Yep I’ve lost countless resources because of the intercept bug. I’m guessing that’s why kabam is not in a hurry to fix it. If it was a pro player bug it would be fixed the next day
So I'm clear...what's the basis of the "bug"? Just that it's not working like it used to? I know that I'm missing some that I used to get, and getting some that I used to miss...just want make sure I'm on the same page
So I'm clear...what's the basis of the "bug"? Just that it's not working like it used to? I know that I'm missing some that I used to get, and getting some that I used to miss...just want make sure I'm on the same page
It's not it's a "bug" as op here is saying, it's more of a general discussion of players rn with intercepts being so difficult right now and overall the ai being just a pain. No real confirmation of it being an issue on kabams side and no real "bug" found on the player side but it is a problem
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me. It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me).
The next question will be... why don't you post evidence? 1) I can't possibly record every fight in the hopes to catch an intermittent issue. As it is, I'm constantly deleting videos off my phone each day because I'm running out of space. I'm not going to fill it with gameplay videos at the cost of memories. 2) The game is already sluggish as is when there is transparency, particle and projectile animations, layering that with more processing just going to make it worse.
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me. It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me).
The next question will be... why don't you post evidence? 1) I can't possibly record every fight in the hopes to catch an intermittent issue. As it is, I'm constantly deleting videos off my phone each day because I'm running out of space. I'm not going to fill it with gameplay videos at the cost of memories. 2) The game is already sluggish as is when there is transparency, particle and projectile animations, layering that with more processing just going to make it worse.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me. It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me).
The next question will be... why don't you post evidence? 1) I can't possibly record every fight in the hopes to catch an intermittent issue. As it is, I'm constantly deleting videos off my phone each day because I'm running out of space. I'm not going to fill it with gameplay videos at the cost of memories. 2) The game is already sluggish as is when there is transparency, particle and projectile animations, layering that with more processing just going to make it worse.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.
That's like comparing LeBron and a 4th grade basket ball player. It's safe to say, we shouldn't use msd as your "average" player experience plus the ai problems are way more scattered
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me. It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me).
The next question will be... why don't you post evidence? 1) I can't possibly record every fight in the hopes to catch an intermittent issue. As it is, I'm constantly deleting videos off my phone each day because I'm running out of space. I'm not going to fill it with gameplay videos at the cost of memories. 2) The game is already sluggish as is when there is transparency, particle and projectile animations, layering that with more processing just going to make it worse.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.
That's like comparing LeBron and a 4th grade basket ball player. It's safe to say, we shouldn't use msd as your "average" player experience plus the ai problems are way more scattered
Bro, you basically just admitted it's a skill issue.
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me. It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me).
The next question will be... why don't you post evidence? 1) I can't possibly record every fight in the hopes to catch an intermittent issue. As it is, I'm constantly deleting videos off my phone each day because I'm running out of space. I'm not going to fill it with gameplay videos at the cost of memories. 2) The game is already sluggish as is when there is transparency, particle and projectile animations, layering that with more processing just going to make it worse.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.
That's like comparing LeBron and a 4th grade basket ball player. It's safe to say, we shouldn't use msd as your "average" player experience plus the ai problems are way more scattered
Bro, you basically just admitted it's a skill issue.
If the node requires me to intercept and the ai keeps deliberately trying to stop that, it's not a skill issue, it's a game design issue at best. The issue is brought up and is known by everyone stop being a contrarian for the sake of it. It's not a "bug" because it's wrong to point fingers and say it's kabam scheming again but they haven't addressed it as far as I know. Don't take my word for it, many people are calling it an issue
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me. It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me).
The next question will be... why don't you post evidence? 1) I can't possibly record every fight in the hopes to catch an intermittent issue. As it is, I'm constantly deleting videos off my phone each day because I'm running out of space. I'm not going to fill it with gameplay videos at the cost of memories. 2) The game is already sluggish as is when there is transparency, particle and projectile animations, layering that with more processing just going to make it worse.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.
That's like comparing LeBron and a 4th grade basket ball player. It's safe to say, we shouldn't use msd as your "average" player experience plus the ai problems are way more scattered
Bro, you basically just admitted it's a skill issue.
Your assumption that there’s not an issue is just plain wrong though, as Kabam themselves have admitted there’s an issue, so are you just arguing for the sake of arguing?
My problem with intercepts is that I know how to Medium Intercept, AND I know what it looks like when a Defender Light Intercepts my Medium attempt, at which point I get hit by the Defender because they countered my intercept.
That is a correct game mechanic.
The issue is that often in the game as it is currently, (ie a few months and around the time or right when 60fps got introduced), I will go in to Medium Intercept with my champion, and suddenly I am countered with a Medium Intercept from the defender in a way that shouldn’t be possible.
It’s frequent enough that the game becomes unreliable to safely play with certain styles of champions and just makes for an overall frustrating experience that’s been ongoing for months now.
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me. It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me).
The next question will be... why don't you post evidence? 1) I can't possibly record every fight in the hopes to catch an intermittent issue. As it is, I'm constantly deleting videos off my phone each day because I'm running out of space. I'm not going to fill it with gameplay videos at the cost of memories. 2) The game is already sluggish as is when there is transparency, particle and projectile animations, layering that with more processing just going to make it worse.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.
That's like comparing LeBron and a 4th grade basket ball player. It's safe to say, we shouldn't use msd as your "average" player experience plus the ai problems are way more scattered
Bro, you basically just admitted it's a skill issue.
If the node requires me to intercept and the ai keeps deliberately trying to stop that, it's not a skill issue, it's a game design issue at best. The issue is brought up and is known by everyone stop being a contrarian for the sake of it. It's not a "bug" because it's wrong to point fingers and say it's kabam scheming again but they haven't addressed it as far as I know. Don't take my word for it, many people are calling it an issue
Ok, well I do not disagree with that. I have also noticed this just in the last few weeks or months. It's not a glitch. It's just an issue of the AI being overall much more difficult to fight. It is harder to intercept, it is harder to parry, it is harder to avoid being parried, etc. The game is more difficult for sure. So let's frame our complaints like that. "Hey, Kabam, why have you made the AI more skilled and more difficult to fight? It's frustrating, especially when the game is so ruthless already in terms of resource expenditure and pay-to-play. We feel like you're bleeding us dry at every corner."
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me. It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me).
The next question will be... why don't you post evidence? 1) I can't possibly record every fight in the hopes to catch an intermittent issue. As it is, I'm constantly deleting videos off my phone each day because I'm running out of space. I'm not going to fill it with gameplay videos at the cost of memories. 2) The game is already sluggish as is when there is transparency, particle and projectile animations, layering that with more processing just going to make it worse.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.
That's like comparing LeBron and a 4th grade basket ball player. It's safe to say, we shouldn't use msd as your "average" player experience plus the ai problems are way more scattered
Bro, you basically just admitted it's a skill issue.
If the node requires me to intercept and the ai keeps deliberately trying to stop that, it's not a skill issue, it's a game design issue at best. The issue is brought up and is known by everyone stop being a contrarian for the sake of it. It's not a "bug" because it's wrong to point fingers and say it's kabam scheming again but they haven't addressed it as far as I know. Don't take my word for it, many people are calling it an issue
Ok, well I do not disagree with that. I have also noticed this just in the last few weeks or months. It's not a glitch. It's just an issue of the AI being overall much more difficult to fight. It is harder to intercept, it is harder to parry, it is harder to avoid being parried, etc. The game is more difficult for sure. So let's frame our complaints like that. "Hey, Kabam, why have you made the AI more skilled and more difficult to fight? It's frustrating, especially when the game is so ruthless already in terms of resource expenditure and pay-to-play. We feel like you're bleeding us dry at every corner."
Yeah.....people have been framing their complaints like that.....
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me. It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me).
The next question will be... why don't you post evidence? 1) I can't possibly record every fight in the hopes to catch an intermittent issue. As it is, I'm constantly deleting videos off my phone each day because I'm running out of space. I'm not going to fill it with gameplay videos at the cost of memories. 2) The game is already sluggish as is when there is transparency, particle and projectile animations, layering that with more processing just going to make it worse.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.
That's like comparing LeBron and a 4th grade basket ball player. It's safe to say, we shouldn't use msd as your "average" player experience plus the ai problems are way more scattered
Bro, you basically just admitted it's a skill issue.
If the node requires me to intercept and the ai keeps deliberately trying to stop that, it's not a skill issue, it's a game design issue at best. The issue is brought up and is known by everyone stop being a contrarian for the sake of it. It's not a "bug" because it's wrong to point fingers and say it's kabam scheming again but they haven't addressed it as far as I know. Don't take my word for it, many people are calling it an issue
Ok, well I do not disagree with that. I have also noticed this just in the last few weeks or months. It's not a glitch. It's just an issue of the AI being overall much more difficult to fight. It is harder to intercept, it is harder to parry, it is harder to avoid being parried, etc. The game is more difficult for sure. So let's frame our complaints like that. "Hey, Kabam, why have you made the AI more skilled and more difficult to fight? It's frustrating, especially when the game is so ruthless already in terms of resource expenditure and pay-to-play. We feel like you're bleeding us dry at every corner."
Both things can be true, that the Defender AI has been adjusted in a way that a lot of play tactics are very difficult and unreliable, AND that there are currently issues where defenders are acting in a way that should not be physically possible - like the intercept issue, or how defenders can often recover faster than is humanly possible (ie if I’m waiting for the window of recovery (their recovery) to throw a special, and I literally keep tapping that special (or striker) waiting for it to allow me to actually throw the move, and suddenly the defender is throwing their special in my face which I’m suddenly taking because I wasn’t blocking or dexing cause I was literally trying to throw my special, that’s more than the defenders AI just being “harder.”
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me. It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me).
The next question will be... why don't you post evidence? 1) I can't possibly record every fight in the hopes to catch an intermittent issue. As it is, I'm constantly deleting videos off my phone each day because I'm running out of space. I'm not going to fill it with gameplay videos at the cost of memories. 2) The game is already sluggish as is when there is transparency, particle and projectile animations, layering that with more processing just going to make it worse.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.
That's like comparing LeBron and a 4th grade basket ball player. It's safe to say, we shouldn't use msd as your "average" player experience plus the ai problems are way more scattered
Bro, you basically just admitted it's a skill issue.
If the node requires me to intercept and the ai keeps deliberately trying to stop that, it's not a skill issue, it's a game design issue at best. The issue is brought up and is known by everyone stop being a contrarian for the sake of it. It's not a "bug" because it's wrong to point fingers and say it's kabam scheming again but they haven't addressed it as far as I know. Don't take my word for it, many people are calling it an issue
Ok, well I do not disagree with that. I have also noticed this just in the last few weeks or months. It's not a glitch. It's just an issue of the AI being overall much more difficult to fight. It is harder to intercept, it is harder to parry, it is harder to avoid being parried, etc. The game is more difficult for sure. So let's frame our complaints like that. "Hey, Kabam, why have you made the AI more skilled and more difficult to fight? It's frustrating, especially when the game is so ruthless already in terms of resource expenditure and pay-to-play. We feel like you're bleeding us dry at every corner."
Yeah.....people have been framing their complaints like that.....
SOME people. But then any rational take like this gets diluted by just the most looney tunes claims you'll see, and there's a lot of looney tunes people coming to these threads.
I will say from my own perspective, I just can't get behind the "AI is broken" narrative, especially from people who either can't even elaborate, or when they do, they reveal that they don't even understand what an intercept is.
My experience is this: I can still parry successfully, I can still intercept successfully, I can still dex successfully, but I have to FOCUS, I have to be PERFECT, and I have to TRY REALLY HARD.
If the argument is that this is bad (and greedy on Kabam's part), then sure, I can get behind that....
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me. It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me).
The next question will be... why don't you post evidence? 1) I can't possibly record every fight in the hopes to catch an intermittent issue. As it is, I'm constantly deleting videos off my phone each day because I'm running out of space. I'm not going to fill it with gameplay videos at the cost of memories. 2) The game is already sluggish as is when there is transparency, particle and projectile animations, layering that with more processing just going to make it worse.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.
That's like comparing LeBron and a 4th grade basket ball player. It's safe to say, we shouldn't use msd as your "average" player experience plus the ai problems are way more scattered
Bro, you basically just admitted it's a skill issue.
If the node requires me to intercept and the ai keeps deliberately trying to stop that, it's not a skill issue, it's a game design issue at best. The issue is brought up and is known by everyone stop being a contrarian for the sake of it. It's not a "bug" because it's wrong to point fingers and say it's kabam scheming again but they haven't addressed it as far as I know. Don't take my word for it, many people are calling it an issue
Ok, well I do not disagree with that. I have also noticed this just in the last few weeks or months. It's not a glitch. It's just an issue of the AI being overall much more difficult to fight. It is harder to intercept, it is harder to parry, it is harder to avoid being parried, etc. The game is more difficult for sure. So let's frame our complaints like that. "Hey, Kabam, why have you made the AI more skilled and more difficult to fight? It's frustrating, especially when the game is so ruthless already in terms of resource expenditure and pay-to-play. We feel like you're bleeding us dry at every corner."
Yeah.....people have been framing their complaints like that.....
SOME people. But then any rational take like this gets diluted by just the most looney tunes claims you'll see, and there's a lot of looney tunes people coming to these threads.
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me. It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me)...
That's genuinely interesting.
When my Dash intercepts inexplicably fail, that's exactly what it feels like: like I whiffed an attack that years of perception have taught me should land.
I really do think there's an issue (as do Kabam, apparently): I'm pretty aware of my own fallibility. And when I throw an unintended Heavy or fail a Dex, my short-term proprioceptive memory usually tells me that my finger stuttered, or came down a fraction slow, or something.
When the vast majority of fails/errors occur, I know it's because I've tapped or stroked the screen slightly wrong.
I dont understand why in every forum discusion someone has to mention skill issue like everyone forgets it is a game only one minor aspect of the game is competitive pvp, why do i need to have skill and reflexes like a pro athlete to enjoy game, its not skill issue when game is designed to drain your pockets let me see MSD do necro or epoch or hit GC with my miserable roster and i still managed to hit 9.1 with 2 r5 6* without spending actual money
So I'm clear...what's the basis of the "bug"? Just that it's not working like it used to? I know that I'm missing some that I used to get, and getting some that I used to miss...just want make sure I'm on the same page
It's not it's a "bug" as op here is saying, it's more of a general discussion of players rn with intercepts being so difficult right now and overall the ai being just a pain. No real confirmation of it being an issue on kabams side and no real "bug" found on the player side but it is a problem
Kabam said they fixed it i believe 2 updates ago , they confirmed it to be a bug and said it was fixed but here we are sadly, the defender blatantly goes through the hit and just win the intercepts, plus the AI is back with the bs light intercepts way more often after the new update
My iPhone is getting really hot atm, and only when I play mcoc.
Not only is the AI/intercepts almost unplayable, but we have defenders recovering unusually fast, frames that are just plain cheating, parry/blocking is unstable, frame freezes and choppy gameplay, in addition to other bugs and auto-ejects from fights and the game.
Has it ever been worse? No. Will it ever get better? Probably not.
Guaranteed not when they stick their heads in the sand like an ostrich, hoping the problem goes away on its own.
We used to be compensated back in the days when the game was unplayable, now we don’t even get that.
Years!! Years of playing this game. Most of us posting here in forums have been playing for a long time. Learned different champs kits an movements an how to counter them. Learned how to master intercepting. Then all of sudden cant intercept. First started happening an i thought i might of missed something. But then it started happening more an more. And its not everytime. But happens enough times now that i dont even risk trying to take the chance.
Its just like punishing specials! Evade an punish multiple times during a fight, then all of sudden i go to attack an the defender instantly recovers an smashes me. This happens alot with more then just specials too. Heavy attacks, blocking, evading an combos. Instantly recovering an being able to move.
Usually after i experience these problems happening an notice it more an more, i check forums an see if theres other players experiencing the same problems. An i see post after post of players experiencing the same. An describing what happens to them and its the same. So many players noticing the same problems an saying the samething. But theres always the one guy, the elite promaster! Everyone else is wrong an dumb an they dont know what they are talking about....you know who you are. Theres obviously a problem, does it really matter what players refer to it as? AI, bugs, frame rate, dropped inputs, glitches or lag!! Does it matter?? It doesnt, theres obviously a problem. All of those things could be causing it.
I don’t know about any bugs but when trying to light intercept Onslaught or JJ in the epoch, they just spam light attacks and hit you with a full combo instead. Not very fun.
It joggs at you a lot meaning mediums might connect but not as an intercept. If I backdraft light it will miss then ai counters cos its jogging instead of dashing. Not saying it should ALWAYS cooperate with what you want but this is happening 80% of the time
So I'm clear...what's the basis of the "bug"? Just that it's not working like it used to? I know that I'm missing some that I used to get, and getting some that I used to miss...just want make sure I'm on the same page
It's not it's a "bug" as op here is saying, it's more of a general discussion of players rn with intercepts being so difficult right now and overall the ai being just a pain. No real confirmation of it being an issue on kabams side and no real "bug" found on the player side but it is a problem
Kabam said they fixed it i believe 2 updates ago , they confirmed it to be a bug and said it was fixed but here we are sadly, the defender blatantly goes through the hit and just win the intercepts, plus the AI is back with the bs light intercepts way more often after the new update
This is mostly true, as in Kabam did acknowledge the bug and released a patch that they believed would fix it. And while I do think things are better than they were prior to that patch, the bug definitely still exists.
I know when my timing for an intercept is good and when it’s not. There are plenty of times where the opponent wins the intercept that are perfectly legitimate and I have no issue with. But there are times where, using the same timing I’ve used for years and even used earlier in the same fight successfully, I lose the intercept.
That’s the intercept bug. It’s not an AI issue, it’s a hit detection issue. My only AI complaint from my first two runs through Epoch were when Ares would just ignore his special and swipe at the air until he got his sp3. That’s frustrating, but that’s been happening with passive power gain opponents for forever so them’s the breaks.
I don’t know about any bugs but when trying to light intercept Onslaught or JJ in the epoch, they just spam light attacks and hit you with a full combo instead. Not very fun.
Yes, Onslaught is darn near impossible to intercept as far as I'm concerned. But by the same token, I almost never miss a light intercept when I use him. The non-contact reach and speed of his light attacks is something else...
My iPhone is getting really hot atm, and only when I play mcoc.
Not only is the AI/intercepts almost unplayable, but we have defenders recovering unusually fast, frames that are just plain cheating, parry/blocking is unstable, frame freezes and choppy gameplay, in addition to other bugs and auto-ejects from fights and the game.
Has it ever been worse? No. Will it ever get better? Probably not.
Guaranteed not when they stick their heads in the sand like an ostrich, hoping the problem goes away on its own.
We used to be compensated back in the days when the game was unplayable, now we don’t even get that.
My phone doesn't get hot and I don't find the game unplayable at all, but if I did find it unplayable and also damaging to my phone, I would delete the game in a New York minute and move on with my life. What keeps you hooked if you truly suffer through such a negative gaming experience with MCOC?
Comments
Faltered the defender with Prowler. In theory, there is no way for a defender to "beat" my intercept. In this case, tried the intercept and "fresh aired" the defender.
Means that if they weren't faltered; the defender would have hit me.
It feels like the attempted intercepts are falling into some game telemetry where they simply don't exist.
I've noticed it mostly since the 60fps introduction (but I do not use 60fps, worse experience for me).
The next question will be... why don't you post evidence?
1) I can't possibly record every fight in the hopes to catch an intermittent issue. As it is, I'm constantly deleting videos off my phone each day because I'm running out of space. I'm not going to fill it with gameplay videos at the cost of memories.
2) The game is already sluggish as is when there is transparency, particle and projectile animations, layering that with more processing just going to make it worse.
My problem with intercepts is that I know how to Medium Intercept, AND I know what it looks like when a Defender Light Intercepts my Medium attempt, at which point I get hit by the Defender because they countered my intercept.
That is a correct game mechanic.
The issue is that often in the game as it is currently, (ie a few months and around the time or right when 60fps got introduced), I will go in to Medium Intercept with my champion, and suddenly I am countered with a Medium Intercept from the defender in a way that shouldn’t be possible.
It’s frequent enough that the game becomes unreliable to safely play with certain styles of champions and just makes for an overall frustrating experience that’s been ongoing for months now.
I have also noticed this just in the last few weeks or months.
It's not a glitch. It's just an issue of the AI being overall much more difficult to fight.
It is harder to intercept, it is harder to parry, it is harder to avoid being parried, etc.
The game is more difficult for sure.
So let's frame our complaints like that.
"Hey, Kabam, why have you made the AI more skilled and more difficult to fight? It's frustrating, especially when the game is so ruthless already in terms of resource expenditure and pay-to-play. We feel like you're bleeding us dry at every corner."
I will say from my own perspective, I just can't get behind the "AI is broken" narrative, especially from people who either can't even elaborate, or when they do, they reveal that they don't even understand what an intercept is.
My experience is this: I can still parry successfully, I can still intercept successfully, I can still dex successfully, but I have to FOCUS, I have to be PERFECT, and I have to TRY REALLY HARD.
If the argument is that this is bad (and greedy on Kabam's part), then sure, I can get behind that....
When my Dash intercepts inexplicably fail, that's exactly what it feels like: like I whiffed an attack that years of perception have taught me should land.
I really do think there's an issue (as do Kabam, apparently): I'm pretty aware of my own fallibility. And when I throw an unintended Heavy or fail a Dex, my short-term proprioceptive memory usually tells me that my finger stuttered, or came down a fraction slow, or something.
When the vast majority of fails/errors occur, I know it's because I've tapped or stroked the screen slightly wrong.
This feels different.
Not only is the AI/intercepts almost unplayable, but we have defenders recovering unusually fast, frames that are just plain cheating, parry/blocking is unstable, frame freezes and choppy gameplay, in addition to other bugs and auto-ejects from fights and the game.
Has it ever been worse? No.
Will it ever get better? Probably not.
Guaranteed not when they stick their heads in the sand like an ostrich, hoping the problem goes away on its own.
We used to be compensated back in the days when the game was unplayable, now we don’t even get that.
Its just like punishing specials! Evade an punish multiple times during a fight, then all of sudden i go to attack an the defender instantly recovers an smashes me. This happens alot with more then just specials too. Heavy attacks, blocking, evading an combos. Instantly recovering an being able to move.
Usually after i experience these problems happening an notice it more an more, i check forums an see if theres other players experiencing the same problems. An i see post after post of players experiencing the same. An describing what happens to them and its the same. So many players noticing the same problems an saying the samething. But theres always the one guy, the elite promaster! Everyone else is wrong an dumb an they dont know what they are talking about....you know who you are. Theres obviously a problem, does it really matter what players refer to it as? AI, bugs, frame rate, dropped inputs, glitches or lag!! Does it matter?? It doesnt, theres obviously a problem. All of those things could be causing it.
I know when my timing for an intercept is good and when it’s not. There are plenty of times where the opponent wins the intercept that are perfectly legitimate and I have no issue with. But there are times where, using the same timing I’ve used for years and even used earlier in the same fight successfully, I lose the intercept.
That’s the intercept bug. It’s not an AI issue, it’s a hit detection issue. My only AI complaint from my first two runs through Epoch were when Ares would just ignore his special and swipe at the air until he got his sp3. That’s frustrating, but that’s been happening with passive power gain opponents for forever so them’s the breaks.
But by the same token, I almost never miss a light intercept when I use him. The non-contact reach and speed of his light attacks is something else...
What keeps you hooked if you truly suffer through such a negative gaming experience with MCOC?