How is stuff like this still happening?

kvirrkvirr Member Posts: 2,110 ★★★★★
edited February 27 in General Discussion
Why are matches like this still able to happen ? This guy has an account with 7.6 million rating and he’s matching to me, a 2.8m, I mean cmon kabam when are we going to fix this horrendous matchmaking situation ? I just wanna say, although this looks like a rant post ( and half of it is a rant post ) kabam really needs to look into fixing this matchmaking, I don’t know how they can do it, probably a question for @DNA3000 , but anything will work, just give us fair matches to where strong players don’t need to forfeit and lose tokens or energy, and lower players can actually have fun.

This guy has also fully done necro, and epoch, while I myself haven’t even done labyrinth.








Just adding it, this is my deck 😭 ( and yes I did play the match, and yes I did get wrecked )



Comments

  • kvirrkvirr Member Posts: 2,110 ★★★★★
    Bendy said:

    kvirr said:

    Why are matches like this still able to happen ? This guy has an account with 7.6 million rating and he’s matching to me, a 2.8m, I mean cmon kabam when are we going to fix this horrendous matchmaking situation ? I just wanna say, although this looks like a rant post ( and half of it is a rant post ) kabam really needs to look into fixing this matchmaking, I don’t know how they can do it, probably a question for @DNA3000 , but anything will work, just give us fair matches to where strong players don’t need to forfeit and lose tokens or energy, and lower players can actually have fun.

    This guy has also fully done necro, and epoch, while I myself haven’t even done labyrinth.




    Because its where u are at matchmaking is
    the though did cross my mind that maybe it was because it was mid season, and its diamond two, yes im waiting to get to v2 or v3 like any other vt player does sue me, but this guy isn’t vt, he’s leagues ahead
  • Will3808Will3808 Member Posts: 3,996 ★★★★★
    The matchmaking system randomly matches you with someone in your tier. It’s way more fair than the previous system. Sorry that you ran into an account much bigger than yours. That always sucks and has happened to me many times.
  • phillgreenphillgreen Member Posts: 4,537 ★★★★★
    edited February 27
    Your roster is undeveloped and if your opponents are exploring end game content and you are not you will struggle to catch up.

    I fought (and lost) to a deck with 22 rank R3's yesterday. It happens.

  • ahmynutsahmynuts Member Posts: 8,443 ★★★★★
    Yeah what they said ^
  • TotemCorruptionTotemCorruption Member Posts: 2,210 ★★★★
    edited February 27
    Because even Steph Curry had to go through high school basketball before making it to the NBA.
    Just like your opponent had to go through you before moving to the higher tiers.


  • GamerGamer Member Posts: 11,714 ★★★★★
    Yea i started to play bg just last night and only do 3 win and dip for 2 days
  • WhatsGoodEnglishWhatsGoodEnglish Member Posts: 127 ★★
    A bunch of people disagree with me every time I say this but the problem is the victory track itself. Every season all the top players and players with the largest accounts get shuffled back in with the bottom ranked players who either don’t make it to the GC or don’t get higher than Uru. They need to just eliminate the VT and move to a simple ranking system where everyone holds the rank they finished the season at and keep it that way for a minimum of 3 months before doing a mass reset. And yes, I’ve heard the argument of “people need to be ranked down because it’s a reward based competition so someone could just park at a higher level and receive rewards they didn’t earn.” The game, literally contradicts that argument at the beginning of every season when everyone who reached the GC receives rewards for the first 4 tiers after completing 5 matches. There’s nothing to prevent them from telling a celestial player they have to complete 50 matches to be eligible for rewards. If they want to just do that 50 and park they can but they might find themselves in Mysterium by the end of the season or they may very well demonstrate why they deserve to be at that rank. Keeping the ranks persistent over a longer period of time (90+ days) will have the effect of properly sorting players resulting in better matchmaking. Really skilled players with poverty decks will move up, players with stronger decks but maybe not as much skill or matchup knowledge will move down and it will result in people being matched against opponents they have at least a 50/50 chance of winning against at all levels. This is what most fighting games do granted fighting games are a lot more fair because your opponent can’t pick a stronger version of the exact same character you have because they either spent more money than you, more time grinding than you, or got luckier than you. Because of those factors they have to do something to make the matchmaking better otherwise, as the game progresses and people get access to stronger and stronger champions, they aren’t going to be able to grow the mode and attract new players.
  • PseudouberPseudouber Member Posts: 898 ★★★
    I don't get how the issue with the system automatically picking your first champ sometimes is still happening.
  • PikoluPikolu Member, Guardian Posts: 8,465 Guardian

    I don't get how the issue with the system automatically picking your first champ sometimes is still happening.

    Don't spam the confirm ban button. If you press it twice then it auto picks your first champion
  • UsagicassidyUsagicassidy Member Posts: 1,982 ★★★★★

    DNA has answered this a bazillion of times already. I still don't know why people complain about matchmaking. This is the most fair system of matchmaking available.

    While I don't disagree that matchmaking is close to as fair as it can be, something feels wrong when EVERY single person I go against has an Onslaught, Enchantress, Red Skull, Sentinel, Bullseye, and Serpent rank 3 7*s and I have not one (and I'm no slouch, I'm valiant and I have 138 7* champions), it just feels SO defeatist. And I'm currently only on Diamond IV and I'm experiencing this every match.
  • phillgreenphillgreen Member Posts: 4,537 ★★★★★
    Rng hasn't been kind to you but that's not a bgs problem.
  • DNA3000DNA3000 Member, Guardian Posts: 20,726 Guardian

    DNA has answered this a bazillion of times already. I still don't know why people complain about matchmaking. This is the most fair system of matchmaking available.

    While I don't disagree that matchmaking is close to as fair as it can be, something feels wrong when EVERY single person I go against has an Onslaught, Enchantress, Red Skull, Sentinel, Bullseye, and Serpent rank 3 7*s and I have not one (and I'm no slouch, I'm valiant and I have 138 7* champions), it just feels SO defeatist. And I'm currently only on Diamond IV and I'm experiencing this every match.
    Probably its because you aren't facing that every single match, it just seems like it.

    People have demonstrated that they aren't reliable when it comes to remembering this. There was a stretch of a few months when I went out of my way to investigate every single case of a player posting their match history and complaining about the match ups. In every single case, I found that their actual match ups were not as bad as they thought they were. There were matches where they thought they were heavily outmatched, but an examination of the opponent showed they were far lower in progress and far weaker in roster than they recalled. There were streaks of match ups where they recalled being outmatched ten times in a row, when it was actually only five out of ten and they lost very winnable matches in the middle.

    It never feels good to feel like you can't win, and it is also natural to remember things in terms of a highlight reel and not the actual details. But in practice, match ups are never as bad as most people remember them being. It just feels that way, but that feeling is not something the game can directly address.

    The ultimate cause of the feeling of being outmatched doesn't come from the match maker directly. Rather, it comes from something more subtle that is inherent in the current design of Battlegrounds: the existence of the VT itself.

    In a genuinely fair competition, we wouldn't have VT. VT has one huge specific element of unfairness. No matter how much you lose, you can't demote. In GC, you can fall from the number one spot all the way down to the last spot if you lose enough times. Nothing protects you from demotion. So in GC, everyone rises or falls to their competitive strength eventually. If you got lucky and won a few, your luck will run out and you will lose a few and drop right back down again. If there was no VT and there was no VT season reset, we would all eventually end up where we belong, fighting against other players of roughly our strength. We'd be winning about 50/50, forever.

    This is fair, but harsh. Imagine the experience of a player who started in Bronze, fought their way up to Gold, then slid all the way back down to Bronze and ended the season with Bronze rewards. That would be disheartening: far more disheartening I think than matching against ultra strong opponents. VT was designed to offer a much better experience. You cannot slide backward. If you manage to win enough to reach Platinum V, those rewards are locked in. Even if you lose the next twenty matches, you can't drop lower than that. Which means you can safely match over and over again, knowing there's zero risk to your rewards. In fact, VT just straight up gives you the rewards for each tier as you reach them, because why not? You can't lose them.

    This improvement is extremely beneficial to newer players and lower progress players. They can play risk free. It might be sad to lose ten in a row (I've lost twenty in a row once), but it only costs you time. It never costs you rewards, unlike in GC where if you lose, you lose rewards. But this comes at a cost. Because you cannot drop down during the season, the mode must have a way to prevent people from just crawling permanently into GC, so players are reset downward at the end of the season, or before the start of the next season, so there isn't this "eventually everyone is in GC" thing happening.

    The start of season reset mechanics are necessary because during the season players only ratchet upward. But it is that sudden jump downward that causes players to temporarily place lower than their true competitive strength. And because this is cumulative, players can reset lower and lower if they don't do enough to climb upward during each successive season (or take a break). So while players climb to a point where they eventually end up surrounded by (roughly) equal strength players during seasons, they can reset to much lower than that in successive seasons.

    We can eliminate this entirely, by simply eliminating the season reset. But that can only happen if we also eliminate the in-season ratchet, meaning players in VT who lose can fall down to lower tiers.

    To put this simply, the bad feeling players get when they match against much stronger players is the price they play to be protected from descending down to players of their strength. Either you let players rise higher than their competitive strength actually is, or you force them to fight the much stronger players they meet when they rise that high.

    There's no way to avoid both: they are opposite sides of the same coin. If you don't want to face stronger opponents, let the Victory track demote you downward until you are only facing weaker opponents. But I suspect the vast majority of players don't want that.
  • JESUSCHRISTJESUSCHRIST Member Posts: 1,265 ★★★★
    An analogy for battlegrounds is like a F1 season with many races

    You are the driver and your deck is the car

    Both are equally important, you need to be skillful and your deck needs to be strong

    I believe OP has the skills but your deck is honestly like a low budget F1 car that struggles with every match

    A match is like a race, even if you lose, you can race again and again until the season ends and you get the rewards for all the races you done

    If you think it's unfair bcos your car is slow den you shouldn't be racing alongside the Ferraris, Mercedes and McLarens
  • Captainmike420Captainmike420 Member Posts: 37
    I've had my share of defeat in battlegrounds, but I noticed that a lot of bigger hitters than me don't have there mastery down pack making it somewhat easier to defeat them. You have to have good fighting skills coupled with strong mastery, or your going to loose. Battlegrounds was designed to challenge you to the fullest of your ability.
  • UsagicassidyUsagicassidy Member Posts: 1,982 ★★★★★
    DNA3000 said:

    DNA has answered this a bazillion of times already. I still don't know why people complain about matchmaking. This is the most fair system of matchmaking available.

    While I don't disagree that matchmaking is close to as fair as it can be, something feels wrong when EVERY single person I go against has an Onslaught, Enchantress, Red Skull, Sentinel, Bullseye, and Serpent rank 3 7*s and I have not one (and I'm no slouch, I'm valiant and I have 138 7* champions), it just feels SO defeatist. And I'm currently only on Diamond IV and I'm experiencing this every match.
    Probably its because you aren't facing that every single match, it just seems like it.
    I can say with certainty that during this off-season when we had that godawful event where you had to run Battlegrounds 5 times - and win at least once - to get the points for the next tier of rewards each day, I was LUCKY if I won ONE out of the five.

    In nearly every case, each day, I won only 1 of the 5. There were two days where after all 5 matches, I hadn't won a single match and had to play *more* to get the points.

    When I say that I can quantifiably confirm that 80-85% of my matches are against someone with all or most of those champs, I mean it, cause I started screenshotting every match I went up against and keeping a tally.
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