requires the skills to do and practise
I did it with kingping, the goal was to minimise the extra hits, more you hit more are chances for you to mess it up. Spam heavy in corner, dodge specials, rush into for medium, parry, spam heavy, dodge specials, sp2 repeat.
Don't do MLLLM, just go in, parry, heavy spam, dex special, sp2 repeat.
Imagine last week’s Onslaught with the reverse controls of this week. Enough said.
Kabam was kind enough to give us Gwenpool and just let us handle the nodes. 😂
This is what i was thinking like id probs not of done the fight as trying to get intercepts with inverted controls while mind set switching back and fourth on sp1 dexs thats just too complicated
Yeah. It’ll be a nightmare to fight tbh. I’m sure there will be people who will be able to solo it but I’m gonna admit I’m not there. Will gladly spend a few revives that will expire anyway to save on the headache.
Imagine last week’s Onslaught with the reverse controls of this week. Enough said.
Kabam was kind enough to give us Gwenpool and just let us handle the nodes. 😂
This is what i was thinking like id probs not of done the fight as trying to get intercepts with inverted controls while mind set switching back and fourth on sp1 dexs thats just too complicated
Yeah. It’ll be a nightmare to fight tbh. I’m sure there will be people who will be able to solo it but I’m gonna admit I’m not there. Will gladly spend a few revives that will expire anyway to save on the headache.
Agree im not 100% on invert controls switching only on delirium if people solo onslaught inverted they deserve the rewards as ill never get to that point as its too mind flickery to keep remembering controls
Once again, by lack of creativity or laziness, you have decided to penalize using reverse control immune champ. Why even bring this immunity in the game if it is to then penalize its use. You even went further this time, you can't even attempt to use them, you die within seconds.
Penalizing the "Reverse control immunity" is the same theory as penalizing "Poison immune champions" with burst of unavoidable damage.
Both follow the same idea of (1) having an Immunity in the game, and (2) penalizing its use.
All this node does is that it excludes certain champions, and makes you learn how a new pattern for the fight. That is pretty much the same as any fight.
I will agree that Reverse controls and penalizing the immunity is a 'lazy' way to come up with "Difficulty", because it is not that difficult once you practice it several times. I didn't get any solos since I messed up several times, but once you get mostly use to it, feels good.
But let's say they change the node so that you are able to use Juggernaut/Prof X, but then add in a node where Gwenpool places a slow on you every special and the High energy diet node. Would you be happy with that? In my eyes, that would make the match much less difficult, but much more tedious. I would not be happy with that type of endgame content.
I do agree reverse controls shouldn't be forced upon players. But this content is meant to be tough, hair pulling, irritating and even makes you think about quitting the game. That's the point of SOS. So I don't mind these nodes being unfair, cuz that's the intention.
Onslaugth was "hair pulling", they have over 200 champs to pick from for a boss and countless nodes to make them difficult. Laziness or lack of creativity, you pick.
Your argument is lazy and lacks creativity. You don't like reverse controls so you call it lazy. I'm sick of seeing these posts when hard content comes out. They warn you way ahead time that it won't be a cake walk but we get dozens of posts complaining about node combinations as if they weren't aware this is difficult content.
Go replay act 1. Seems more your skill level.
No don't like it, never will and that's why we have reverse control immune champs. But with Necro and this week SOS, Kabam decided to penalize their use, and it's even worse this week. Not just removing their immunities.
You can do the phase 3 reverse controls phase with Juggs, becasue the degen only takes 2% per second of your current health. This is similiar to Bane, which gates weaker the lower your or the defender HP Bar is
Another fact is that Necro GM Phase 4 can be done with Reverse Control imunne champ, but i am sure you already know that
And I'm sure you know it's phase 3 that penalized the use of reverse control champs in Necro
Not sure if you have read my other comment that got tangled with my first comment. But Jugs sig ability makes him take less damage per sig level, if you have Cyttorak gem active. As Necro GM RC punishment does damage based on your current HP, the damage is greatly mitigated.
Before this, the only Winter or Spring fight I managed to solo was Iron Fist with Human Torch. Even when I had the seemingly perfect counters for the others, I was using at least 2-3 revives.
This Gwenpool I soloed 2 of the 3 Objectives - I just screwed up several times using Sauron, but Black Cat and Kingpin both managed soloes. The great thing about this fight is that you can screw up and not necessarily die immediately - hell, Kingpin got clipped by specials 3-4 times but I luckily managed to get the MLLLL in each time.
I think the real problem is penalizing reverse control immune champs, that takes out 2/3 of the good brotherhood champs people have ranked. With that said, once you get accustom to the switch and time the switch right, it is doable with the remaining champs.
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Git good🗣️🗣️
If the fight really was that hard people wouldn't be soloing left and right.
What a confidence boost! 😎
I did not say it was “all about skill,” I said that it is a skill. There are, as there always are, other factors at play in this fight. I just had a run where the control timer expired so precisely in line with the second part of Gwenpool’s sp2 that I just had to guess which way to swipe. Guessed wrong, cost me the run, had to reset.
Your frequency argument makes no sense. Is a thing that doesn’t come up frequently not still a skill? If I was a world class chef but I only cooked once a month, would that then not count?
And it’s funny that you say that intercepting is a thing we learn right from the beginning of the game, because that was not always true. As I said elsewhere in this thread, intercepting really was not a common part of the game until a few years into its life. And that was *not* well received at its inception. As the game grows, new skills need to be developed. It has always been that way, it will always be that way. And it should be that way.
Also, mentioning “disabling dex and willpower” in the same breath as discussing game difficulty is not something I can take seriously. Disabling willpower in particular has almost nothing to do with how difficult a champion is as a defender. And “guaranteed damage” is something that has been complained about for about as long as the game has existed. People were complaining about it when Kabam eliminated perfect block teams. Oh my god, now we have to take block damage. Limbo was yet more “guaranteed damage,” there was strike back damage, nodes like starburst. “Guaranteed damage” or at least what people were describing as guaranteed damage, has been around since basically forever. It is probably the oldest MCOC bogeyman.
What’s next? If the last ten years is a guide, something else. Root was probably the last big sky is falling difficulty innovation. It isn’t going to be the last. When you ask “what’s next” you say that like we’re all supposed to believe that there shouldn’t be anything next, and yet Kabam is threatening to do something next. But that’s the exact opposite of the history of the game. The history of the game is that there hasn’t been a single year of this game’s existence where difficulty innovations haven’t been added to the game, the meta hasn’t been significantly changed, and the content hasn’t shifted in some way to require new skills or new thinking. What’s next is the next thing. And the next. And the next. There’s always going to be a next. Because there always has been. People who think that the situation today is a radical departure from the prior trajectory of the game simply haven’t been paying attention.
I used Hit Monkey R5 ascending, Iceman R5 ascendant and Sauron 7 R2.
You just have to stay focused on the timing of reverse control.
The degats inflicted was powerful with SP2 of my champions and the boost
Kabam was kind enough to give us Gwenpool and just let us handle the nodes. 😂
Spam heavy in corner, dodge specials, rush into for medium, parry, spam heavy, dodge specials, sp2 repeat.
Don't do MLLLM, just go in, parry, heavy spam, dex special, sp2 repeat.
Penalizing the "Reverse control immunity" is the same theory as penalizing "Poison immune champions" with burst of unavoidable damage.
Both follow the same idea of (1) having an Immunity in the game, and (2) penalizing its use.
All this node does is that it excludes certain champions, and makes you learn how a new pattern for the fight. That is pretty much the same as any fight.
I will agree that Reverse controls and penalizing the immunity is a 'lazy' way to come up with "Difficulty", because it is not that difficult once you practice it several times. I didn't get any solos since I messed up several times, but once you get mostly use to it, feels good.
But let's say they change the node so that you are able to use Juggernaut/Prof X, but then add in a node where Gwenpool places a slow on you every special and the High energy diet node. Would you be happy with that? In my eyes, that would make the match much less difficult, but much more tedious. I would not be happy with that type of endgame content.
This Gwenpool I soloed 2 of the 3 Objectives - I just screwed up several times using Sauron, but Black Cat and Kingpin both managed soloes. The great thing about this fight is that you can screw up and not necessarily die immediately - hell, Kingpin got clipped by specials 3-4 times but I luckily managed to get the MLLLL in each time.
This fight is eminently doable.