How does bullseye having a theoretical infinite duration evade on standby any fair to players?
Heruzu369
Member Posts: 139 ★★
I’ve brought this months ago but I dont understand why Bullseye can pocket an automatic “cant hit me” mechanic for literally however long he(the AI) wants to simply because the evade will not go away unless it’s 3 seconds AFTER a special or upon the evade triggering. As an attacker, for a low damage champ it’s pretty helpful. But as a defender who already has unavoidable “fun and interactive damage”, why does he need a guaranteed infinite duration evade on his defensive kit that sets him up for a GUARANTEED punish??? How is that not deemed excessive??
With all the AI problems and reliance in the game already, why would a champion be allowed to theoretically completely stop a fight??? I’ve had fights in war and battlegrounds where the fight literally had just became me dashing back hoping he uses a special, while he just continues to rush me into the corner. If the time alone spent being FORCED to bait a special doesn’t cost you a match In BGs(on top of the fun and interactive damage) then getting rushed into a corner simply because the AI decided you won’t hit him again will. So altogether this is by far one of the worst and most asinine decisions I’ve ever come across from a gaming company in a fighting game.
SOLUTION
Obviously I didn’t come here just to point out a horrible toxic mechanic in the game without offering a simple solution of my own that’s still true to the champ. I believe if WHILE AS A DEFENDER, he evade timer DIDNT pause except for when uses a special it’ll be much more fair for players attacking. This would mean he still has his evade after gaining a bar of power like usually, but instead of the timer WAITING for him to use a special, it’s just begins immediately. This would allow bullseye to still create hiccups on the flow of a match by preventing attackers from being too aggressive, while also stripping the champ Ai of the ability to completely deadlock a match EVERY 5-7 HITS.
Also, this would allow attackers to actually push him to his sp2 which most champs in the game cannot do because of the mechanic above.
Conclusion
Having a mechanic that can completely remove the players ability to control any aspect of a match while already being on a stacked defended who can be placed on hundreds of different nodes creates a defensive powerhouse who is essentially gamebreaking.
I’d argue this is the most unjustified defensive champ in MCOC history since even Domino required at the very least a high investment. Bullseye requires NO investment, has MORE unavoidable fun and interactive damage, AND possesses a counter-attack evade that not only works through stuns(which only lands 50% of the time anyways) but also has theoretical infinite duration that GUARANTEES a special punishment.
So yeah… if that’s not completely BROKEN and unjustified then I really don’t know what is at this point 🤷🏾♂️
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Comments
All his hits as crits and you can't hit him without a evade counter once he reaches a bar of power, and when his sp1 launches (which deals huge crit/bleed damage), and still you can't hit him for 3 seconds. And throw is another combo and again he probably get back a bar of power and the cycle continues.
Like how penny and domino made every other cosmic/tech champ have abilties to specifically counter them, Now the mutants for thr next two years have something on kit just to counter bullseye.
Setting aside getting instant bleed damage, if you’re not using an evade counter then you’re at the mercy of Bullseye’ AI being nice enough to throw his special.
Imagine Necropolis type content, which is already a long fight, but is made even longer just cause the Bullseye AI doesn’t want to throw their special. You can’t do anything (without using an evade counter) and just have to dance around.
In contrast, look at Negasonic. There is a chance she won’t evade, or you can skillfully heavy counter, or you can bring in a tech, or you can bring in an evade counter. That is a much better design that doesn’t rely strictly on hard counters or friendly AI behavior.
It’s definitely an issue in Necro type content, but as it stands now, I haven’t had much of an issue. I also sometimes turn off his killer instinct by using a hit into a relic or special. It sucks that he wasn’t tuned down more, but this is what we have to work with and he does have a ton of counters
The domino comparison falls short for numerous reasons.
1) All domino had defensively was her sig and the lucky/unlucky. Bullseye has NUMEROUS defensive mechanics slapped onto him.
2. Domino, Korg, Killmonger, Attuma, Thing, etc all required investment to really make them the defenders they’re known to be. As I pointed earlier, All bullseye needs is just to be obtained. No investment whatsoever. And 3/4 of those champs even had fun and interactive damage so those are fair comparisons.
3. Even more so, all those champs can have the damage reduced based on resistances correct? Well Bullseye can stack up to 3 different damage penetration mechanics at once. Bleed. Crit. And Pierce. I wouldn’t have even mentioned pierce since every 7* can but when he has guaranteed crits for the majority of his hits, it absolutely has to be mentioned, especially since crits go through resistances. Making his fun and interactive damage even WORST and harder to mitigate.
4. There’s no other defender in Mcoc history that’s as unfair and stacked with mechanics as Bullseye.
I’m not asking for his evade to be REMOVED but to simply not stay there for the whole match if the AI decided to not throw a special. Just start the timer when he gains a bar of power. I think it’s an entirely fair request and doesn’t change the core of his kit. I really can’t understand why anyone would be opposed to this🧐 and this coming from someone who owns both a maxed 6* Bullseye and just recently obtained a 7* one who can go to r3. So yes I would be asking for a champ I also own and use often to be reasonably tuned down even at the cost of my own benefit, solely for balance.
Bleed immune? Eat crit + pierce
Gonna stun him? 50% of the time it doesn’t work
Gonna use a stun to hit him without being evaded? Yeah doesn’t work either unless passive.
Gonna dex to avoid this fun and interactive damage? Well yeah you get damaged for that as well(did you forget it’s unavoidable?)
Lmaoo it’s honestly ridiculous
What I'm saying is, they messed up by introducing a Very OP defender and from now every other mutant released have to pass the bullseye test like how every other tech/cosmic champ is expected to pass the domino test/peni test.
Also he’s not getting tuned down. OP made 3 threads on this but now you’ll just have to learn to fight him lmao
Maestro(gets a pass since he’s Necro related)
Onslaught(unavoidable dmg)
Bullseye(unavoidable dmg)
Serpent ( Tanky, won’t die, lots of power, unavoidable dmg)
Destroyer(LOTS OF POWER, unavoidable sp3💀🤣though science class does have options)
Dust(Unavoidable dmg)
What makes this even more of a joke is only 2/6 of these champs are even remotely viable offensively. The rest just exist to frustrate the player playing the game
Destroyer isn’t even close to being hard and has a ton of counters, tons of champs nuke and turn off dust, maestro has a ton of counters, and onslaught can be nuked by a lot. Bullseye has a ton of counters too and Serpent is the only truly bs one
Maybe try getting good
You started with destroyer when he’s the specific one I noted has counters in the opposite class.
No matter how delusional you are, 2024 being the year of trash attackers and overbearing defenders is a rather known one in the community atp.
Sheesh! a muncher for A mobile game is outlandish
Serpent is the only truly bs defender this whole year. Bullseye has like 20+ counters and you’d know that if you actually played the game or watched guides on YouTube
Funny calling me what when you’re writing essays because you can’t fight bullseye. 3rd thread on it and you still spend more time complaining then learning how to get good
Overworked and abused devs said, okay okay 😭
And that's how Bullseye was born, not from love relationship but hate. 😢
Maestro: I don’t love his damage when staying close to him but that’s only after ramp, and many counters can kill him before reaching that stage of ramp. He also has a lot of counters, some of whom make him a complete joke (Cgr, juggs, etc.) imo he’s a great example of how difficult a top defender should be. He’s not an insta draft but a strong option nonetheless.
Onslaught: I used to not like him as a defender, but as we’ve had more practice with him he’s become more reasonable. He’s supposed to be a 5/5 defender, and he is that. Other than the neuroshocks every mechanic of his can be managed with skill, which is a stark contrast to bullseye and serpent. To me he is a true representation of a 5/5 defender, which is why when I compare serpent or bullseye to him I say they’re overtuned. The only part of him that makes him worse than a 5/5 defender is his awful ai lmao, but in terms of his kit I don’t think he’s higher than a 5.
Bullseye: yes he has lots of counters now, but fighting him just leaves a bad taste in your mouth. His mechanics punish skillful play, and also leave little you can do to get around them. While yes new counters have made him far more manageable in bgs, his design is still absolutely terrible. He feels like if OG daredevil got 8 different toxic nodes thrown into his base kit.
Serpent: serpent takes everything I said about bullseye but he does a little less chip damage, r has 1/3 of the counters, adds much more health, adds ridiculous power gain, and cheats death.
Serpent is NOT a 5/5 defender, he’s a 7/5. Maestro and onslaught are 5/5 defenders, and to me they almost perfectly achieve that level of difficulty. I also like the point someone made about nodes adding even more unnecessary difficulty, serpent has undexable specials, so what happens when he’s unblockable? Brute force was also mentioned. Bullseye and serpent are awful on block pen nodes, as if they weren’t already a pain with no nodes. As I said before it’s just terrible design.
Destroyer: his power gain and sp3 is not at all unavoidable. You can bait 2 sp1s before he gets it which is plenty of time to kill him before he reaches 100 charges. You can also bring someone who controls power gain like Chavez, or blocks unblockable specials like shuri or Kushala. Or the easiest and best option is to just bait sp2s. It’s unblockable yes but it’s also a very easy dex, not very mechanically challenging you just have to learn it and practice a little bit.
Dust: also not unavoidable damage, if you don’t hit block or wait a little bit for the sand debuff a to fall off before they stack, she never has to get pushed into sandstorm. She also isn’t particularly tanky and quite a few champs completely nuke her. Right now I just think a lot of ppl don’t know how to fight her, as more learn she’ll get easier. The only thing about her that’s bs is the amount of particles on the screen during her sandstorm lmao. Like seriously it’s a bit excessive.
I’d say all of them are viable attackers, but only onslaught is a particularly strong attacker. I do wish a couple of these champs were a little toned down on defense and tuned up on attack, but I’ve seen examples of all of these champs putting up good scores on attack in the right matchups.
One champ
One champ
One champ
One champ
One champ
One more
Fun.
For the record, I haven't struggled with bullseye since his release, just pointing out that that specific choice in character design doesn't fit bullseye.