will new PC gameplay create a disadvantage for mobile players?

KeonexKeonex Member Posts: 328 ★★★
will new PC gameplay create a disadvantage for mobile players?

seems to me the availability of game controllers and PC will lead tk a very frustrating experience by mobile players especially in battlegrounds
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  • BendyBendy Member Posts: 7,169 ★★★★★

    Lokx said:

    Why do people keep saying this. The control and play-style of mcoc is completely different than a typical fighting game. It was designed for mobile not controller, so what advantage will controller have. It’s not like a shooter game where there would be aim assist.

    Key mapping, so if kabam choose to introduce a, let's say delirium node for bgs in a future season, PC players can simply map their controla and do it like a normal fight.
    One thing on a skilled player can play reverse anyway where its not even a problem anyway
  • Khellendros138Khellendros138 Member Posts: 586 ★★★
    If you have no issues playing on mobile not sure how a controller would provide an advantage? When I find myself lacking in game I would blame skill or lack of planning. I guess I may be part of the minority that never suffers from input issues from my device.
  • ErcarretErcarret Member Posts: 2,965 ★★★★★
    Having tested it out some, I don't think PC players will have any particular advantage over mobile players. The controls work but they don't seem superior in any particular way. I maybe like navigating the menus with a mouse more than my fingers, but that's about it (for now, at least).

    I can maybe see edge cases where keymapping (which I don't think is in the beta, as far as I've seen) might bring some fringe advantage, but it seems like such a hassle for such little gain since you'd then have to deal with reverse controls for the rest of the gaming experience. Navigating menus and stuff.
  • ahmynutsahmynuts Member Posts: 7,734 ★★★★★
    I can't see how key mapping could possibly be a valid concern for most players.

    If you care enough about key mapping providing a very, very edge-case hypothetical advantage, then you HAVE to be at a place in the game where you are skilled enough for it to make no difference.

    You can't be Cav and crying out about it because it doesn't matter. You have to be in Celestial bgs or top masters Alliance War and if you're in Celestial bgs or top Masters AW then it doesn't matter because you can play just fine in any scenario where key mapping would hypothetically be applicable
  • peixemacacopeixemacaco Member Posts: 3,460 ★★★★

  • MattDRKMattDRK Member Posts: 199
    edited November 21
    Only for lag issues i supose, since wired connections is better than wireless, but for gameplay the mobile feels so much better, this game have been on mobile for 10 years now, the game is complety designed to make a better experience on mobile devices.

    The only advantage, gameplay wise, that i see pc players would have, is if Kabam allowed us to binding keys or buttons (joystick) for specific actions, like throw a heavy instantly (instead of holding and waiting it to recognize the command as a heavy attack).

    A good example for this heavy thing is on hollow knight, as the player can cast spells by pressing B or RB, pressing RB is so much faster because the B also is used to heal, so the game needs to identify when you want to cast a spell, and that command is throw when you release the buttons instead of pressing it. With a heavy attack on mcoc it works probably the same, it identifies a heavy when you hold the right side of the screen for certain amount of time.
  • LokxLokx Member Posts: 1,413 ★★★★
    edited November 21

    Lokx said:

    Why do people keep saying this. The control and play-style of mcoc is completely different than a typical fighting game. It was designed for mobile not controller, so what advantage will controller have. It’s not like a shooter game where there would be aim assist.

    Key mapping, so if kabam choose to introduce a, let's say delirium node for bgs in a future season, PC players can simply map their controla and do it like a normal fight.
    Unless it’s a constant effect, it would not make much difference. Let’s say you map it so your forward dash is your back dash and your back dash is your forward dash. Then once the reverse control or delirium is turned off, you’re now back to having your controls reversed during the fight.

    And if it’s constant then it still doesn’t matter because if you begin a fight from start to finish reversed controls then you’ll get used to doing the opposite inputs anyways.
  • Alone13Alone13 Member Posts: 54

    Lokx said:

    Why do people keep saying this. The control and play-style of mcoc is completely different than a typical fighting game. It was designed for mobile not controller, so what advantage will controller have. It’s not like a shooter game where there would be aim assist.

    Key mapping, so if kabam choose to introduce a, let's say delirium node for bgs in a future season, PC players can simply map their controla and do it like a normal fight.
    still would need to use opposite keys when node is activated
  • PikoluPikolu Member, Guardian Posts: 7,988 Guardian
    I have over 5 hours of playtime on PC and I can barely do an AoA fight.now. I tried a BG match after having a few hours and couldn't beat a single defender in VT. 9 years of muscle memory on mobile doesn't transfer to PC, you're restarting at 0 when it comes to your skill. You're looking at a lot of time invested into just learning the controls and mastering them before you can even hold a candle to what you can do on mobile.

    Lokx said:

    Why do people keep saying this. The control and play-style of mcoc is completely different than a typical fighting game. It was designed for mobile not controller, so what advantage will controller have. It’s not like a shooter game where there would be aim assist.

    Key mapping, so if kabam choose to introduce a, let's say delirium node for bgs in a future season, PC players can simply map their controla and do it like a normal fight.
    Idk about you, but rewiring my brain to do permanent reverse controls is really easy. I'd rather do those fights on mobile where my 9 years of muscle memory is already developed and just use PC for lower-stakes content like AoA and Royal Hunt
  • captain_rogerscaptain_rogers Member Posts: 10,069 ★★★★★
    Yeahblockquote class="Quote" rel="Pikolu">I have over 5 hours of playtime on PC and I can barely do an AoA fight.now. I tried a BG match after having a few hours and couldn't beat a single defender in VT. 9 years of muscle memory on mobile doesn't transfer to PC, you're restarting at 0 when it comes to your skill. You're looking at a lot of time invested into just learning the controls and mastering them before you can even hold a candle to what you can do on mobile.

    Lokx said:

    Why do people keep saying this. The control and play-style of mcoc is completely different than a typical fighting game. It was designed for mobile not controller, so what advantage will controller have. It’s not like a shooter game where there would be aim assist.

    Key mapping, so if kabam choose to introduce a, let's say delirium node for bgs in a future season, PC players can simply map their controla and do it like a normal fight.
    Idk about you, but rewiring my brain to do permanent reverse controls is really easy. I'd rather do those fights on mobile where my 9 years of muscle memory is already developed and just use PC for lower-stakes content like AoA and Royal Hunt
    Yeah but the fcat that a person can cheese reverse control nodes like delirium just by key mapping, if they have sufficient experience playing mcoc in PC (after sometime), is unacceptable. Kabam usually use reverse control nodes as a skill cap in many tough quests, now PC players get an unfair advantage in the scenario

    I'm cool with all other cases tho.
  • MattDRKMattDRK Member Posts: 199
    edited November 21
    Alone13 said:


    still would need to use opposite keys when node is activated

    imagine mapping A and C for evade, D and Z for medium attack, using A/D regularly, if you get reverse controls, just use the keys right below it.
  • RocketWaffleRocketWaffle Member Posts: 138
    The issue with reverse controls, at least for me, is entirely based upon your controls alternating between normal and reversed over the course of the fight. If the entire fight has reversed controls it makes very little difference. Because of this, I don't think key mapping would really help much, since even if you keep switching your keybindings over the course of the fight (which you couldn't do in any timed content, if you're able to at all) then you'd still have to deal with the jarring nature of pausing as soon as your controls get reversed (something you may not be immediately reacting to if it's the node that reverses your controls during special attacks).
  • klobberintymeklobberintyme Member Posts: 1,629 ★★★★
    Disclaimer: I am NOT endorsing or advocating for use of bots or mods in the game. However...

    Numerous CC talking heads have already pointed out that short of excluding certain pvp modes, it will be that much more difficult to reign in abuse of every client side game element. My 13 year old, who builds Roblox games, just showed me how he avoided a VAC ban on Steam numerous times. Let's just say this is quite a can of worms everyone's choosing to get into, and when the complaints of bots taking over arena champ scoring start pouring in, it'll be interesting to see how the non-PC crowd takes it.
  • ZuroZuro Member Posts: 2,896 ★★★★★
    Ngl you're jumping the gun
  • GroundedWisdomGroundedWisdom Member Posts: 36,627 ★★★★★
    Unless they're actually cheating, no.
  • LokxLokx Member Posts: 1,413 ★★★★
    edited November 21
    MattDRK said:

    Alone13 said:


    still would need to use opposite keys when node is activated

    imagine mapping A and C for evade, D and Z for medium attack, using A/D regularly, if you get reverse controls, just use the keys right below it.
    They could also combat this by making it single key mapped rather then double.
  • Toproller89Toproller89 Member Posts: 1,032 ★★★
    Will there also be controller support for mobile?
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian
    Keonex said:

    will new PC gameplay create a disadvantage for mobile players?

    Hypothetically, sure, any difference can create advantages and disadvantages. Presumably those with newer phones tend to have some advantage over those with much older ones. Do tablets offer an advantage? Once upon a time iPhones had an advantage over Android for things like legend titles.

    The question is, as it always is, whether it is an unfair or unpalatable advantage. And at the moment, I don't see PC control options having an unfair advantage, any more than I see spending granting an unfair advantage, or account age offering an unfair advantage, or youth offering players an unfair advantage.
    Keonex said:

    seems to me the availability of game controllers and PC will lead tk a very frustrating experience by mobile players especially in battlegrounds

    I think this is unlikely for a couple reasons. Or rather, I think it will happen but not in an especially more widespread manner. First, there's no way to know what platform your opponent is playing on. How would you know to blame a loss on PC controller advantage, and not on just getting outplayed? And second, players already complain about all sorts of other things in BG: that there are too much cheaters, too much milestone farmers, that their roster is bigger than mine so it is unfair. A lot of people are willing to assume, often with no proof, that their match ups are already unfair for a variety of reasons. I'm sure those same people will start blaming keyboards and controllers with no evidence, but it will be mostly the same people with more complaints, not more people complaining.
  • StarhawkStarhawk Member Posts: 660 ★★★
    i don't see a disadvantage. i used to own an android device that had game controllers built in years ago and tried MCOC on it....tried it once and never played it on the device again.

    If the game works on the steam deck i will likely still swipe instead of using the controller on my steam deck
  • spiderknight616spiderknight616 Member Posts: 632 ★★★
    There will still be a learning curve to get used to the controls. But I feel like I will be more comfortable on KBM so have to try it before giving a verdict
  • Herbal_TaxmanHerbal_Taxman Member Posts: 866 ★★★★
    I agree with @Pikolu that for most of us — right now — mobile is elegant and benefits from all the muscle memory. But as a thought experiment, let’s say Kabam keeps pushing champ design in the direction of Enchantress. If new champ abilities are 5x more complex in two years time, having access to controls that are more robust / flexible than mobile could potentially be meaningfully advantageous.
  • cscale0725_gmailcscale0725_gmail Member Posts: 102
    Keonex said:

    will new PC gameplay create a disadvantage for mobile players?

    seems to me the availability of game controllers and PC will lead tk a very frustrating experience by mobile players especially in battlegrounds

    In my opinion the mobile users will have the advantage if there's an advantage to be gained either way
  • jdschwjdschw Member Posts: 465 ★★★
    I know this is a bit off topic, but i think it's a good thing if it grows the player base. Personally i am not particularly focused on being better than everybody else at this game, and i would just prefer that it continue to exist for my own enjoyment. Pulling in more players (and more payers) increases those odds.
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