When my Dash intercepts inexplicably fail, that's exactly what it feels like: like I whiffed an attack that years of perception have taught me should land.
I really do think there's an issue (as do Kabam, apparently): I'm pretty aware of my own fallibility. And when I throw an unintended Heavy or fail a Dex, my short-term proprioceptive memory usually tells me that my finger stuttered, or came down a fraction slow, or something.
When the vast majority of fails/errors occur, I know it's because I've tapped or stroked the screen slightly wrong.
This feels different.
I agree with this. Usually you know in your gut and you're annoyed at yourself, but the game is an easier target. I'm in a humid environment, often get issues where the swipe isn't smooth or residual moisture messes with detection.
That same memory that gives us that gut feel we screwed up, also tells us when we haven't.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.
We aren't all using the same devices, which means we aren't all experiencing the same issues. As someone that works with mobile devs; there are issues with functional parity between iOS and Android even in business applications.
Now you throw in that this is a game and its sensitivity to differences in device specifications will be even greater, you can understand why some users have a much bigger problem than others. In all fairness to Kabam, it makes it much harder to resolve. But at some point, this problem wasn't a problem, and they need to get back to that.
Been playing since Jan 2015. This is an intercept mechanic issue, for sure. Not a skill issue. I know when the timing is right and when the timing is wrong. This is off.
Ok, but I just watched MSD's 4-hour live stream of full exploration of the Epoch of Pain and he seemed to have no issue successfully intercepting the top-tier AI defenders left and right.
We aren't all using the same devices, which means we aren't all experiencing the same issues. As someone that works with mobile devs; there are issues with functional parity between iOS and Android even in business applications.
Now you throw in that this is a game and its sensitivity to differences in device specifications will be even greater, you can understand why some users have a much bigger problem than others. In all fairness to Kabam, it makes it much harder to resolve. But at some point, this problem wasn't a problem, and they need to get back to that.
To add to this I wish all the self-important clowns who are 100% sure the universe revolves around them and their experiences wouldn't attack people who complain about bugs because they have decided that if it doesn't happen to them then it must be a skill issue.
I hope anyone who uses MSD as an example to decry someone else's experience doesn't forget and accidently complain that some content is too hard at some point in the future because that would be awkward.
One thing is for sure, the medium intercepts being screwed has made me much better at light intercepting, mostly due to not having a choice but to light intercept now.
Been playing since Jan 2015. This is an intercept mechanic issue, for sure. Not a skill issue. I know when the timing is right and when the timing is wrong. This is off.
Yes, this is an acknowledged bug. Has been since I think January. It has not been hidden. The newest update supposedly has a fix for it, but I haven’t been able to play enough to conclusively test if this update fixed it. Have you updated yet?
idk if this is acknowledged but reaction times of sp3s are beyond bs, yesterday did a hulkling vs onslaught, and his sword was essentially poking out from behind onslaught, and still the hit didnt register and i got sp3 by onslaught ( he was at 0.5% hp). it might just be onslaught but the reaction times of even other defenders like photon and domino are getting insane, was parried by photon twice in 1 match even tho bishop has his leg coming out of her other side ( the hit didnt register). getting light intercepted by domino for casual 15k crit is very fun too.
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That same memory that gives us that gut feel we screwed up, also tells us when we haven't.
Now you throw in that this is a game and its sensitivity to differences in device specifications will be even greater, you can understand why some users have a much bigger problem than others. In all fairness to Kabam, it makes it much harder to resolve. But at some point, this problem wasn't a problem, and they need to get back to that.