Why The Sigil Store Nerf?
ANIMEniac
Member Posts: 164 ★★
Under the old sigil, you could purchase 20% boosts every week for gold. One of the best things for AW, Carrina's, Questing, etc.
Now, we get 60 sigil credits a month, and those cost 10 sigil credits each....You would spend more than a months worth of sigil credits every month just buying the boosts! This seems like a massive nerf and way over priced!
Now, we get 60 sigil credits a month, and those cost 10 sigil credits each....You would spend more than a months worth of sigil credits every month just buying the boosts! This seems like a massive nerf and way over priced!
73
Comments
Nerf boosts instead ✅
also taking out the 6 star featured doesn't make any sense? did you guys bother to community test this? you have to know this was going to go over badly.
2025 just keeps getting better and better for MCOC
credits are like hard currency, i'm never spending them on a 20% boost.
Dr. Zola
Thinks there all brilliant when there nothing but morons
New Sigil has made a LOT of unforced errors and I likely won’t be renewing mine, but your attitude is so aggressively toxic it makes me want to spend money on the game out of spite.
I signed up to finally get my 7* Sigil Witch and I’ll be canceling since the rest of the store feels predatory.
Taking personal swings at employees of the company is not okay. Just because you don’t like what Kabam has done, does not mean you get to start insulting individuals. Especially not Pinwheel, who just seems to be a nice person who functions as a go-between for the players and Kabam.
Also, I beg you to stop using words like “rob” and “scam” when you mean “bad value for the money.” Just because you think something is a bad deal does not mean it is criminal. You can literally always just not buy it.
Kabam decided to make a monthly recurring payment subscription feature that is better to buy intermittently? Let me explain, the only way to squeeze the most juice out of this new Sigil is if you have gathered everything to trade in the Black ISO store and manage to get the items within their reset timers. For example if you are at 50k 6* shards that trade for 1 7* crystal at 150k shards is worthless unless you manage to get 100k more within the month. And that goes for every single item that has better value in trade.
Now, in terms of the 6* Featured leaving, I'm not sure why that was removed, or the Shard trade-in. That would make more sense to keep and just gate the 7* Crystals if the concern was choices. That much I'm not sure of.
I think the overall idea is to have some higher-end value that Players can save towards and some smaller value on an ongoing basis. Which this certainly achieves.
It's only 10 dollars USD a month, after all.